Injustice: Gods Among Us; New Game by NetherRealm Studios

…must…fight…urge…ah, damnit.

ARE YOU READY?!

Oooooh you didn’t know?

Well you betta CAAAAAAAAAAALL SOOOOOMEBOOOOODY! /New Age Outlaws.

So brainstorming with Hecatom and rewatching old vids, was studying the Catwoman/Raven vid. Noticed three things:

-Catwoman’s Trait seems to be the KoF '96 Sidestep/S-Groove Sidestep, as she evades two of Raven’s projectiles and then hops over a crouching normal from Raven into a punish.

  • Cat Crawl seems to be a command stance, similar to Blanka’s Coward crouch but allows movement and possibly specific attacks out of it.
  • Low attacks matter! Just before hitting her Super, Catwoman does a combo involving a low strike. True High/Low game would really liven the system up.

Pretty sure everyone knows this but unlike MK9 everyone has unique air attacks, Catwoman used her whip as a long range air attack which seemed to crumple Raven on a counterhit. Raven does the calf powered dropkick a few times and seemed abusable.

Looking through other vids to see what I can catch. Catwoman and a few other characters also showed what looks like EX moves, but without meters in the videos it is impossible to determine if it is a different strength. But she did shine before doing it, so no clue.

Just figured unlike TYM instead of bitching about titties and man faces we can see what is what lol.

It’s been said that Catwoman’s trait is actually a special unblockable combo type thing, I’m guessing her matrix dodges are part of that special stance you mentioned. (Although that’s only what I’ve heard, maybe her trait mas more to it then just the combo).

Also there aren’t true EX moves in Injustice. Well, not really. Basically if you hit the Trait button during a special move, it’ll burn 1/4 of your meter to do an extra follow up to the special attack. For Catwoman, one of her “Meter Burns” is the second hit of her little Berserker Slash move that causes crumple state. Another example is Doomsday’s anti-air shoulder tackle, with the meter burn being the divekick looking move.

So basically like a dumbed down version of the MKvDC system? That’s cool, but this information should have been more forthcoming by them. So the little flash when characters do powered up moves indicated meter used to EX-ify them, that is pretty cool.

Right now Hecatom and I are trying to figure out the point of doing a naked power strike, whatever the move is where you knock them to another area (Dem cinematics). It seems you can charge it but it has no armor on it, outside of combos I can’t really tell the point of it. I thought maybe you can feint/cancel it like a crappier Focus attack in SFIV but there is no video evidence of it.

Do you have any idea of what are the special properties of some charged attacks (I presume that they are the transittion attacks being charged) that the characters try to do on the Battle Arenas?
What is the benefit of charging them?

I’m sure it beats regular normals so if you know the other character has better buttons that could come in handy. If the “power strike” gets stopped by anything other than Supers or throws then I’d say it’s useless until someone could show them canceling it.

I’m almost sure I saw Shazam using a power attack like that where he ate some blows. Might have just been character specific not sure.

Supposedly you can dash cancel out of the Power Blow moves for a kinda ghetto FADC, but I’ve heard the charged up variant costs 2/4’s of your meter. And yeah, as Reason4U said, the benefit of charging gives you (at least) 1 hit of armor.

In the Flash Vs Shazam battle arena vid, Shaz tanks a hit of Flash’s running…headbutt move, and later Flash is able to take a hit of Shazam’s lightning. I wish I knew more, but yeah that’s all I got.

Could be character specific, as Lex goes for it about four times in the Joker fight and was clearly charging, but Joker broke it with normal strikes. That or Lex has a god awful one.

haha Green Lantern with those Spartan-IV gauntlets

Ehh maybe. I coulda sworn I heard it said somewhere, or maybe I’m just confusing fact with speculation.

It’s kinda weird, you’d think this would be concrete info by now…

Yeah they’ve been pretty quiet about info on this game. Now it’s getting close to launch and they’re scrambling to show everyone off. “We trolled for too long! Fuck!”

I don’t understand why they’ve been so Hush-hush about it. :wink:

Spoiler

get it cuz Hush is a DC character i think

Indeed, why I’ve been trying to figure out this stuff on my own. Maybe we can pool information together and figure some crap out, I still don’t know what half the casts traits are.

Well, I can try my best to help, there are a couple threads on TYM with some good info, like a basic introductory FAQ/Primer:

and a list of all the known Traits thus far with brief info on each one:

There are a few good/ helpful threads on TYM for Injustice, it’s just that they almost get buried under waves of utterly useless topics that never get deleted, or get derailed by people whining about the roster or posting/quoting kraptons of stupid gifs and videos. But hey I’m not mad.

As i was talking with ayo, the thing is that on every video so far it seems that the charged attack always get stuffed by any normal or special whent someone is charging it, is like there was not an advantage to try to charge it

Yeah like with Shazam I figured it made since to give him what looked like an overhead charge move, to get in and stuff a point so he can work his magic. But then other videos you see Batman, Lex, and Harley going for them and getting the crap beat out of them for it.

Seems odd, the inconsistency with them that is.

From what I have read on TYM.

You don’t really charge it, you just hold it, and from that you can dash cancel it or let it rip.
Any point in the animation of the power blow, you can meter burn it for 2 bars, and it gets super armor, you can see this in the flash vs shazam video, both shazam and flash do it at different points, the armor looks like a greyish blue thing over a character.

You can also do it in a combo, via a combo cancel which is FFM or BBM, which costs 2 bars of meter, and cancels normals or strings into it, from there you can also hold it and do a FADC type thing.

There are actually two power blows for each character, FH causes the stage transition, and wall bounces if you are not near one, and BH causes a ground bounce.

I feel like they forgot about poor Dick :-<

Oh, and the token Latino too

I pretty much spend most of my forum time on TYM and you guys are absolutely right. The Injustice talk on there does get pretty frackin’ silly, quite often.

I almost wish that Injustice would either get its own dedicated site and just have TYM stick with Mortal Kombat content or just have SRK be the place to be for Injustice talk. You guys are much more sane and down to Earth here when it comes to Injustice discussions. lol

I think it’s the superduper #1st reveal trailer. Flash is dodging some kind of icicle spike

So, what’s up with the clash system?