I’m not sure about Arcade mode, but in practice mode there is a separate menu you can access with R1 that has the move list, etc for each character. Besides a few minor variations, most characters feel like KOF94.
As for the net code, was playing a good friend in Austin (im in cincy) last night for a bit and the connection was slow at first but picked up and we experienced no lag. This morning though, I was a full bar connection playing a yellow and the input lag was saddening. This is based on the PS3 version. Hope this gets fixed quick.
Man there must be something wrong with some of you guys. its been said numerous times that there will be a patch on tuesday. hold your horses lets see where it goes. the netcode sucks at the moment. we get it by now.
Yeah when I make games I always make it 3 open slots, with 1 friend slot (so unless I invite a friend only one other person is ever in the room.) I love the idea of lobbies but it was obvious that specs were going to affect it somehow, so I’d rather play without em for now.
I’ve played a ton of 3 bar people, I noticed that if you play in a really long set the lag becomes less and less and less.
Of course we all miss those days but the industry has changed and its much more of a business these days. Games cost millions more than what they used to and publishers just want to make a return on their investment. We are lucky to have online with the ability to patch.
game is awesome engine wise which for me makes it totally worth the money seeing how this is a new fighter.
BUT, man the stupid training mode is barebones, (actually the user interface is just… HORRIBLE… like i mean REALLY bad, by far the most counterintuitive setup i think i’ve ever seen on a fighting game while ALSO maintaining redundancy… changing buttons is like pulling teeth) the AI is stupid etc. etc.
but since those are somewhat minor complaints i still believe the game is worth it and is a premier fighter… but man, i never knew how stupid snk was till i saw the user interface on this game… its like nes bad, but with more options.
When you change buttons…it changes the other players buttons also.
-_- We found that out yesterday. I hope they patch that–and well the HUD/interfaces for options screens and character select look pretty bad but I think its really because they put so much work into the sprites and backgrounds that they just didn’t have it in them to do better HUDS/interface. Hopefully, they will update them again–they looked worse in the beta actually,
are u sure, remember that u have to hit r1 to change the next controller’s buttons. Retarded decision but yea u can change each controllers configuration seperatly by hitting r1.
It indeed changes the buttons for everyone else that needs to be fixed
Any other bugs found like this should be reported on the KOFXII facebook page www.facebook.com/kingoffighters12. The Ignition rep (I think) who runs it is super nice and wants to hear from us.
Just finished a bunch of matches online and it was pretty bad, hoping that things will improve by the 28th. I really don’t want to have to drive an hour and a half to Arcade Infinity just to get some good games in. I hope those input options get fixed, it would make things like tournaments hard to run because no one will be able to have their own button inputs. my fingers are crossed for the 28th!
One of the biggest problems is the fact that you cant see what kind of connection you have until you enter the room which is extremely time consuming, I just had to go in and out of 4 different rooms before I found a yellow bar connection. This 100% needs to be changed when the patch hits.
Yellow/blue bar connections are generally good in my experience, there just needs to be an easier way to find them
The game is awesome though, I really hope the xbox patch hits asap to fix these problems soon, it would be a shame for a game as good as this to get ignored because of sub par online play.