I’m not saying it won’t ever get that way…I’m just saying if people are still doing unoptimized combos with Wesker and he’s not getting his combos nerfed…people sure are gonna take their time with this shit too.
HnK is perhaps the only licensed game for a TV show the is exactly like the show. Get hit, Omae wa mou shinderu.
i’m guessing you hated marvel 2 and or any other game with infinites, to each their own, I personally like them. you for example, you love phoenix. I don’t hate her but she can def factor out a better player which kinda sucks. I.E. Yipes out who was and is clearly way more skilled than the guy that eliminated him
Your saying that like infinites are a common thing that games embrace.
99% of games with broken combo systems die shortly after said systems are broken, or fixed. People repeat that MvC2 was good and had infinites like that justifies the countless other games that died because of busted combo engines.
MvC2, for a game with lots of infinites in it… didn’t actually have alot of infinites in its actual game play. This is because most of them were hyper easy to set up. In this game, they are set up off any S, so the practicality quotient is alot higher.
The Phoenix comment wasn’t about preference. It was about the crowd hating FChamp because he used Phoenix AT ALL, and doesn’t always play in a “hype” fashion. His phoenix was immaculate, and he was playing the best way that he could to win. Hype is stupid bullshit fluff that stream monsters let delude them on how the game is actually played.
all I’m sayin FlyingVe is I don’t think it’s game breaking tech… at least not yet, if that changes down the road and people are doing them every match then yes I will maybe change my mind
but just like you said “MvC2, for a game with lots of infinites in it… didn’t actually have alot of infinites in its actual game play.” I see the same with these. But even though I don’t mind them at the same time I also don’t really see too much benefit in them. I think after the sentinal guy pulled his off the meter his opponent had 5 meters. the only way I can see this being abused is if people start to pull them off on the 3rd character
I was also referring to the hype in the room, the place roared when these were done which I thought was cool. I was not talkin about the stream which I don’t even have the chat open. I mean if u wanna try and “chat” in a stream with like 45k viewers be my guest lol but I’ll have no part in that.
I’m not gonna keep on arguing though, I don’t do that in chats or forums, it’s just not my thing. Bascially right here is I don’t mind them but you do. It’s our own opinions which are gonna remain unchanged even if we battle for a thousand pages. I’ll respect your opinion and you can or don’t have to respect mine.
MvC2 infintes ended. You would spin out of them after enough hits, that’s why it was reset heavy.
Ironman’s ToD required meter, they’d spin out otherwise.
Personally I hate infinites, Invincible “I made a mistake but it doesn’t matter cuz I’ll just through this right on out there” supers/hypers, armor moves, and chip deaths but I tolerate them all because that’s just how the games are made and so it’s either get with it and adapt or be bitter and never have any fun.
In terms of infinites though (actually any game mechanic in all honesty), I feel that as long as they aren’t braindead easy AND a VAST majority if not all characters have access to it, then it’s just another option given to the player. That’s why although x-factor is a bs mechanic in reality with the way it works, EVERYONE has access to it so you really can’t complain about it. It’s when “broken” mechanics are very character restricted is when I have a problem with it because it then becomes a either pick the character if you want to win or or have a hard counter to the character/strategy otherwise you cannot win.
That’s one of the reasons I hated Vanilla Phoenix so much because the simple fact of her being on your opponents team changed the ENTIRE way you had to play the match which sucked because it basically nullified any kind of strategy, tech, or otherwise that you may have worked hard on or practiced because you HAD to play a certain way in order to win; 1) Kill of the first two characters asap with a little time/moves as possible (not recommended as the meter they gained was ridiculous), 2) Snap in Phoenix, 3) Run.
All of which were difficult to do and none guaranteed. But I digress…
The only real downside I can see to these infinites is really for phoenix players because if the infinites are done on the first and second character, a LOT of time will have passed in the match leaving less time for phoenix level 5 (which there will be if you do the infinites) to make a comeback allowing the opponent to just run away and timeout the remainder of the match.
I’d go with what Ve said. These look to have a lot more impact than the mvc2 ‘infinites’.
They massively increase the value of TAC’s, and depending on the character are gonna make 2 TAC directions free (because no matter what you’ve gotta counter down… kind of like how side and up TACs are kind of free for phoenix teams, or up and down are free against phoenix teams).
Also consider.
Even if a character can only infinite off one TAC direction (which will be fewer and fewer as people discover more), thanks to the double TAC trick, that is at minimum a 50/50 guess.
Also, there are jS resets to punish people for guessing TAC at all. I saw FChamp use this against several people after TACing them once.
It’s not infinites that will kill the game, its TAC.
haha, the secret is I was trying to put in the odds against the defender in a TAC situation, but I couldn’t think of a way to present “33%+fake chance+double tech”
I don’t know about ‘kill’ though, I’d go with the more wishy-washy ‘have a negative effect on’.
TAC’s can’t kill the game when dying in one combo off basic stuff still will and always will kill it more. In the long run people are still going to be hitting the first character with standard combos over TAC stuff.
Yet…that’s the way the game’s always been and it hasn’t died yet. Really people online mashing on MMH TAC’s with Hulk and Wolverine should have already killed the game a loooooonggg time ago.
Honestly it almost did for me in vanilla. Nothing gets under your skin more than grinding combos and resets for endless hours and practicing against pushblocks and tech throws only to be comboed with MMH > TAC > MMH> TAC> S (because they’re just mashing shit and can’t even finish THAT correctly) > SUPER. Like really?
-_-
ESPECIALLY with heavy-hitting characters like Hulk and Sentinel.
Ok I have to ask FlyingVe this. I don’t have access to youtube or any streaming media sites while deployed but what j:s: resets are you talking about? Unless I’m mistaken j:s: just causes fly screen if your opponent is trying to guess TACs, or are you referring to just stopping the combo mid air and then resetting with j:s: ? Just want to be clear on what you are saying.
He’s talking about the latter. The reset that Tokido started a long while back (that F.Champ now uses also) where you drop the combo purposely and reset with j.S to soft knock them down and reset into combo.
Sentinel has the easiest TAC infinite imo. Duno why some of you guys think it’s hard.
I feel the same.
Sentinel’s is a lot easier than Magneto’s and WAY easier than Rocket’s, haven’t tried many others.
The Sentinel one could pretty much be learned by anyone, it’s no harder than the 3 j.H relaunch combo.
Oh ok I appreciate you clearing that up. I thought that only works with a select few characters though.
People really blow the die in one combo thing out of portion. Even a good team can’t convert ever hit into 1 Million+ unless it’s clean or use TAC especially with Hidden missiles and assist making me block after I hit you.
That really goes on all fronts including how TAC’s by definition are death combos you might sometimes not get killed by. Which is pretty much unheard of in any fighter that doesn’t have a burst mechanic. Other games its either the combo kills you or it doesn’t.
Although I guarantee you as the game goes on you’re going to see more teams that can do one million plus off 2 meters. Minus combo drops that should happen often enough. You also have to consider most of the game’s better characters don’t even have one million health.
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It’s not about the kill but about what you get after it.
Which, with TAC infinite, is X-23 with 5 bars and XF who basically kills the 2 incoming characters for free and wins the match.
Or a level 5 Frank AND 5 bar Phoenix.
And this is just day one theory. This thing will change the game and the tier list completely IMO.