@Dime_x
Circular reasoning? Let’s see exactly how that works, shall we?
Evidently, you have either not been reading my posts, or you don’t understand what logic is. The irony is that in you trying to ‘argue’ allegedly, for your position, you are completely off the topic of this thread. This thread is about the mechanics that ‘you’ want to see in the game.
Your appeal to consensus, whether it is true that most players do enjoy a throw centric game, is completely irrelevant here, because the thread centers on what ‘you’ meaning each individual participating in this thread ‘want’ to see in the game. Any appeal to consensus would violate that individualized question. Again, the thread is about what the opinion of each subjective individual wishes to see in the game, as opposed to some sort of democratic vote or something like that. So your under fallacious conditions to even be appealing to a consensus.
With respect to your statement of fact that SF has always been throw centric; I can’t comment on ST, as I have already made clear in this thread. However, I have played the other SF games, all of them in fact, and that wasn’t my experience. Throws have always been part of the game, sure, and played a regular roll in gameplay, but throw centric?
If you want to make a claim like that fine, but you are going to need to provide some sort of objective and scientifically based evidence for your claim. I don’t know of any statistical data that would demonstrate. Perhaps you have an argument based on the mechanics of all SF games that universally and unavoidably leads to the consequence that throws are a dominant strategy over all other strategies. But my guess is you are only left with your ‘opinion’ which may or may not match those of others in the community of players with respect to those games.
With respect to your argument that the majority of players enjoy a throw centric game. It is a necessary premise of your argument that the majority of SF players enjoy a throw centric game, that in fact all past SF games are throw centric. This is evidenced by your own statements i.e the past 20 years and all. So until you can show some sort of evidence which isn’t strictly opinion, or an appeal to a consensus of opinion, you’re not making any sort of ‘objective’ argument. It’s like the problem with tier lists. Yes it’s based on educated opinion, and that shouldn’t just be discounted just because it is opinion. But speculation does in fact differ from determinative reasons. That’s the difference between speculation and actual knowledge. You seem to not know the difference between those two. At least you haven’t presented any evidence that you comprehend that difference, thus why you are ‘arguing’ without actually supporting your own pressies with anything other than opinion, which is ironically, what you are accusing me of.
But a further irony is that I have fully admitted that all of what I am saying is based on my opinion, that is my preference. That is, all of what I am saying is based on how I want to see the game, how I think the game would be most fun. An opinion, I might add, is spot on with the topic. And you’re are saying my “logic” is circular and throwing wiki definitions. Btw my bruh, if you want to site official sources for things like logic, don’t use wiki. Use something like Stanford. http://plato.stanford.edu/entries/definitions/#CirDef Just for educational purposes, wiki isn’t reliable per se.
Moving on,
allow me to briefly respond to some of your comments to highlight exactly why you are totally off in your ‘reasoning.’ Hopefully you will get it and cease this pointless exercise by understanding that you are, like two of the other ivdiduals here, essentially attacking a straw man without even knowing it. Btw, that’s another logical fallacy, one which you are totally guilty of. I’ll let you look that one up, but don’t use wiki.
Yes, as it shouldn’t have any. It’s a preference, and preferences are just that…
Your trying to argue foolishly against opinion with your own, but don’t realize that’s what you’re doing.
Actually no you haven’t. You have neither given any objective argument as to why Sf has always been a throw centric game, and you haven’t given any sort of pole which represents a large enough size of the FGC to make any legitimate claim about the consensus of all, or the majority, of the players in the community, both now and in the past (20 years remember), as to whether or not they enjoy a throw centric game or not.
Yeah, not even remotely what I’m saying. This is why you guys who keep coming at me with this value, need to check your emotions at the door, for they are overloading your neocortex.
As if anyone could even argue for the ‘correctness’ or a preference. You serious on this one bruh?
Actually I did admit my knowledge of Sf2 is limited beyond the basics, and I said this many times. So you’re clearly mistaken about the facts, as well as blatantly misrepresenting my posts.
See, you still don’t seem to get it. Notice you even admit you don’t know what I mean by my previous statements, yet just a few sentences ago, you vehemently proclaimed what my opinion actually is, in your opinion.
Also, ultimately ‘all’ of this comes down to opinion in the end. As I said, it’s about what ‘you’ want to see in the game!
Yes we can discuss factual issues, and reason about mechanics and stuff like that. But all of that is for the ‘purpose’ of sharing and discussing our preferences.
