I come back and everything looks all hostile, keep it classy SRK.
I’ve looked over the gameplay trailer and the stage transitioning looks like a real hit or miss feature in my eyes, what is the point of corner control now? It’s always been a big part of the game and it can be heavily unrewarding now, beat your opponent THROUGH the corner into another stage and you’re the guy now in the corner, great. I don’t like the idea of it, but the game is probably like 5 months into development so I’m not judging a single thing yet.
When Ryu gets knocked through the wall he does a KO scream. I’m almost certain that only happens at the end of a round. My concern is if this makes the stage huge in the second/third round or does it just move everything to the left.
It’s literally been one short clip, how can one be almost certain on something like that. I hope it’s only at the end of rounds, and even more-so I already want an option for it to be turned off. I’ve never liked the idea of stage interactivity in fighting games, it killed Injustice for me completely. I just want to brawl against my opponent without worrying about the stage wanting a piece of the action as well.
I believe guard breaks are indeed present and everybody is treating it as a fact thus far. I like the idea of it, but it could negatively impact some of the more defensive cast. It’s something they’ll have to keep in mind during development, maybe different guard break limits for each character similar to health/stun?
That doesn’t make it a certainty, adding the climax of a KO into the transition could just be part of putting together a good advertisement.
Thing is that just made their focus game weaker and something they couldn’t use, like having a shitty far.hk or something. This on the other hand severely gimps turtle style characters, I’m looking at Vega in-particular.
True. I think capcom is going for a more offense approach like SFxT. I’m hoping it’s not marvel esque gameplay, BUT a faster pace ala SFxT. The slower gameplay of 4 and smaller stages kinda made me go “nah”. SFxT nailed it there. I dunno. I’m excited for that it’s announced and that we got our first glimpse at 5. but like I said…I think we should just wait and see before paranoia and negativity start to set in already.
We saw Chun-Li perform an Ultra/Super of sorts. And Ryu used his Denjin Hadoken, I can say without a doubt they will almost certainly add some sort of comeback mechanic, as it has been a staple part of their recent fighter titles. Ultra combos? Maybe. I would prefer something more creative, and a little harder to pull off in matches, Ultras are generally bullshit to me and help carry online randomness to new levels.
On the contrary, being critical about a game at it’s earliest stages is generally a good thing, the developer at this stage has the most flexibility at changing the outcome of the game. Complaining always wins, my friend.
EDIT: Something I just noticed. When Chun gets hit by the electric hadouken she doesn’t get knocked back. It looks like she is in the new corner of the stage, meaning it doesn’t get larger.
Personally a “super combo” of the sorts should never be able to be comboed AFTER the super is done. I just don’t agree with that. Here’s hoping that we get 1 bar of meter (not 2 or 3 or whatever). I gota stop discussing this and just wait. I’m drawing on air right now…but I’m just so excited now. To Juri in this style with this engine? Oh man…I know she’s gona be super good in 5 because art and gameplay.
Almost certain is also quite strong choice of vocabulary, possibly a subtle speculation no? Fuck it, I’m not a walking encyclopaedia.
Is this in regard to the OTG Chun appeared to get after her super esque attack? I don’t know what that was about, but a few of the supers in SF4 can be combo’d after y’know…just in really weird ways. Sagat can go into either of his ultras if you’re a real OG. I agree it should be a complete and utter ender though, we’re not playing Marvel, this is Street Fighter.
HEY CAPCOM DON’T DO THIS OR THIS BECAUSE THIS IS BAD, OH AND THIS AS WELL BECAUSE FUCK YOU.
Y’know, generally shouting at them in which direction to go as opposed to knit-picking on already present mechanics that we aren’t fully aware of yet. They might even listen for once if everybody shouts loud enough but I’d be kidding myself, I just like to complain about menial things in my spare time.
In regards to what I’ve seen, it looks a little underwhelming with the ink effect making an untriumphant return and the graphics looking similar to clay. But it’s taking baby-steps right now, so I’ll reserve my extended opinions.