Originally posted by Eggo
“His problem was he didnt have the reflexes and coordination to pull off the latest combos”
Sometimes I wish I had just kept that quarter in my pocket and walked.
Sometimes I wish I had just kept that quarter in my pocket and walked.
:lol: …and here I thought I was the old man on the board. <passes cane over to Vahe>
So why don’t you share your thoughts on Tomo with the younguns?
haha…I think I was the only one here who didn’t say “Gully” when referring to Guile. I thought it was odd and couldn’t possibly be correct…it doesn’t even look like it’s pronounced that way. Plus there was the word “beguiled”, so I figured it was pronounced that way. Everyone here also said “rye-yuu” for Ryu, and that was NEVER corrected. For the longest time, I was probably the only one saying it the japanese way. It got to a point where I just conformed to saying “ryeyuu” just so people around me knew who the hell I was talking about.:lol: I refused to start calling Guile “gully” though…it just sounded silly.
I had a friend who swore Ken/Ryu were saying “I Got YouSurrounded!” when doing that hurricane kick…eventually he just called the move IGotYousurrounded!…like:
“Hey, how you do that IGotYouSurrounded again?”
Rumors!!! Rumors!!! anyone remember these?
–Guile can take a gun out and shoot the opponent.
–Guile could use a knife that’s tucked in his boot.
–there was a way the opponent could pick up Vega’s claw after it was knocked off.
–If you KOed him in a certain spot on the screen, Bison’s body would break the bell in the background.
–Guile could throw his comb at the opponent.
The odd thing is…I remember people believing these…but I don’t remember ANYONE falling for the legendary Sheng Long secret character joke. :lol:
-When the WW came to the SNES soon after there was a Game Genie code that allowed you to pick the last four bosses.
When you used the code the game was glitchy and the bosses were off color. In fact I think only two of them worked.
If you were Sagat, you were fine as long as you’re throwing Tiger shots, but once you tried to Tiger Uppercut the game would freeze and you’d have to reset it.
My cousin’s favorite character was always Sagat. Sagat was unplayable so he’d pick Ryu, and yell Tiger and Tiger Uppercut EVERY time he did a fireball or dragon punch.
Knowing how to do all the character’s moves on command was considered “mastering” the character.
Waitaminute… “Eggo”…? As in Eggo from Gamefan? :wtf:
BTW, amongst most of my friends and in my country, Ryu is still pronounced “Rye-YOU”. Most of us know how it’s really pronounced, but we refuse to change because we’re stubborn OG bastards like that.
To Million:
Jesus, we’ve gone over and over all those stupid Sf2 rumours about 2193712937901274 times by now. But among the more famous ones you missed were Chun Li being able to throw her bracelet, being able to throw the rock in Chun Li’s stage, Blanka climbing the tree in his stage, and Bison being able to hide in his bell. At least those were some of the rumours I heard in my country.
It’s odd: Despite the fact that I’ve grown up and live in another country, the SF2 rumours that we had are pretty much the same as the ones I’ve heard in the US. I guess bullshit is universal.
Heh…As people mentioned, a lot of gamers still call him Rye-You, even I do, though I’m aware of the correct pronounciation. Just a bad habit, I guess. Every now and then me, and my friends joke around and call Guile “gully” or break out the “Barlog” :lol:
Nothing was better than translating what was originally said to English which made absolutely no sense, like:
Somebody! = SamSho1, 3 Victory Chant
Ahh…memories
…Oh Hell yahh!! HEAVY BARRELL!!!
My mom used to work at stopNgo and lemmee tell ya’ … I played that game to no end… the best one of those DE little twisty stick games… what fun…
And as for Street Fighter… One of my friends called him “Barlog” and I always ragged on him… but one day he showed me that it was spelled that way on the cabinet… I felt like such a jerk…
And for the “Igotyousurrounded…” there is no fucking way he said TatsuMakiSenpuuKyaku… I always called it “Yespakjakgaroogak” (yep… I’m serious…) and to this day if Im talkin to one of my buddies I STILL call it the “Yespakjak”… think about it… wtf WAS he sayin???
---->>Ben
LoL, this thread is great. Funny and a history brush up. As for funny rumors:
The Chun-Li rock one is interesting because the rock does appear to pop-up off the foreground because of the way the graphics are, I guess someone saw that and immediatly thought it must be useable. Too good.
This is a Mortal Kombat one but… :
-Johnny Cage has a Fatality where he does his infamous “ball punch” and juggles the guy’s balls like a clown then throws them all up in the air and catches them in his mouth. :lol: Sick, funny, but I don’t see how anyone could ever think it could even be remotely true. I heard this one on a school bus ride home, ages ago BTW.
General thoughts now. I mentioned this in a somewhat recent chat hosted by AMinorThreat. I think SF2 gameplay in general for people back in the day, well at least the people who were younger - was pretty funny reflecting upon it now. I believe you could sum up our Shoto gameplay like this:
Mix up Hadoken, Hurricane Kick, good old “jump kick and trip”, and struggle to Shoryuken.
