HP or ex if you need the horizontal. Ive had lp get stuffed, I guess I haven’t tried mp though… deep hp seems to work really well though.
Another nice thing about his ex.dp is that it almost has a persuit property when used in a hit confirm combo. So Where cr.lp > cr.lp > cr.hp xx hp.dp might whiff ex.dp will connect and do more damage iirc.
Honestly except him having godly anti-airs I see him having troublesome matchups when he can’t control the ground as much as he’d like too with characters like Rog. However, Super demon might punish rush punches need to test that which would be kinda cool.
Can’t decide whether misogi is legitimate or not. Sometimes it appears to be other times not as much as I’d like it to be as it seems almost to have negative range or I get jabbed out of it. I mean it’s negative on block and NOT an overhead except EX why not give it priority against jabs?
I see the real trick to him being using his U2 effectively, anti-aired someone with animation and lol’d soooooo hard. Already got people whispering to others “Don’t Jump at Oni”. Note MP uppercut seems to be his best uppercut anti-air. Easier to get the full damage on for some reason. Debating if it’s even possible to consistently hit EX Fireball FADC xx U2 as that would be a gigantic buff to his game, but could be the motion just not sure.
I feel Oni is kinda like Dhalsim or Chun in that all of his moves have very specific purposes. Gief I thought was bad, but I’m thinking it’s a bit better after just a couple games. Mainly f+RH is amazing against gief and st. MK is pretty good as well. To beat f+RH has to use st. MP to fight it, which is ok because cr. MK rapes st. MP into great damage on FADC. Also f+RH kinda OS’s if he jumps so he gets thrown away for some more zoning. f+FP is just to annoy him and should only be done near it’s maximum range but it makes it hard for him to walk forward and lets you make him play right outside EX GH range where you typically want him. Also pick U1 against him as he can’t splash mixup you very easily if you use it.
If anyone here is an artist I feel like it is a requirement to have a picture of Oni dressed as a smurf (not saying that because I want to put it on my stick)
Anywho, I feel a necessity will be finding a good setup for the airdash tatsu. After a sweep perhaps? Or maybe do the updash seeing as it has a tiny amount of forward momentum, I will mess with this later today
So I dont think there is another character in AE that I can justify using besides Oni, hes just to awesome.
The command normals are great and his specials offer up some useful properties and mixups
By now everyone i play has figured how to guard Onis cross up dash but to whiff it on purpose and the use ex a second time works very often!! and of course there is that nice troll feeling when you do it, mix it with srk for wonderful results.
I noticed this too. As the last couple days progressed more and more ppl were jabbing me ( or worse) out of EX Slash. But as you have stated if you whiff it as they wake up it can cause all types of punishable scenarios. If ppl start to anticpate this they might simply pause and allow there punishment to auto-correct, but I havent seen this happen to me yet
purple oni is gdlk
6HP can be super canceled. I want to see someone negate a fireball then super someone in a match.
Am I the only one who finds Oni’s win quotes hilarious? There’s something about short overdramatic third-person declarative statements that just gets me every time. Especially the ones that make no sense like “Oni’s voice shall be as thunder.” “Oni controls all it surveys.” and “Become a part of Oni.”
I mean, they’re badass, but I still crack up during the first and last of those.
heh, I like that his win animation is him about to finish them off with the line “Pray for divine intervention”
Also, I just did a dirty trick which you might want to use
:hcf: + :lk: but whiff right in front of them, Super Raging Time!
XD
you can combo off of a counter hit LK.demon slash although the timing is strict, only managed to link srk, cr.lp and cr.lk after, you can continue your combo if you choose to use cr.lk and cr.lp
I end most of my combos with that move because you can start a small vortex with it. You gotta be careful though because there isn’t anything stopping your opponent from dping out of it. Still trying to find a solution to that lol.
I’m also having problems dealing with pressure. I know that I need to work on my anti-air game but it seems like whenever someone scores a knockdown on me it’s GG. Anyone have some advice?
Oni can’t really escape on wakeup, if you suspect your opponent is doing a grounded mixup on you, i.e not jumping in you can use his EX-slash to run away sometime. Besides that I find it most reliable to just… block.
Use your advancing normals to get in. Also the :hcb: fireballs are good to dash in behind.
And IDK what we are going to do on wake up against rushdown ppl besides block and wait. Feels as bad as Gouken on wake-up
Eh, Oni’s defense isn’t that bad. Gouken’s anti-pressure moves force him to either guess right on counter or use meter. With Oni, it’s not as much guessing…it’s more or less do it if you feel there’s gonna be a gap you can hit through.
btw!! counter hit Cr Mp into Ultra2 connects.
Also works off air Hurricane
at least Gouken had the EX Demon Flip. The auto-tracking wouldn’t allow for escapes in every scenario but it helped. I wish the EX Stomp had inv. frames on startup. Then we could use that and FADC if blocked. But you work with what you got. And for me at this time all Oni has is block.
Probably not as bad as Goukens, but I feel like im in the Gouken mindset when getting wake up pressured. At least more so than feeling like Akuma on wake up.
Im ready for some proper frame data.
Ultra SSFIV AE better give us a faster startup on slash and some invinisibility on stomp, nerf his damage a bit if you want, creating the situations to actually take advantage of his crazy output is not worth it.
invinsibility on stomp is a wake up option and a damn good one.