-All street fighter fans in one place. I.e. thereās no little sub-communities such as āI hate SF4ā groups and watch them go back to 3rd Strike.
-Super combo system removed. Instead have ultra combo meters of a maximum limit of 150%. Ultra combos themselves consume 100%. EX moves uses up 10% and Focus Cancels cost 20%. Losing player from the previous round can carry over unused ultra combo fillings. Winning player must refill his from scratch.
-Make SF5 simplistic like Super Turbo and KOFā98 (as well as any SNK fighting game older than 98). I might say ānoā to FADCās as it contradict this point.
-Ultra combo meter slowly fills up on its own when your health is too low - below 15%.
-Still be able to move your character, attack and/or taunt after KOāing your opponent like you could in 3rd Strike and Garou Mark of the Wolves. Bit annoying you canāt do that in SF4.
-Change between Ultra combos at end of the round.
-Omega mode in SF5 like in USF4.
-Ken to have his B,D,DB + K like he had in CvS2. And Ryu has his HCF+K as in SF3.
-Dudleyās taunt can do damage just like in 3rd Strike. Same for everybody elseās taunt where appropriate.
-Colours to be removed. I donāt like colours. Just the characterās default colours when you select them. Instead of colours, different outfit/clothes. Tekken games has done this.
-Throws to be kept on LK+LP. None of this fwd+HP or HK.
-Each individual fighter has his/her own background like in Alpha 3. And their own leitmotif playing too.
-Ultra combos takes one button instead of three like in SF4, and Alpha 1 to 2. Pushing three buttons piss me off.
-People have black eyes and cut lips as the fight goes on. People like Fei Long and anyone else with no shirt can have black marks and bruises across their chest when hit. Clothes rip and some items/accessories such as Bisonās hat or Akumaās necklace falls off when taken too much upper body damage. Just like in Art of Fighting. Of course bruises heal up and damaged clothes magically repair themselves to new at the start of the new round.