"I'm not Gouken..." Oni General Discussion Thread

Is Ult 2 a better ender than Ult 1? In a combo it appears that Ult 2 does more damage, but that’s only due to the timing of the situation. Ult 1 seems more consistant in damage, but its not as strong as Ult 2.

I wrote a longer reply earlier but SRK is acting weird and the post didnt show up.
Anyway, i think the answer is, it depends, on the matchup, and if youre able to land a clean hit U2 consistently or not. If you can, U2’s the way, if its harder in some matchups and you’re aiming on landing ultra from a shoryu fadc, U1 is the way to go.

Check out this thread. There are a lot of opinions and you’ll have to find out what’s right for you.

I’ve been using U1 only. I find that in order for U2 to be useful as an anti air your oppenent will have to jump in unsafely where as U1 puts you in the drivers seat and is more versitile.

Is there any benefit of EX Slash bouncing the opponent up higher when it breaks armor? Or is it just to annoy us and make it harder to juggle U1?

does it give you enough time to juggle an airborne U1? That’d be sick~

after a HK+ you can instant air dash into cross up tatsu. pretty stylish and unpredictable but i am not going to lie, instant air dash is very difficult, at least for me. hitting the second tatsu hit for cross up isn’t exactly easy either. i think ex might be possible too, but that timing is just meh but if you do it Eita style, meaning out of corner cross up, it would grant a ultra.

overall air dash has a lot of potential imho if you know what you are doing. for example there are two ways of hitting from the front. either do the tatsu at max height or just before landing. with a little practice both will hit even crouching opponents. for cross up there is only one timing afaik, which is kinda half way to get the second hit in which has backward hitbox. also if your opponent blocks a lot on wakeup you can do the viper mixup, meaty mp airdash into cross up tastu that is. you have to hit the meaty very low though. also most of the time you can tatsu after air tatsu.

as you can see i am really working on my air game right now as i feel that it is an essential part of onis gameplay.

has anyone ever successfully got the air u1 in? i just can’t find any use for it as it puts you in this terrible position even if you do it late or early.

Well it definitely gives you a larger window to follow up with his AA U1.

And as far as the U1/U2 debate, U2 can combo after a LP Slash during focus crumple, but I find U1 to be more versatile.

been working on c to c achievement. finally got oni to c then i learned you dont have to do the new cast. doh! no regrets tho. oni is tough to use but a lot of fun.

i may stick with oni. can i ask a couple questions.
meaty f.hp pokes seemed to work pretty well. is this a legit tactic or a bad habit i should drop?
most of what i learned was from wAtching mike ross on exc adv. does he do the oni community proud or should i stick with the high level video thread you guys made.
sometimes ex slash bounces opponent up super high and my follow up whiffs because i wasnt expecting it. is this char specific or counter hit?

If there is one thing I’ve noticed about street fighter since super, it’s that no matter how bad anyone thinks a character is, they’re viable. Oni isn’t awful folks. He has some problems sure but he’s still an amazing character. He’s a punish/mixup character, he hits extremely hard, he has so many things he could do on your wake up, good combos into both ultras, a super that, while not extremely useful, can finish a match quickly, and some of THE BEST standing normals in the game. I know his wake up is mediocre but honestly, if you’re not blocking on wake up, you’re probably getting baited. I feel blocked shoryu -> fadc is a crutch all shotos have and Oni is the first one without this crutch. Good I say. Oni isn’t bad, practice your links, learn some good set ups and play the character. I don’t know about you guys, but I’m taking Oni to the top.

I’m so hoping there would be some killer Oni from Japan (or the States whatever) and then most of the players would lose their mind cause of lack of experience in the Oni matchup and because really few people are fully preapered for his reset game and shenanigans. Yeah, it’s unlikely that such a character would win. I mean, no Fuerte has ever got close to the top at EVO. But then again, unlike fuerte who needs to do like a bazzilion of shenanigans to win a fight, oni needs only a few, cuz he hits like a truck.

Maan that would be so sick, oh my god! :smiley:

I think Eita is entering evo and I’m pretty sure Gridman is too (they have him in the fantasy pool on the front page). They haven’t posted any of their replays lately for obvious reasons. After Evo there will be some new Oni tech to pickup. Have patience.

There was a fuerte from montreal or something who got top 8 at ECT I believe, either that or top 16. He was amazing. Don’t count people out man. There was a fuerte in finals at SBO qualifiers in japan.