Now, of course we might try and be ‘persuasive’ in trying to ‘convince’ others that our preference should be adopted by them, but notice that’s a far cry from what you’re talking about. What you’re talking about, doesn’t really make sense, because you have confused preferential opinion with correctness.
That’s fine, but you’re obviously trying to split hairs to obfuscate the point. As I said to the other guy, it does’t matter the exact specifics of the mechanics per se for why the game plays how it does, to simply acknowledge it’s playing a certain way. As I said before, Capcom doesn’t ‘balance’ the game entirely for strategic equality among characters (5.5 universally on all MUs). Rather their ‘primary’ concern is to make a game with certain ‘feel’ that is an overall picture as to how the game plays. That’s very general, and while the specifics help build that up, ultimately the specifics aren’t the point. So I get your distinction but it really has gone way over your head what I’m getting at. And if you don’t think Capcom does that, btw, you can go ask Combofiend when you seem him yourself. I heard that directly from him, and he works there, so that’s right out the horses mouth.
And you seem to actually in fact not understand what an argument actually is.
Just to be clear, and argument is merely the relationship between statements which serve as premises, which validly infer a conclusion. An example of one would be
All SF players are gamers
Dime_x is a SF player
Therefore, Dime_X is a gamer.
Notice the entailment is such that conclusion is unavoidable. Btw that little way to write out the argument is called a logical “syllogism.” It originates with the philosopher Aristotle. Here is a link from a reputable source. http://plato.stanford.edu/entries/aristotle-logic/
Yet another lesson in logic for you.
First you’re completely wrong once again that scrubs complain about tic throws insofar as your statement disingenuously obfuscates the fact that scrubs by definition complain about absolutely anything and everything that beats him. That’s the whole point of scrubbiness!! It’s the fact that ‘anything’ that beats them, they cry about. It doesn’t matter what it is. If it’s throws, then they’re cheap. If it’s DP’s then they’re cheap. It doesn’t matter. So you’re totally off as if scrubs only and universally complain about tic throws. Anyone can look to their own experience to see that’s obviously refuted. It’s as easy as looking about the window.
Here is a definition of a scrub from Urban Dictionary as applied to its video game usage.
*A scrub is a now generalized term used as a synonym for a “noob” or “newb,” which is someone who is bad at a video game or activity in general.
Most of the definitions here, surprisingly, have nothing to do with the actual term. The original definition is related to a person who makes a mistake in a video game, which is such a bad mistake that it is clearly wrong, yet they persist in making it. The term derives from Street Fighter II, to describe some players that were so bad that they would mash their hands across the control pad, an act known as “scrubbing,” because it relates to scrubbing a car or other object with a sponge. Thus they were deemed “scrubbers,” or “scrubs” for short. Over time this term expanded throughout the gaming world, and then the real world, and lost its original meaning.*
Source http://www.urbandictionary.com/define.php?term=scrub
Notice how your ‘argument’ totally falls apart because you aren’t using the correct definition.
Now, you might try to slip out here, and say that you ‘meant’ the term in a different sort of way. Notice the definition cites the history of the term as expanding away from it’s original meaning. That’s fine if you meant it differently, but then I really don’t see how what you’re saying relates to anything I have said. So it’s pretty much a lost cause to pursue that line any further.
Now, with that said, I don’t know what “that’s so 90’s dude” actually means in terms of an argument, so I’m just going to move on.
With that in mind, in trying to communicate with the ‘sprit’ of what I think you are trying to say, my retort is that there is a difference between dealing with something as a strategy, and accepting it as part of the game, and having a preference for it.
I like SF enough to where I’ll play it, and I fully believe in using whatever is in the game to win, because…that’s the objective (play to win). I don’t need a value lesson in that philosophy for I already subscribe to it.
But you seem to fail to understand the difference between a dislike for a certain mechanic or aspect of a game, and in-game attitude. Like for instance, we all might get salty at times when we lose, and we know that’s just us getting frustrated. But there is a radical difference between that for example, and having a preference towards a certain game mechanic. The reason is that there is a total and grand canyon size difference between what you enjoy, and you getting upset by losing.
Hence why what you are saying has no logical connection to what I’m saying. You’re literally ‘arguing’ a straw man, and you haven’t even done that, as demonstrated by the fallacies you have committed, which I have highlighted in detail above.