Right, so why not give people the choice? why not let people fight completely random skill levels at times and then why not want to be matched with people at the same level? Thats all the other side is saying, not everyone wants to play the beast of the game all the time and study how they got whoomped to get better. sometimes people just want to play the game and have enjoyment out of close matches or whatever. imo USF4 does a pretty good job of this, maybe more tools at your disposal when you are looking for a match. But for the most part it works as intended.
Canāt go wrong with giving people the choice, its when you take away the ability to choose, for the sake of some arbitrary ranking system do you start to have problems.
Does SF4 same skill actually do a good job? Iāve played the game a fair amount with friends in endless but havenāt spent much time in ranked. I always had the impression that SF4 āsame skillā didnāt actually help that much. Am I mistaken?
Yea itās pretty crude in its design (I think it only takes into account pp) but Iāve found some insanely close fights with people on ps4. What ends up happening is not the fault of the matchmaking but with the pp system itself. Iāve lost hundreds of points in one match because the game decided I shouldnāt have lost, then my group of players in my āskillā range has either just expanded or shrank (if someone has a more in depth knowledge of how the system works please correct me, this is just what I have noticed in the past few months of playing).
So the idea works, itās their way of ranking players that is jacked up. Its pretty barebones, but play endless in a random lobby then jump to same skill level⦠There is def something thatās working behind the scenes.
There shouldnāt be skill level grouping IMO. I think this would be more of an issue for complete beginners. If the game has a tutorial mode robust enough to be on GGxrdās level then even newbies just have to go out and fight against other newbies and tournament level players. What point is there to playing ranked if you donāt plan on getting better anyway? I never had a scene for IV and got better by getting lucky and matched with players way ahead of my level.
Well, I would imagine there are more players of any skill than there are of your specific skill.
A lot of these issues will be resolved by just increasing the player base.
I know on PS3, there are only four or five players in my region of the āsame skillā as me. No amount of coding is going to create more players for me to play. What can you do?
I also forgot the most important thing since that shit is still in SFV:
Remember when double K.O.'s just counted for nothing and you would play another round?
Yeah bring that back, because the draw and win situations in SFIV are stupid shit, that was only put into the game to get matches done quicker and draw more quarters out of peopleās pockets in the arcades.
Guess what thereās no arcades anymore, so you can take that shit out again Capcom.
I only see the worst in people, so thatās only my theory.
Whether or not itās true is irrelevant though, since itās a stupid mechanic.
Thereās no draws in tournament play and the game should reflect that instead of compromising it.
Iām almost 100% sure that in older SF2 versions (SF2:CE and SF2:HF) double K.O.'s did not count and you would play an extra round instead of getting a draw. One player had to flat out win 2 matches in order to be the victor.
Which makes perfect sense because neither players has won or lost the round so why would you get punished or rewarded for that in a game thatās designed to find the better player of 2 combatants?
I donāt know at which point in the series this rule changed since SF4:AE2012 was my first SF-game since the Street Fighter IIā Turbo: Hyper Fighting port for the SNES and I donāt think I had a double KO in 3S, yet but that damn rule needs to change because itās dumb and I canāt think of any other reason why they would have changed that.
Let me expand on that shit in terms of tournament play though:
I think Iāve seen a match at EVO that went draw, so the rules at EVO for SFIV state that a draw does not count and another match needs to be played, which makes sense because the games EVO rules are based on are based off the rules set in the older games, and also because they obviously need a winner in a ranking-based tournament, right?
So why (if draw games do not count at EVO) do games that have been won/lost due to a double K.O. count?
Itās just stupid and needs to be changed. I feel that whole draw game stuff is a terrible decision on a fundamental level in a fighting game.
Extended series due to a double K.O. feel hype, while won/lost games due to a double K.O. feel illegitimate.
Edit:
I did a bit of research on the matter and it seems that Capcom did a couple of things so arcade operators would make more money off SF2 cabinets like removing bonus stages from the game, because those were basically āfreeā and you could only win them.
Then in the SF3 series they added ādecisionā which would seemingly randomly choose a winner in a draw situation (also good for arcade owners), and lastly the dumb ruling we have now since SF4 which is also only good for arcade owners.
I wouldnāt put the intention past them, after all the arcade owners were Capcoms biggest customers, so catering to their needs first would make perfect sense.
Iād also be interested in knowing how the Alpha series handled double KOās because I never played it.
In the Alpha games youād get another round. If you got a draw on round 3 in SFA3, the announcer would yell āFINAL ROUNDā and the music would change to this:
Oh, I am absolutely in favor of their being a sudden death soundtrack used for the final round. Itās a really good game design decision as a whole to associate sounds or music with some sort of emotion. In this case, all SFV players and especially tournament players, would know that their match was on the line. You would be tuned by the game itself to associate said song with pressure and adrenaline. Thatās good shit, but it has to be a pretty amazing OST for me to want to hear it during all those hype moments. Iām hoping already.
That one Alpha 3 song is better than the entirety of the SFIV soundtrack. I could listen to that over and over in a training stage way over that crap that you hear during every SFIV major. SFVās training theme is more tolerable, but still not amazing either. The only SFV songs that really hit me so far are the character select, main menu and New Zealand songs.
CVS1 had a time out song also if the clock was running low.
Iād like to see DKOs on the last round be decided by a virtual rock-paper scissors match. Itās really the only fair thing. And Birdie would have a 100% success rate because heās slow and cheats.
What we really need is for 3D rendered ācyber bug Onoā to creep onto the stage and shout āYou scrubs! Learn to press a button!ā resulting in no victory for either player. DKOs are pretty rare that there should be some little easter egg, in the event one occurs, for something fun and maybe humiliating to experience.
Ono coming down from above the screen smiling with a Blanka toy and a sign that says āDraw Game!ā would actually be kinda funny. Petition that shit.
How about he simulates a game over screen but mashes on the buttons to skip the countdown as fast as possible, then just turns toward the screen with a big shrug and a shit-eating grin then frolics away. And yes it would take you back to the main menu.