No, I’m trying to say that people offering up the lazy response of “go play DoA if you don’t like long combos” are necessarily undermining the entire reason IPS exists.
IPS does not exist to stop 1-touch kills, nor does it exist because infinites are too easy. It exists because they are boring, repetitive, and long. And guess what? Under IPS, we still have boring, repetitive combos that last for ages.
Some of you are making the argument that it’s OK because you have to keep things fresh and unique by inserting in a new normal. This is a fantastic argument for week 2 but will not seem so compelling in week 20 when people have their canned chain segments all down.
And I’m sorry, but (from what I can see) meter in this game is simply not good enough to make the argument that it’s worth giving up damage for. Even in Marvel, how many times can you recall IM or Dante intentionally dropping a kill combo for a reset just because Cable or Vergil were up next?