See, this is where I disagree with you, because it depends on your character. I play Bison who has pretty weak AA ability. Granted C. fierce is way better, but it’s too easy on Bison to get that blocked jump. I don’t think it’s me getting fundamentally “outplayed” because landing a jump in on Bison that forces me to block is achievable even if your skill level is WAY less than mine. And I honestly don’t suck. Not saying I’m godlike or anything, but I’m not some noobie or mid level player that can’t do his shit is my point. I do play in tournaments and can usually run at least 3 &2 or something like that. I can run with good players, so honestly, I don’t buy that it’s just me. I don’t sit there and mash crouch tech either.
It’s simple. Jump in gives you a random mixup. Period. That’s BS, and older SF games never played like that.
Now…I NEVER said that the game should have no mixups. As I said, counter hits for example, don’t depend for their effectiveness on tic throws. And if someone choses to just sit and block, that is where throws come into play. I wouldn’t mind making throws more aggressive provided you couldn’t mix them into block strings. Sf4 just is about randomness, and less about skills. Combofiend even said as much to me in person at sumerjam in NJ when they were doing the Ultra testing. He was talking about vortex and I was saying how I didn’t like it, and all this stuff. he was nodding his head as I was saying this, and finished my sentence when I said “go for the knockdown.” Then he reiterated that point and said “it just isn’t fun.” I recall my boy, and also team leader LvNyce said (because he was part of this conversation) that the game needs to be shifted more back to “fundamentals” like the older games. Combofiend agreed, as did I.
You can take that for what it’s worth. Maybe it’s a difference of opinion, but I think the current setup is more about gimmicks, it’s about randomness more so than any other SF game, and the older games were more ‘solid.’ SF4 series isn’t solid. That’s the problem. And being more “solid” doesn’t equate with being boring or w/e. You can have high intensity and offense, without randomness, spam-heavy. and total gimmicky shenanigans and 50/50 mixups. You can have a game that incorporate multiple things happening at once, such as the integration of the footsie and the zoning game, as well as rouchdown mechanics all in one. SF4 focuses more on one retarded mechanic being dominant at a given time, whether it be vortex, or some other bullshit shenanigan i.e. excessive dive kicks, tick throws, and other randomness.
So I’m sorry, and perhaps we have a difference of opinion in terms of what we think continues a balanced and overall “fun” game, but that’s just where I find myself, for better or for worse.
lol! Exactly. The irony and humor here pretty much sums up the stupidity that is SF4.