"I'm not Gouken..." Oni General Discussion Thread

unfortunately i dont think im able to translate everything due to time constraint etc but yeah, ill try to get as much good info while at it.

normals

st.lp, cr.lp : 3F
cr.lk : 4F
cr.mp : 5F
b.mp : 5F, long blockstun

f.lp(4F) wont whiff against anyone crouching so using the f.lp xx s.mp target combo is pretty much safe against everyone.

st.lk has a good reach and has 4F startup.
st.mk xx tatsumaki works against crouching opponents.(not sure if i understood this right, will test later)

f.mk can be used for kara demon.

AA-ing with s.hp xx hp electric fb for chip damage.

specials

ex fireball is +4 on hit/block, good for pressuring in the corner.

air tatsu distance lk shortest, hk longest.

mk tatsumaki has long hit stun that you can fa cancel level 2 crumple.

when you have 2 bars, cross up air tatsu followed by mk tatsu is safe since you can fadc and not be at a disadvantage.

ex ground pound and mk ground pound is similar in ways that both of them is full invi on the 1st frame, and considered airborne from the 2nd frame onwards.

hk ground pound is slow but has throw invi from the 1st frame and is hard to punish on block.

after a neutral or forward throw (mid screen):

mk slash > dash and you’ll be in close range.
lk slash > jump.hk (loses to reversals but an empty jump will be able to block in time except command throws)

oh and as mentioned in prev post, apparently his mixup game/“vortex” is mainly(for now) revolves around the mk ground pound…

Combos:

  1. [cr.lkx2 -> cr.lp] -> st.mk(1st hit) xx [hk tatsumaki] OR [mk tatsumaki focus cancel level 2 -> UC (both)]

  2. [cr.lk -> cr.lp] -> b.mp [(if hits opponent standing do TC2)] xx mk ground pound

  3. [f.lp xx mp] xx lp fireball fadc cr.hp [(if hits opponent standing do TC2)] xx mk ground pound

  4. ex slash -> [mk tatsumaki] OR [UC1 PPP] or [hk tatsumaki(1st n 3rd hit) -> UC2]

  5. (opp in corner) [cr.lk cr.lp] -> b.mp xx ex tatsumaki -> [mk tatsumaki] OR [UC1 PPP] OR [UC2] or [EX fireball -> mk tatsumaki]

Damn sick stuff. I’m gonna test this stuff right away ;O

I was doing some testing yesterday:

What I thought originally about MK and HK Tatsu being FADC-able was only partially correct. It leaves your opponent on the ground rather than knocking them into the air, so it wouldn’t really be possible to perform a reset.

However, cr.HP as an anti-air, cancelled into EX Palm Slice, DOES cross up.

even if they are directly above you when you cr.hp them?

i couldnt get to hog the cab vs cpu to test properly, i wanna see how hard is it to do mk tatsu into fa level 2 crumple…

I’m not sure if it’s spacing-specific. I only had a couple opportunities to land it, but the two times it did come out, both times it crossed up successfully.

does that hop smash move link from anything? i was trying for like an hour to 2in1 from anything and it didn’t seem possible. I like that move too but it seems like more of an anti-air or footsies punishment

edit: tested it out, from b.mp you can combo into lk or mk ground pound. and mk tatsu fa level 2 is pretty good

in other news, i broke my camera while tryin to record the appearance of boss oni… e’thing was fine until during the seth match when my camera dropped and stopped working… and after beating seth, boss oni appeared and my camera is dead.

Major props to hfz69 and SnakeArts, as well as others who have access to AE and are willing to post up all their testing and info. You all have my thanks, holding me over till release.

hi guys, i’ve made it a priority to main oni. done decently with him. still trying to do tricky setups with him. I’ve have a question. what does the game announcer say when oni wins? his full name?

yeah, kinda.

its ??? – kuruoshiki oni

Has anyone uploaded any or some of the Oni matches from the Nagoya Street Battle stream? if not, here’s the link Nagoya Street Battle Oni matches start at around an hour and twenty into the video.

Spacing on anti-air cr.HP xx EX Palm Slice is spacing-specific. If someone could get it down though, that shit would be crazy dangerous.

Also, doing meaty EX Palm Slice so that they have as little time to react to the crossup as possible - SO GOOD.

it doesnt seem like something that is that hard to block(maybe the very first time someone saw it)… i mean, once you see oni flashes yellow, just block the other way since it will always cross up unless youre that far away. not sure if you can mix it up with ex hado or ex ground pound, but i believe that blocking his ex slash is one of the easier things one can do vs oni.

just a theory but maybe it’ll be harder, more ambiguous to mix it up with normal slash[lk(proly wont hit but opp might anticipate to block and you can throw or raging demon or just keep pressuring or block whatever reversals they are mashing)/mk will hit meaty front/hk will hit meaty crossup] so they wont really know where to block?

Meaty HK Slash is godlike and pretty hard to block at first if the opponent isn’t used to Oni. EX Slash is pretty telegraphed by the yellow flash. I like comboing into LK slash because post LK slash is similar to post HK tatsu from Ken where you can mix it up with cr.jab/throw/ground pound/whatever.

some quick info on Oni for you guys

Oni: Super Street Fighter 4 Arcade Edition Moves, Combos, Strategy Guide : EventHubs.com

as cody, an Oni player punished a blocked sweep.

In the previous match he tried and failed to punish Bingo on block… so I think oni ultra II comes out in 9 frames.

not saying its 100% true but according to the latest arcadia magazine, oni’s U2 is 8 frames and if you hit with the first 2 frames it will go into full animation.

hey hfz, do you have a link for oni’s frame data?

akuma has been a tough matchup for me. reversal teleport is brutal. i’m wondering what other reversal moves give oni trouble when oni is trying to do his “vortex”

oni’s full frame data hasnt been released yet.