lol Mario I just realized that the reason the stick on my TE suddenly wasn’t working was because the switch got flipped from the D-pad to the right stick, we could have been using them the whole time.
R3N I’m booting up the game now, I will post them once I’m done figuring out the best ones to write down.
combos
Spoiler
CORNER
6C 2C [jump or tiger knee] j.214B [land] [5D change to wolf] 5B [jump] j.A j.A j.A j.236A j.236B j.7C j.B j.B [land] 5D[change to human] 5B 632146D
5702 damage, the j.7C wolf dash will move you up and back slightly before doing a down-forward dash to hit with the j.Bs as you are falling
6C 2C [jump or tiger knee] j.214B [land] 5D[change to wolf] 5B [jump] j.A j.A j.A j.236A j.236B j.7C j.B j.B [land] 5B [jump] [j.5D change to human] j.B [jumpcancel] j.B j.C 235236C
5322 damage, this combo does less damage than the previous but is much easier
[Throw into the corner] [dash] 2C 6B 2C 6C 2C [jump] j.B j.214B [j.D cancel into wolf dash] j.236A j.236B 7C j.B j.B [land] [5D change to human] 5B 632146D
6112 damage, very similar in principle to the first 6C combo listed above
[Throw into the corner] [dash] 2C 6B 2C 6C 2C [jump] j.B j.214B [j.D cancel into wolf dash] j.236A j.236B [j.5C wolf dash] [j.5D revert to human] j.B jumpcancel j.B j.C j.236236C
5465 damage, again this is an easier version of the previous combo that does less damage. Instead of doing the falling j.Bs into relaunch you just wolf dash and transform to do the air combo into super
ALTERNATIVE CORNER COMBOS:
most corner combos follow similar patterns to the one above. for example, just hitting with a wolf 5B launcher would let you go into the 6C combos starting from the point in which you use wolf 5B.
5B 5C 236A [rapid cancel] 3C 2C etc.
[wolf command grab] 2B 5C [jump] j.B j.214B [j.5D cancel into wolf dash] j.236A etc
236B [rapid cancel] 2C 6B etc (hitting with a 236B rapid cancel in the corner isn’t that easy to do but it is the way to start Valkenhayn’s most obscenely damaging combos, you can get as much as 8500 if you have enough meter)
MIDSCREEN
[start as wolf] [5C dash] j.B [land] 5B j.A j.A j.A j.236B j.236A [j.C wolf dash] j.B j.B [land] [5D change to human] 5B 632146D
4364 damage, midscreen combo from wolf j.B starter or wolf 5B launcher.
5B 5C 236A [rapid cancel] 2C 6B 5B 5C 236C [9D cancel into upward wolf dash] j.A j.A j.A 236A/B etc depending on your positioning, it’s quite common for this combo to push the opponent into the corner, thus requiring the corner combo finishers
6C [5D cancel into wolf dash] j.A 236B 236A etc
this combo is weird, the timing varies a bit on some characters and doesn’t work at all on others (Ragna, for example), but it is the only way to get a combo off a midscreen 6C without counterhit
hopefully these are clear enough, it’s hard to list Valkenhayn’s combos with all the mode switching, and because they vary based on screen positioning and super/wolf meter. Many of them contain similar components that can feed into each other, and there are lots of other combos he can do that simply aren’t max damage, so I didnt list any of those either.
My friend has a capture card that i might be able to borrow to record some things if that would help.