So, I was at work today and had a lot of time to think about Elena(That sounds way creepier than I want it to lol) and for the life of me I can’t figure out what character archetype was Capcom trying to conform her to? At first glance you think she would be footsie character, but that doesn’t appear true. Her normals aren’t amazing by any stretch of the imagnation(they aren’t terrible during the neutral game just not amazing) and unless you have godlike hit confirming abilities you aren’t getting much out of them. Her anti airs are terrible, to my knowledge outside of EX DP her best anti air is S.MP or S.MK. Both normals aren’t ideal and subject to trading a lot and even if you get a clean hit the damage isn’t anything to cause a concern for the opposing player. So if Elena doesn’t have meter there is no real fear in jumping in on her(smartly). At worst you will take 40-60 damage and that just isn’t scary in the slightest.
So, i started to think that maybe she was a mixup high/low kind of character, but that doesn’t appear to be true either. Her C.LK into C.LP is a one frame link and unplinkable(possible to blink it) so that takes away a lot from her low game, and moves like Mallet Smasher are easy to read and can be beaten clean but a lot of crouching normals. There is almost no reason for your opponent to actually block low unless you have consistently great execution or willing to bet it all on C.MK into any number of her unsafe special moves. This could be remedied if Lynx tail wasn’t so punishable on block, it’s a complete gamble to throw this move out based on a read. If you guess right the damage(unless you have EX and ultra) isn’t scary in the slightest, therefor I don’t think it will do a proper job of conditioning an opponent. If you guess wrong you’re at very best -7, so if you’re playing a half way competent player you’re eating a pretty big punishment for rolling the dice.
This all wouldn’t be THAT bad if her normals up close made up for that, but they really don’t. All her normals are negative so it’s extremely difficult to set up any real frame traps. I was shocked reading the frame data on her normals. What were they thinking? I haven’t looked through everybody’s but I’ve never seen normals so damn negative on block and same goes for the plus frames(or lack of) of her normals on hit.
So overall she isn’t really scary during the neutral game and is even worse up close, so what was Capcom trying to accomplish with her? I Highly doubt they intended to make a bad character on purpose, so I’m thinking(more like praying) that I am completely missing the way you’re suppose to play Elena. Maybe one day she will just click with me or I’ll see somebody else playing her that opens my eyes to her true potential. I really want her to be great! I pretty much bought Ultra just to play her because I am honestly tired of all the other characters in the game. Right now she just seems completely lackluster in a lot of areas and every fight with her I am terrified of my opponent even if I know they aren’t the greatest.
She isn’t without positives though. I think both her ultras are VERY useful for their specific purposes and U1 deals a decent amount of damage. I think her floaty job actually works to her advantage in a lot of cases(At least when people aren’t use to them yet). Her forward and back walkspeed are pretty great and her slide is pretty useful. Other than that I REALLY struggle to see any other positives with her and I don’t even want to talk about the poor hitboxes on a LOT of her special moves, ugh,
Sorry for the poorly worded rant, but I just got off work and had some free time lol.