Great stuff.
Oh boy does my state need more SF 2 series machines.
Ryu’s Hurricane Kick : “Da-da-da-dadooken.”
DBZNY 5.0
-GohanFan@aol.com-
ok…so who’s tomo?
Whod he get dethroned by?
Valle? Choi? Watts?
Nobody. He just retired, IIRC.
Josh the FunkDOC
:lol:
That was the funniest thing I’ve read in a long time… never heard that one before…
Heh, after reading all this I decided to pop in the ol’ SF2 cartridge for SNES and DAMN! I have not enjoyed SF that much in a long time. Re-dizzy combos, covering your sweeps with fireballs, tick-throwing, just basic shit that never gets old.
Couple questions
Are there any old school SF collection games for DC or PS?
How do you do some of those Guile glitches like the invisible throwing and handcuff things, I’ve heard about them but never seen them. And can they be done on the SNES version.
There are two SF Collections on Playstation. I actually forgot if I had both or not… It’s been THAT long since I’ve played the system. (I destroyed my psx over 2 years ago.)
The collection I remember most is the one with Super SF2, Super SF2 Turbo, and SFAlpha 2 Gold. Alpha 2 Gold was on a second disc, and the Super games were on the first disc. The other SF Collection has regular SF2 and SF2 Champion Edition…(or Hyper? I’m not sure)
And the art for both of the SF Collections is SO damn nice…it’s done by whoever the artist(s) are that did all the Rival Schools/project justice art. Of course, this means it’s one of the very few SF games to be released in U.S. with GOOD box art. The one I have has a group shot of everyone from the Super series on the front.
quick search—here it is:
i remember thinking during the hurricane kick “rye-you” was saying “ha-tight-tight-world wah!!”
everyone remember’s rumors about how to do the “red fireball” with ryu/ken
i could’ve sworn one time i saw E.Honda’s arm fly off and hit the guys face across the screen… but I kept that to myself.
Street Fighter…now that’s a name I’ve not heard, in a long time…a long time…
I actually got started with the first street fighter on a commodore-64. I didn’t even know how to do the moves…just, sometimes a FB or a 50% damage DP came out. The music was quite good on it, though.
Then, around 1989, when I started playing it at an Arcade in Cerritos Mall, I started learning the moves from my friend and trainer, Mohsen, and eventually we were able to have Uppercut contests, sometimes lasting half the round before someone got hit. (On that machine, the Uppercut was COMPLETELY invincible, even when landing). And we also had contests to see who could get the highest score fighting the computer (even a blocked HK gave you 5,000 points per hit, and making the CPU block and doing the HK for 4 hits, was the fastest way to jack up your score). Losing the 2nd round helped a lot here, too.
(note: getting the “highest score” in a machine card (best score ever), gave you a bunch of free tokens.
Anyway, Street fighter 2 came to our arcade late, because the manager was a jerk, and was going “VR” crazy. Anyone remember the “TIme traveler” “Hologram” game, and the “VR” action game? He didn’t think SF2 was a great game, which hs REGRETTED when he found out how much money he missed, and how those “high tech” machines were TOTAL fads. We had to go play at Long Beach arcade, and a few other places, before the “TIme Out” would get a SF2 machine.
Mohsen and I had advantages when SF2 was new, since we already knew how to DP, so we could beat a lot of people. We also found out about tick chumping too, but most scrubs hated it. we used it to take advantage of a knockdown and outpredicting what the other guy was going to do.
Then (since we lived in Cerritos), we found out about World’s Finest comics (in Pico Rivera) and Pacmann Arcade…and that’s where I met the legendary Tomo (and a bunch of others, like George “eggo” (no offense, George (Ngo). It was at Pacmann where we first saw the “sitting Guile” domination of WW, when Guile’s ground attacks simply had WAYY too much priority, and NOTHING in the game could hit his close standing forward kick (not even Chun Li’s forward knee press, IIRC)
I still remember when Mohsen beat Tomo’s Perfect Guile, with ken, by jumping at him without attacking, which whiffed Tomo’s RH totally, and then he got tick thrown to death. From then on, Tomo used ducking Fierce…
CE came out next, and Western Arcade (in Cypress) and a donut shop by Faye Ross(?) junior high had the machines first. That Donut shop was PACKED with about 20 people…a tiny little shop. Western arcade was farther but we went there a day or two later, and it was PACKED. Two CE machines, and Mohsen figuring out that Guile was still good (but he didn’t have 0 recovery after flash kick anymore). This was back before anyone knew about Ken’s almighty Jumping Fierce priority. I was the first person in Cerritos to find out about this, and NO ONE at touraments knew. I was fighting some Vega player, who kept using the claw when I jumped in. Then I tried different attacks, and then saw that the Fierce, to my surprise, stuffed his claw cleanly. I then saw how dominating this Fierce was, by jumping at the CPU and outprioritizing their counters. I took this to a tournament at WF comics, and surprised everyone by jumping at Guile, and stuffing his ducking punch with my Fierce, and doing a DP for free when landing (usually a combo).