Yeah, man I didn’t mean that there were absolutely no pro Fuerte’s that would place decent in tourneys. Of course there are. As well as Goukens (Bullcat anyone?) and DeeJays, Dan’s even. and etc, etc.
But as with Fuertes playstyle, so is with their tourny accomplishments - it’s damn random xD You don’t see fuertes winning all the time in majors do you? Yeah you might seem them here and there as time goes on, but not consistently. On the other hand we see Ryus, Kens, Rufuses, Sagats, etc etc, place high and win tournys all the time.
You can’t deny that such characters (if we are talking specificly, then let’s say Fuerte) which just require to take a bazillion of risks and gambles in order to win, or just lacking good tools to beat top tiers (DeeJay), or that have a serious trouble getting in and getting people off of them (Gouken) have almost zero chance of winning tournys like EVO and other big majors out there.
Yes, you can be good with anyone. Heck, you can body people with Dan if you really want to. But on a major tournament like EVO, where there will be tons of pro players with years of expierence with their characters, with their playstayle calculated in and out, it’s pretty damn difficult to rash in with Fuerte and just gimmick them all to death.
Simply cuz one mistake from you, and youre basically given the round (or almost given the round), and the other players on the other hand play characters like Sagat, or Yun, where everything they do is basically safe, including the gimmicks (dive kick youre head all day everyday).

But as far as Oni goes I’m not quite sure what to think. Like, yeah hes resets are all unsafe (God protect the poor fool who will try to reset Daigo or Tokido with his slash move durning a combo, it’s gonna be a beating), but it leads to insane amount of dmg and even if it is unsafe, oni has a LOT of options to follow up some of his reset (b.mp after a succesful crossup slash —> into anything of your choise), so the other player must have good reactions and prediction to avoid it properly. And even if to toss off all the reset talk, Oni can hit confirm into damaging combos without any shenanigans and can literally stun you and destroy you in 2 combos, and doesn’t have that much of a hard time getting in and getting people off (I think there are characters far worser then Oni in this regard, like Cody for example). A quality which is essential for a good character in my opinion.
I just want to see how viable Oni really is. How really good\bad his gimmicks are. And I want to see them people scared of him ):

I saw a video clip of EIta’s Oni lately… I think he learnt some Oni tricks from Wildcat… He uses some combo that usually performed by Wildcat. Which is a good thing, all people keep improving…

[LIST=1]
[]whats the point in having big damaging combos if you can’t really get in (yes, Oni does have a hard time getting in).
[
]Oni has medicore offense and poor defence.
[]cody has no real trouble getting in and his offense exceeds Oni’s, but as you say Cody does have bad defense, its just ass.
[/LIST]
if cody had a ken like kara throw or balrog’s walkspeed and a special with the properties of Oni’s Hp.srk but cancelable on block he’d be top, no f
**ing doubt. If you take away Gouki’s demon flip, air fireball and the cancelable shoryuken, would he still be as viable ? -_- lool

Link or it didn’t happen.

Just to play devil’s advocate here

  1. whats the point…
    I could give you 3-4 really solid safe ways for Oni to open up opponents with video evidence can you backup why it’s hard for Oni to get “in”?
  2. Oni has mediocre offense and poor defence.
    Oni is very similar to Ryu in that he’s got a good combination of offence and defense options. I agree that he’s not overlly easy to master on offense but that goes with being a new character in the game. Not being able to fadc dp on block =/= poor defense. He’s still almost impossible to safe jump / cross up, and controls space really well with his air dash. His normal move aa options are overly simple to master compared to say chun li or gen.
  3. Cody is obviously your main character so you would be inclined to say his offense exceeds Oni’s I get that. I know Oni better than Cody so I’d be inclined to say he has better normals than Cody. Oni hits harder than cody that’s for sure. I just think he needs more time for people to adjust their ideas of what a shoto should be played like and it’s already happening with players like Wildcat / Eita in Japan and Gridman here in NA. His normals are above average and you have to use them to make up for his shortcommings as a shoto archetype. Cody is also one of the hardest characters to use to his fullest potential at a higher level (ie people don’t let you jump for free), and this is one of the reason’s why Yun and Yang are considered so strong because they are easier to be effective with on top of being really good characters.

I would agree that if Cody had a kara throw like Ken and Balrog’s footies he would be a monster but he doesn’t so that’s a really irrelevent thing to say. If you took away Akuma’s demon flip, air fireball, and fadc on block dp you wouldn’t have Oni for a lot of reasons (health, stun, damage output potential, normal moves, etc etc) so I don’t know how you could make the assertion that Oni is just Akuma without all his best tools.

Can I see a video on how to get in?! I need help in that department! thanks!

For sure. I’m at work right now so It’ll have to wait cause I’ve roasted enough company time already but I’ll explain what they are doing and give clips when I’m back at home.

Thanks RaidenthaShocka =D! I like Oni his different but familiar at the same time!

overall I think Cody is better than Oni, the only things I feel are better with Oni are: dmg/stun, footsies, defense and better normals for AA’s which I don’t even care about.

actually I was thinking Oni is the result of Gouki losing his best tools and then given crappy compensation but I exaggerated to make it more clear that this character isn’t that good which will probably change in 2012, this character seemed so beast, I don’t know what happened lool I heard he had a ground pound move which went overhead but didn’t actually hit overhead -- a fireball that not only didn’t travel fullscreen unless charged but had poor start up and poor recovery -- an air dash you can’t cancel normals into… the fuck, to sum up Oni I would say “super makoto” because on paper she sounded sick but she was let down by the properties/priority of her tools, hopefully Oni gets what he needs in 2012.