Seems this thread insists the only game that mattered was MVC2.
90% of the people who use srk.com never even played mvc2 at that.
People have been saying “Omgosh Infinites now its mahvel” when Mvc2 meta was not around infinites…
There were pseudo Infinites ( Sentinel rocket punch xx super and cable ahvb could possibly but lack of meter stops this )
Srk.com fails hard sometimes.
Sent from my DROIDX using Tapatalk 2
I’ve always capped around 51-52 with mags. Shit seems random sometimes.
Because it was the only game that mattered :lol:
well, the only game that matters IS MvC2
3 is cool too though I guess
Holy crap is everyone on their period? Until I see people consistently landing these infinites in tournament and killing the game, I’m perfectly fine with them. First of all try them out (no it’s not just a simple jump loop, you have to be timing the falling move to keep them in hitstun, it’s alot harder than you think). I want to see all you haters go into training mode and consistently land some infinites (multiple tac directions would be nice) and kill some characters. Cause I can consistently show myself killing characters with my regular 100% combos. Or even better I can kill with meter positive resets (heck aren’t TACs essentially resets, except with a few obvious differences).
Come evo the “top placers” won’t be spending their time trying to land infinites imo. If I had a week left to train for evo I certainly know there are better and more important things to practice. You then also have to change your gameplan to add more TACs in when most top players seem to be fine with how they are playing atm without the need of guess game TACs.
Also if someone manages to land one, good on them for having the execution to pull it off and in tournament, etc. I’m happy for them to get that extra meter boost (as well as their opponent). It’s a cool risk/reward.
Also no, I don’t just have shit execution. I can do most hard combos in the game (I learnt LL in just over an hour a couple weeks back, Doom swag combos, Spencer combos or whatever, execution isn’t too big of a problem for me imo). I currently am decently consistent with Magneto and Sentinel’s down TAC in the corner (that’s not gonna get me very far) and I’d much rather TAC into the doom combos which I’m pretty consistent at and most of the time I’m gonna kill with using 0-1 bars.
Same here man, I don’t know what all the fuss is about. It’s no where near as easy as the DHC glitch was. TBH I don’t even call this a glitch. I for one would actually like to see someone pull these off on a stream. It’s not as easy as all these haters been makin it sound like it is. Something that requires decent execution and also placement for some characters not to mention hoping your TAC doesn’t get countered isn’t fine but X-factor lvl 3 and 4 button kill is? I don’t even… (And yes I am used to those scrubby lvl 3 wins by now but am just sayin)
Most of these combos… are not very hard.
Hard by MvC3 BnB standards maybe, but seriously, most of them are pretty easy.
Also, difficulty does not excuse brokenness.
Also, specific team placement? More than half the cast has these, and they are coming out with newer, better, and easier ones by the day.
I dont think these combos are hard perse, but they are hard enough to drop in high pressure situations which is something considering how easy the alternatives are. The problem is not that you can get infinites from TACs, its TACs in general. Matter of fact I wish that someone would try to land one of these on me in a match because there is a high chance it will not work to completion. Several characters can can already do random combo into TAC into an optimized assist combo from the hard knockdown into a DHC and get a kill already. Yes you are not building 5 meters, but I dont see that becoming the norm in tournaments before this game is patched its just too inconsistent.
In reality I think the characters that have EASY TAC kill combos are the real villains here that exploit this system and have been since vanilla: MODOK, DOOM, etc. Their combos are easy as shit compared to all of these infinites and are incredibly meter positive. Did it take the current infinite situation for people to really see how dumb this stuff is? I know myself and others tried to bring this stuff up in the tier thread before but alot of things are lost in that thread. Several top players were already basing their games around it and still will until this gets nerfed.
I generally agree with that.
TAC’s have always been shit, and now their power level just quitupled. If these came out of a mechanic other than TAC many (including me) would be much less pissed about them.
I do think your undervaluing the effects of these infinites on the game. Yeah, they don’t kill any better than a clean hit BnB.
-they do give you full meterless kill off any hit, including ones that you couldn’t kill off of normally (see throw, or my 6 2A’s and a shopping cart example).
-The devalue resets. Why reset someone to save resources? These have better odds than any reset and much greater rewards
-Devalue meter. Whats the point of meter management when you can get it all back off pretty much any hit. I know I’m letting the EX Seismo flow much more freely now.
-5 Bars is a big deal. Especially combined with the previous point. Vergil practically doesn’t have to let you play ever again if his team lands one of these.