The problem was, those joysticks were like total 360 type (Super) sticks that I could NOT DP on (I could only DP on the old block-feeling (for the corners) style (Happs Competition-like) joysticks), so my Ken got pretty owned. I even surprised Sean Mann by jumping at his sagat with Ken a million times, before he figured out that vs Ken’s fierce, he had to wait till the last moment before doing a TU. I can’t believe none of these guys knew this (not even Tomo).
CE was really an imbalanced game, though. Bison had an UPPERCUT vs many players (Ducking Fierce), which totally destroyed Ryu…if Bison got close to Ryu, he could trade RH’s with Ryu’s FB, and nothing worked…Ryu couldn’t jump (duck fierce), Ryu couldnt HK (duck fierce), Ryu couldn’t DP (scissors double dizzy), Ryu couldnt FB (Bison jumps straight up or hits you with RH)…Ken was much easier to fight Bison with, than Ryu, as his jumping fierce hits Bison’s ducking fierce).
The 5 best players in CE were Guile, Bison, Ryu, Sagat (who was apparently identical to SSF2 Sagat but with a “worse” fireball and MASSIVELY damaging Fierce TU) , and Dhalsim (with his fast drills, and rediculous tick traps).
I got out of tournaments after that, due to not having funds (or transportation), but I did start playing HF, and Chun (who was the same as on Ce, except with a much better SBK, and a FIREBALL), was actually a respectable player, and Blanka was mad fun.
A word about some of the matchups: when i went to Riverside, I learned that Chun was one of the best characters in HF, IF you know how to use her effectively, without making mistakes. (Her too good jump forward+throw vs Shotos was a no-brainer as long as you didnt throw them into the corner–her throw made them land at the perfect time for a middle jump hit right when they get up, and jump forward+two low forwards=fast dizzy if they miss a wakeup DP), PLUS a fireball and useful air SBK. Blanka was really good too, vertical balls=OWNAGE…Sagat and Bison were no longer the best…Bison sucked ass and Sagat had more FB recovery time now; Dhalsim was really weakened (his air drills were SLLOWWW and more vulnerable now, while given an almost useless teleport–good against blanka traps only IF you did it right). Honda destroyed Sagat with his TOO GOOD short sumo splash. Ryu, without a Bison to stuff him (HF Bison’s duck fierce totally missed Ryu’s HK now), and with the increased speed of HF, made him top tier.
Some people think that HF Ryu was “better” than CE Ryu, but this isn’t really true. CE Ryu had gained the initial invincible frames of the HK, and faster FB, but slower ground speed (than Ken)…this was unchanged in HF. HF Ryu gained an air HK, that’s the only change. Otherwise he was the _exact_same as on CE (the air HK could work for him or against him depending on distance or matchup). Both Ryu and Chun could land for free after their HK/SBK in the air and ground in HF. But what REALLY made Ryu top tier (besides the nerfing of Bison) was the faster speed of the game. This made it harder for Guile and Chun to react to Ryu’s fireballs.
If HF had CE’s gamespeed, then Guile would be top tier, and Ryu would probably be Below Chun Li (chun would be 2nd, Ryu third), since again, the faster gamespeed makes it harder for both of them to react to the fireballs. Few people realize this.
As it is now, the rankings for HF are 1:Ryu, 2:Guile/Chun (depends on who has more experience in this matchup, but Guile has a slight pull), 3:Blanka/Sagat (take your pick) 4:Ken. 5:Honda/Gief
I wont get into the ST games, since I wasn’t really into the scene (besides SSF2 and some ST games in Riverside and after I came back to Cypress)
nope, it can’t be done on the snes version, but load up the arcade rom on your P.C. in mame…and have some guile air throw fun. I remember when we first discovered that you didn’t have to throw them forward, you could throw them towards your character, and keep doing it over and over until they died. Or doing the handcuffs on someone, then releasing them 1 second before the match was over so that it wouldn’t have to be restarted. Classic.
Story for you
Hey, I just figured I’d add a link to my thread here… with some info about my Street Fighting in the good old days and the opponents I met in the past, like Tomo O., Thomas O. and the good east coast old-schoolers.
Best thread ever.
Wow. Just wow. This is hands down the best thread i’ve read on srk this year.
jcasetnl, Visceral_1, Eggo, vahe, urkangijordi, JoelFrank - you guys are my heroes!
Way too much fun reading these stories, trying to understand what it must have felt like to find down/back for the first time with Guile : )
This is the very first thread I have ever read from start to finish, and I must say it is by far the greatest thread ever posted on SRK!