So, I made a combo video.
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I hope you all like it.
0:00 - Assistless midscreen DHC trick setup.
0:13 - XFCing Lancer into another Lancer to go fullscreen (normally Lancer won’t hit that far), timed so that Lancer trades with the beam to allow for an easy combo.
0:19 - Taskmaster’s Horizontal Arrows bounce the opponent and allow you to connect an H as you fall if you time everything right, getting an easy jump to unscaled vertical grapple without using a wallbounce. Also, using another assist to follow up Maneuvers with an unscaled vertical grapple. (The L followup to ground vertical grapple ignores damage scaling and always does 80k. This is not true for horizontal and diagonal grapples.)
0:35 - The standard followup to command grab, allowing them to fall into L or crouching M, will whiff on Tron. This shows a way to still manage to combo out of it into Maneuvers for a DHC reset.
0:44 - Linking snapback from H grapple followup, and a simple armor break after that. (If they advancing guard it, you can dash up and do your grab… If you suspect they’ll just eat the hit, you can use S instead of L to get a combo, but L on its own will be ineffective.)
0:50 - Using assists that hit for awhile, even if they don’t relaunch in any way, can let you do extra unscaled vertical grapples.
0:55 - Bionic Maneuvers is extremely DHC friendly. As Taskmaster, I often do this link when I connect a Charging Star to launcher too far away from the corner to do the normal string.
1:01 - As Hyper Charging Star is +0 after the super flash, this THC cannot be blocked or countered on reaction. With a third character to make it safe on block and allow you to combo out of it, it’s quite potent; I affectionately refer to this particular configuration as “Spencer’s Level 3.”
1:21 - By XFCing Bionic Lancer on the right frame, you can option select against DHCs to counter supers (or just the counter supers themselves) and combo either way, Here’s some combos with XFC1 that kill Thor (Lancer hits) and Wesker (comes in for the counter).
1:35 - Comboing off the overhead in the corner; before I showed off a relaunch using horizontal arrows, and here’s a relaunch using vertical arrows. Also, the exchange is kinda nice.
1:52 - by DHCing after the launch of the third hit of Maneuvers, you put the opponent extremely high and give you time to connect all sorts of things you normally couldn’t. Many characters can be receivers for the DHC trick that otherwise couldn’t be by whiffing relatively fast striking supers like Hyper Charging Star or Cutting Time. Here, I use the extra time, with even extra time using Amaterasu’ Vale of Mist, to hard tag back to Spencer and do a combo that is just pure flash.
Edit: aaaa it’s on the front page I feel so cool