Lots of people have bitched about TAC’s in the past, but it was always satiated by the fact that they were rarely the best thing for a character to do, so the weren’t horribly relevant (rarely, not never). But now… I dunno, I’d rather TAC into Nova if I win the opening gambit then land one more mixup to kill their point. The odds are better and the rewards are better, and the odds of me landing another hit with a 5 bar welcome game are better.
Ammy’s is MHH
That kind of shits on everyone’s idea a special or something was involved. Everyone should be back in the lab finding out the least amount of work required.
Exactly.
A tip for people working on these.
Many times, a longer more complex loop is actually easier to keep going than a shorter one.
Dont worry, Wesker and Virgil has an infinite called XFC lvl 3…
only thing I’ve seen in every loop is that.
- They land during the hitstop of an attack (that “freeze” that eviltoaster mentioned in his explanation video).
- They don’t delay the jump after landing (I’ve tried to do this and every time I delayed a jump the install failed and I couldn’t do another TAC, though I won’t say that 1 person’s shoddy execution makes a good theory <_<)
that’s…it. Anyone who can get step 1 off a TAC and also has a jump loop that sets up step 1 again (ignoring HSD btw so using the base hitstun of all your moves for combos that wouldn’t otherwise work) should have an infinite.
inb4oldnews
Another interesting thing. Magneto and Spencer can both use j.S in their infinites. Magneto removes their launch state with hypergrav, and Specer removes their launch state with grapple. After succesfully landing and jumping again the j.S won’t cause flying screen to them (oddly enough if spencer does j.S before landing the first time it WILL cause flying screen.)
Yeah you already knew about magneto, but I think this could extend to anyone who can put them in a capture state in the air…which I think is only magneto and spencer (can’t think of any others)
If they are hard to do then they are hard to do. Leave em be. Obviously some are better than others but most of these points being brought up only apply to some of the characters. Most of the people complaining sound more like they don’t want to win. SF4 El Fuerte still has an infinite and it’s still stupid hard to do. Is that broken too? No because that character sucks and it’s a “good” tool for him to have. It’s the same here. Some benefit more from it. That’s natural, doesn’t mean it can’t be overcome.
I thought we already knew that… it has to be hitstop, not just hitstun and you have to hold up so that you immediately jump, pretty sure those are the only conditions.
RSF is not an infinite
Never was in any iteration
I’ve been playing the versus series since cota\xvsf
everytime there is an infinite and its allowed to stay in, there are people out there who eventually master them. I’ve seen it for over 10 years to know these mechanics can really change the game.
and you’re seriously mistaken if you’re fine with them. None of them are exceptionally hard and they really break the game. I can think of a few broken teams like vergil\magneto
ova. vergil lands 1 pin, sword super, call nova, unblockable during swords, ending combo into TAC mag infinite, build the meter, character dies, tag vergil, sword super, unblockable, tac into mag again.
The only thing that is preventing players from doing this is that they know it will be patched so why try to master something that will eventually be patched? its essentially a waste of time. If players knew that this is the game will be 10 years from now, you will see top tier infinite teams in about a month.
The state of the FGC is changing. Its officially the patch era. It changes players thought process heavily to the point where players are really weary of exploiting glitches because a patch could literally could out in 2 weeks.
RSF isn’t infinite.
He gets pushed back a bit each time.
There are a few infinites in SF4, but they are really impractical.
I still dont see the infinites becoming practical or common on a large scale anytime soon. It needs to be fixed without a doubt and 5 bars plus a dead character is a huge advantage but my point is the likelihood of the game devolving to that point may never be realized:
- The infinites require more execution than most combos in the game.
- You can still break TACs even though the odds are against you
- This is Marvel 3, There is usually an easier option requiring a few more resources
- Capcom said they are looking into it/Potential patch
Saying that this is going to make every hit a 5 meter positive combo is just as naive as saying this doesnt effect the game at all. The potential is there but thankfully there is atleast somewhat of an execution barrier to prevent these from being easily accessible. Also, TACs are resets. They are the dumbest and easiest reset in the game, but they are still resets and are not guaranteed. TACs do take away alot from the low damage/reset heavy characters since everyone gets a dumb reset but atleast that character archetype tends to have a better neutral game to prevent them from becoming completely irrelevant.
Now, if people start landing these 100% and stuff like TAC, Derp Napx2 runs the game by EVO, I will be the first to fix my face. But really, I dont think that is going to happen before this game is patched. Everyone doesnt even do the most optimized combos right now, I dont think people are going to jump on the chance to do even harder combos that you can break. Again, I say look to MODOK and Doom where execution is not a factor and you are still 1-2 meter positive or in Modok’s case, 1-2 meters and a fully charged Hyper Psionic Blaster.
tl;dr - wait it out, bros