IDK… Other than the input bug and other wacky engine issues the thing that really bothered me was the bad aesthetics and they didn’t fix that.
Tekkaman could combo after it with his super. So if you had enough super bars to spend, everything the opponent could do was punishable on hit.
I strongly recomend not to talk about piracy here if you don’t want to get banned.
Is anyone aware of any issues playing this game on 360 with a 6 button stick that doesn’t have triggers?
I have a question about something that i have noticed in the demo . Wakeup moves do they have special invisibility ?

CitizenCIA:
I don’t want to keep arguing with you, but I think you’re insanely off base by comparing it to Naruto or DBZ games…those games weren’t made at all with a competitive standpoint in mind, Injustice was. And its clear when playing the games. Obviously any game can be played competitively, (I actually went to a Budokai 3 tournament at PAX and was so surprised at how seriously those players took that game…) but if you don’t build with a competitive focus, it’ll probably be a mess of a competitive game. I doubt Injustice will be that. They’ve clearly taken a competitive focus with the game.
NRS’s gameplay design focus has always been more about creating flashy cinematic moments first, solid mechanics second. They might want to make a carefully crafted game designed for high-level competitive play nowadays, but they don’t seem to have such a good grasp on how to do that, given that Wager exists and they failed Airdashing 101.
Karried:
Blaz Blue plays just like Persona what a rip off game.
Protip: If you’re going to try to be witty, at least get your chronology right.
air dashing might be limited to wonder woman. super man and some other characters like Hawkgirl can probably do that. Wager might turn out good as long as you can’t do it during that start up of a super.

I have a question about something that i have noticed in the demo . Wakeup moves do they have special invisibility ?
I’d like to know this as well.

amrraed:
I have a question about something that i have noticed in the demo . Wakeup moves do they have special invisibility ?
I’d like to know this as well.
Sub-Zero posted on TYM and said that in the demo all moves have generic 8 frames of invincibility on wakeup, however in the day one patch, it’s going to change it to make it unique for all moves, some will have some frames, some won’t, some will only have it on startup.
Arkham Harley makes me feel things…
Absolutely love Arkham Harley. I like that they tried to give Bane his iconic Knightfall costume but I guess do to the shape of his model it looks really weird. His head is too wide it looks like. Still appreciate the effort, but eh.
Link to arkham harley in this?
http://oi45.tinypic.com/ejddeq.jpg for a direct link to the image.
I don’t actually know where the source of these is from, saw them posted on TYM. Maybe someone else has more info
Also you catch of glimpse of Bane’s Knightfall costume in the IOS trailer, and it looks much better in motion.
Was concrete information offered up yet on all of the costumes confirmed thus far? excluding what we know or is it still pure speculation?
lol is there a tierlist yet?
Ares looks straight out of MK.

lol is there a tierlist yet?
We’ve discussed this yes. Isis is God Tier.
have they explained how nobodies like Harley can take on Superman or Ares???
At least with MK vs DC they used the MAGIC copout. Here, I dunno…
Who cares

have they explained how nobodies like Harley can take on Superman or Ares???
At least with MK vs DC they used the MAGIC copout. Here, I dunno…
Does it matter? Especially when you consider the fact that the Joker was the reason everything goes to hell in Injustice in the first place.