This could be why Capcom has scaled back combos and damage so much.
Combofiend: Yo Ono look what I found
[100% stun combo with Birdie on Ryu, sets up another 100% stun]
Ono: HOREE SHEET HOW U DO DAT
Combofiend: Well, the stun is high enough in our open link systemâŚ
Ono: REMOVE IT
Combofiend: The stun or the links?
Ono: ALL OF IT
Whatâs the point in even achieving stun when by the time the opponent is dizzied, heâll have 20% HP tops? Itâs basically a free win for you from there
Ultra David - " âŚand after the dizzy Daigo has just landed a 34 hit combo on Momochi! He has no life left! Daigo throws 15 specials out but heâs blocked them, still ALIVE!"
" Momochi just hit a random crush counter into V skill!! Daigo is out, he hit him 309 times and Momochi just took that one chance!"
Stun and chip and grey damage are pretty significant. Youâre talking about blocking/not blocking. Well by blocking you are:
Not allowing your stun to reduce.
Accumulating bonus damage when/if you do get hit. (grey)
Taking some damage however slight (chip)
You can win by an inch or a mile, theyâre both wins. That chip from a blocked strong strong string could mean you lose. Chip shouldnât be that huge because you also get grey and hold stun. Itâs bonus for the attacker to cash in on if theyâre doing a good job of keeping their opponent in a passive position. Thatâs quite a lot that the attacker gets just for attacking a blocking opponent.
Youâre really talking about specifics which imo is fine but isnât a big deal before release. The game can and will be adjusted. If itâs not working out how the designers felt it should, they will tweak things to move it closer to their targets.
They might do that. They did that with Mika in the latest Stress Test. If you land a st.HK (uncharged) and it CCâs it pops them up in the air in glorious slow-mo and you can reset them or combo into Butt Splash.
I just donât see the point in using st.hp crush counter with either character (having to commit to a special) when I could just use the st.hk version and do reaction combos. I mean I guess you can make them a bit safer than the hk crush counters (Necalli - lk axe kick is safe/Ryu - st.hk follow up might whiff if they are crouching and theyâll have to try to punish that instead).
you know you can just react to the hit right? itâs 20+ frames and thereâs a massive sound effect.
the entire crush counter system is based on the fact that you can react to them. you can even option-select some of them so the follow-up only comes out on counterhit.
you can react to necalli and ryuâs kick crush counters. you canât react to the punch ones when they spin in the air. you can only guess itâs going to hit and then cancel specials into themâŚyou canât see itâs hit and then decide to tag on a special. the only thing i could do on reaction after ryuâs cc st.hp is the st.hk target combo ender.
even if iâm totally wrong about this (and i donât think i am), i still think it should be made easier easier to tag a special moves on to the end of those two particular punch crush counters.
Yes, you can. I specifically tested this out in training mode. When you crush counter, the game pauses the game for a huge amount of time and plays a super obvious audio cue. If youâre looking for it, you can totally hit confirm. I tried it, I turned on random counterhit and random block and after just a few minutes practice, and I was able to consistently do it.
The hit stop is literally 20 frames long and the cue is super obvious, you can totally react to it. Theyâre designed to be hit confirmed. Try it in the next beta, trust me, you can do it.
i believe you. i was trying to test it but i kept getting put into matches. iâm glad that you are right because it means itâs not pointless.
i was reacting to it fine with st.hk. i was just struggling to get anything else. i didnât get to play the cracked beta and iâm sure a lot of you have, so i shouldâve realised that youâve all had a while to test that out. sorry i forgot.
One thing thatâs outside of the gameplayâs design but still very important, is for ranked matches to be Best Of 3. BO1 encourages gimmicks and crutches. BO3 would have a huge impact on how people learn the game and frankly I expected people to make more noise about this.
There are still problems that would have to be confronted such as having to play an opponent that is way worse than you or way better than you, twice in a row, and/or having to play 3 matches to get your rank up.
Ranked is all about receiving rank, but only getting paid out in rank for every 3rd match would piss some people off I think.
Besides that, eventually you get to know all the good players anyways. I didnât even play sf4 ranked more than a couple of weeks, and I eventually started to recognize at least 40% of the people I was matched against.