Improvements or changes you would like to see in SFV

If it’s just outside of the kara window, you shouldn’t get a throw animation unless they did something funky.

If it’s just outside of the kara window, then you shouldn’t get a throw animation at all, but rather the poke should come out.

Exactly, but you still inputted a throw tech and should be able to tech if they threw you before the poke.

Possibly, but at that point, you might as well be teching normally. And in any case, you’re not getting the same OS as in IV since it’s not lights that are coming out.

I use this os with blanka vs. rufus/cammy/yun based on the opponents throw/redivekick timings.

I st.hk os throw, then if if they divekick i get 3f st.hk, if they threw me i get a tech. it only works for specific timings, but if you know your opponent tends to go for early throws and delayed frame traps it’s still useful.

It’s the same concept.

depend. if they make it so that the first imput during a tech throw is the one that matter then you can t do your O.S

i have a question. Chun li is canceling st hp with v trigger. can you cancel a special with v trigger?
So we could do shoryuken then cancel on guard or on hit with v trigger. ( just like a fadc)

If you can cancel specials into V-trigger, it’s probably hella unsafe on block.

only specials we’ve seen canceled on block are Nash’s, and the only ones noted in any sort of documentation.

Why would it be negative though, specials tend to have a lot of blockstun.

It looks a lot like a combo extension tool as well as triggering the V-state as well as allowing block pressure and the sort. I can see some defensive characters relying on using V-Trigger cancels to escape some characters.

I like it, I can foresee an FADC mechanic implemented in one of the characters V-Skills anyway tbh.

Who’s hype for the E3 reveals? We’ll probably see some new mechanics shown in characters V-Skills. After yesterday Bethesda showcase I’m hype as fuck but their showcase is going to be hard as HELL to top, especially by Capcom. Come on DMC5/RE7/SFV reveals. I need more SFV gameplay, hopefully on a newer build to properly analyse how it’s looking so far, the walkspeeds of the characters so far have been kinda shittt, even Chun looked kinda sluggish.

I’m almost certain me and @Eternal are waiting for a Cody reveal with V-ism dodge on that V-Skill. I think tears would come to my eyes.

I don’t want FADC in SFV. I hope to god Nash is the only one who can cancel specials into v-trigger due to the nature of it

I asked Mike Z on his views on how the game handles crouch techs.

I’ve seen Ryu/Chun/Bipson cancel normals, I have no argument to why they couldn’t cancel specials either. Selected moves have selected properties for cancelling again probably but I can see SRK being cancellable.

The resources you spend to get one cancel off look justifiable to me.

It’s justifiable in theory, but then if you pay close attention to the match footage you’ll see that you can get 2 stocks very, very fast and it is very possible to get full stocks twice in a round.

Very unlikely if throws work the same as they do in SFIV.

There’s an inherent input lag of about 5f-6f in SFIV. If you react immediately to the throw, you are already sacrificing 2-3 frames of the throw break window because of the hardware lag. In this scenario you need to react within around 5f to successfully break a throw on reaction. Not possible.

If we take into account delays due to throw invulnerability and impact freeze, then you maybe have 13f-14f to react which is still incredibly hard and the opponent can just stand up for a split second and go into another low for the mixup, or walk back out of throw range then low-forward a la SFIV.

I’ve seen Ryu cancel a DP into super in the latest footage, but I haven’t seen him V-trigger cancel his DP. It shouldn’t be hard to flag it so that you can’t cancel DP into V-trigger anyways.

I’ve seen Chun do b.HP xx V-trigger and link c.MK xx LLegs after, so it’ll be useful in combos and pressure, at least. Which is fine by me.

He did cancel a dp into vtrigger in a old trailer. That what could maybe make op it’s like the perfect comeback technique when you have two bar and super.
Dp >
-on hit you Vtrigger then super like SFIV fadc ultra;
-on block you Vtrigger>super to guard break then profit.
Scary

Personally i hope there is no way around the crouch tech fix.

Hopefully you’re getting a button and no possible tech or you get a stand throw.

But at the same time the offensive mix up should be more committal as well.

Ya, I’d also prefer that there was no way around it. I’m still going to try and break it though. :slight_smile:

Man, it’s going to be SOOOO great baiting whiff throws in this game for the first month the game is out while people are adjusting and their muscle memory betrays them for all those years of crouch teching.

Honestly, the best method to take it out would be the SG/KI method where you need to be standing to tech throws (not the BB method used here).