About slide xx super: it may be that you can cancel cr.rh when it his with just the tip and and doesn’t cause a knockdown. Also, IMO it would be totally awesome if the reintroduced Guy’s alpha glitch of bushin flip grab, super in the corner.
You cant cancel anything off a cr rh. I’m pretty sure it goes under Goukens.
It goes under Seth’s fireball as well. Also, Run Slide goes underneath Honda’s Headbutt.
That wasn’t a glitch, you could just juggle after Bushin flip.
Assuming the damage nerf to Bushin flip sticks, I do hope they make it so you can juggle after it in corner. That would be a fair trade off.
Also, I don’t care if the new hitbox makes it harder to grab people out of the air, just make it so the mp and hp versions are easier to land on grounded opponents (and hopefully faster).
Run/Slide goes under Pyscho Crusher as well
I can see the blanka-guy matchup becoming 6-4 in Guys favour if the characters keep their changes from the loktest.
You punish blanka balls with hp hozanto because its faster and blanka’s recovery distance will be halfed.If you have super or 2 bars for fadc ultra, that hozanto could really hurt.
Well… if the distance is halved… then wouldnt Dash in FF Chain or TC become an option. Or wishful thinking, U1 or U2
^^ agreed, i think dash > tc/Bushin would be better. if the speed increase is kept for HP hozanto it may go under his recovery roll and end up behind honda.
depending on how much his U2 is buffed, and depending on exactly how far blanka goes on his recovery, a dash in u2 might be possible, which would be incredibly awesome.
anything we can do to destroy blanka and make him feel like shit (and the player behind the stick thats playing blanka ), im all for. sorry, i just have a passionate hate for that green electric gorilla skank.
i just wish they would make his ex tatsu hit on both sides
^^ We all do Insomnia, we all do
Isn’t blanka crouching when he recovers from horizontal ball,meaning FF chain would whiff?TC would definitely work yeah.Dash in>anything would probably work actually.I can’t punish blocked ultra 1 with FF chain on blanka,shit is so annoying.It just gos over his head and he recovers safely,so I have to settle with a less beefy combo.
I think EX tatsu hitting both sides would be too powerful,you would never be able to cross guy up outside of safe jumps.
you can get FF to work by starting it off with cr.lk then linking into it against shotos / characters who crouch when in whiff animation
some characters vulnerable hitboxes are really low after certain moves so regular ff chain won’t hit them… BUT they aren’t read as crouching by the game. it’s just the animation. for example… cammy’s spiral arrow… if they drop her bnb or don’t space it correctly or something and you block it… i do cr. jab > ff chain and it works fine. so i’d assume you can do the same thing to blanka ball if it’s punishable by dash ff chain in ssf4:AE.
i don’t think ex hurricane would be too good if it hit both sides. i mean you can cr. forward against crossups anyway and it’s really reliable. not to mention… deejay upkicks autocorrect like a bitch and he’s not exactly an amazing character or anything. you just have to safejump him… which is very possible with guy’s crossup after certain moves like his back/forward throw… deejay players knowing that ex upkicks autocorrects like 99% of the time… will go for it… only for it to whiff… netting you a good damage punish.
if only ssf4 guy was liek this
[media=youtube]_ElXhBFll_c[/media]
Wow seeing his A2 walk speed makes me so sad. And those Bushin flips are SOO quick.
Not really, look at Chun’s EX SBK. Granted that move randomly loses to certain crossups but it’s very consistent.
By the way, I don’t suppose anyone knows when the next loketest is going to be?
Here’s a video of guy at the location test. [media=youtube]m8HQj2CTTXI[/media]
Quick look at the video and mp hozanto seems to have alot better recovery,maybe its just my mind tricking me
Some things I noticed while watching the video:
[LIST]
[] Bushin Flip did grab Yang while he was in the air, and the damage wasn’t too terrible. It did about (a little less than) 1/4 of Yang’s life bar. Keep in mind that Yang probably has less than 1000 vitality. In 3S, Yun and Yang had less vitality than everyone else in the cast except Akuma.
[] Run > Stop might be safer, but it’s really too hard to tell. The Guy player managed to land a counter-hit cr.LP after st.MP xx Run > Stop. Maybe Justin was doing a slow normal or special move for Yang?
[] Improved hit box for far st.HK? Either that, or Yang has really low vulnerable frames when he jumps.
[] Not sure if Hozanto (all strengths) are faster, since the video is low res.
[/LIST]