For Nash? He can already link into it. The problem is that using v skill ends your pressure regardless. so why bother landing 7 v skills if you can just end the round with 3 conbos?
Anyone thought about a 2nd V-trigger being another option? For example, the current v-Triggers makes the characters stronger, better, etc. How about a 2nd v-Trigger as a choice during selection screen for defense option…which allows air block, slightly faster movement, slightly faster meter build. The trade off will be you take in more chip damage and more stun?
I like the idea of a second v trigger (way down the line though, maybe year 2-3 of the game) but I would want it to be unique to the character again. No universal v triggers.
Agreed that it should happened later down the line. If it were to happen I am sure Capcom will figure something out that will make the 2nd vTrigger unique to each character with a balance.
Assuming that the second super was always there and not the kind where you select one before the match, I guess it could be a harmless change.
But I don’t see it happening, because supers are already a catch-all solution for every character. Off the top of my head I can’t think of a situation where you can do a combo and not combo into super.
So the second super would be forced to become a utility super, and that’s already what the V-system is for. If they were going to do it, they’d put it there.
I hope they don’t add in selectable V-triggers or supers down the line. A big part of what defines each match up is both V-trigger and super. Changing either will change the match up. That in itself isn’t troublesome, but it would most likely increase the chance of overlap between certain V-triggers functionality for whichever characters. Like if Nash had a power-up V-trigger then it’d probably end up similar to Ryu’s etc.
I just don’t like the possibility of it. And if it were implemented, it’d require relearning match ups all over again which can be frustrating. Honestly they’re doing enough with V-trigger and super symbiosis as it is. It’d just be unnecessary and feel like a tacked on inclusion.
Akuma’s obvious V-Trigger could be a powered up ‘not holding back’ mode ala Bison (dual air balls, knockdown DP, etc). Though I also like the idea of him having a nod to his SF3 incarnation where he’s devoid of all such EX moves and perhaps even V-Trigger also, but have him be quite powerful in general (while having his token shitty health to nurse). Any gained meter (again like in SF3) could perhaps be bound exclusively to his raging demon or KKZ only, or maybe even having both being accessible.
I quite liked his SF3 version being bankrupt of EX moves. It was an interesting touch.
It’ll be interesting to see if he makes the cut. It’ll be pretty cool to see how they approach him in this game and I’d like to think this game’s visuals will see him look pretty cool. I really like how they have handled Bison and Ken for example, so Akuma ought to make for a visual treat. Another possibility is to see if they continue with that whole ‘Oni’ crap again which may factor into his potential V-Trigger. Who knows.
Of course, we’re probably going to be reprimanded for even mentioning Akuma. It’s illegal to do so on this forum.
Multiple critical arts that totally differs from one to another like in A2 ? I wouldn’t mind lol but I doubt it will happen. People will probably end up butthurt anyway seeing how having diversity isn’t something people are fond with.
I really liked the fact that Akuma didn’t had any EX moves. I hope this kind of touch returns
Dunno if it was mentioned but one improvement I would like to see is in training mode: I don’t want to have a certain amount of time to record stuff. I would infinite amount of time (or huge amount if possible)