I think it has everything to do with your assist and DHC. I can kill most characters with 800k life after a snap if I have ATLEAST a bar and a half left after the snap back thanks to Dante. I haven’t came up with anything to keep them in block stun though
So looking at Vergil kill combos with solo Jill, because I’m not sure what assists I’d have used by then, (most likely I’d have used spitfire already), in XF1, off of a single hit, this is all I was able to come up with.
s.LH > somersault > j.HS > land > XF > s.H > somersault > j.HS > j.MHS > H, b.H > cartwheel > somersault > MGS - ~830K midscreen.
In the corner you can add a roundhouse before the last somersault > MGS and it will bring the damage to ~890K.
On incoming with Strider in the corner:
snap > dash to the corner > somersault > (Strider hits) TK flip > flip > xf > j.HS > j.MHS > j.MMHS > H b.H > cartwheel > roundhouse > feral dash into the corner > somersault > MGS gives me about ~960k dmg.
Some combos don’t work on vergil because he falls weird. Normally I’d do dp+M > c.H > raven, but it doesn’t work on Vergil, but it works on Strider and Dante.
Do you guys have any combos that can kill specifically problem characters like Vergil? I’m trying to keep this to 1 meter because after snap, I doubt I’d be able to build another full bar to DHC, and I’m usually sitting at 2, and it’d seem pointless to have to reset someone if I snap them in.
2lmh, somersault, XF, jHS, jMHS, jMHS, JMMHS, H6H cartwheel, somersault, mgs is like 840. The timing on the jumps is kinda finnicky tho
I will have a video up soon sometime after EVO and It will definitely help some.
@Initial_R_ So some of the mix-ups i do kinda vary with the character I have to vs on incoming so ill list it out on what is the situations i go for
1)Vs no air mobility. So characters with no air mobility definitely have it the worst vs my team because it leaves them open to soo much trickery. I actually took this one from Windzero which is to do a dash up Cross up cartwheel+Feral because since the hit-box goes up soo high it can hit people out the air on there incoming and due to the timing of the hit due to the start up of the cartwheel it will cross up. This set-up is something that is definitely a good way to keep your opponent guessing due to the fact that you can easily do dash up Jump MMHS to fake it out or do Cartwheel feral fake out. Against Vergil specifically you get to play a mind game with somersault since you can feral and do somersault at any given time to blow up supers,helm breakers,ect. It also can cross up depending on the time you release the somersault. So I just call drones and go into feral vs vergil on incoming and meaty somersault and cancel back into feral so i can either go for sweep or HSD Forward.
2)Vs Character with air mobility/supers. The people with air dashes and double jump are a little harder to mix-up with my team but the main set-up i do is call drones SJ Knee Drop M or H+Feral. This one set-up i does opens up soo many options due to the fact that if the enemy pushblock the air knee drop then I can either Feral Dash Forward or Upforward. Off the Forward HSD it will stop the opponent from upbacking or I can get a air grab guard break.From upforward HSD it serves the same purpose but to do the guard break immediately after you feral dash and if they don’t you get a OS for a cross up overhead which everyone loves Another good thing to do but mainly with my team is to call drones and do a Meaty Air H S then normal dash up. This is good if you see them pushblock another free guardbreak if not they you get immediate pressure with Jill+Drones. The last thing I do which is more a fear factor which is just to call drones go into Feral then Leave Feral and catch the Air Dash up, back,and forward with a jump MMH Knee Drop M.
*Also the meaty Air HS guardbreak set-up is definitely good to use to vs character with no air mobility.Same goes for the SJ Knee Drop+Drones set-up just remember to do it early vs vergil since his helmbreaker hits deceptively high.
Hey whatsup guys new to the jill forums but thought I’d leave this here. some zero tod’s vs my team off of Salt confirms. https://www.youtube.com/watch?v=57iah9zetk0&feature=youtu.be
That’s cool stuff. Could always use some Zero ToDs. Thanks!
Also, Corky, do you do double repulsor w/ Ironman with arrow kick? I have one for somersault.
Not sure if anyone ever corrected this but you can block in mad beast. in air and ground. You probably dont care anymore seeing how long ago the post was but just to clarify. i can uplaod a vid if you’d like
Please do - share.
Admiral is still a regular to these forums, I’m sure he reads them. But I don’t see how you can block in the air. Can you make a video? HELP US MAKE THIS USELESS LEVEL3 NOT USELESS.
oh okay thats good then. I wish i wasnt so late joining this lol. you guys are mad helpful. and k ill set up my crappy cam now lol
Here yah go. dropped one of my dorm jill blockstring setups in there too.
Oh, lol, you run out of air dashes before you block. I thought you were talking about blocking and still able to airdash haha. And I think it’s common knowledge that we can block low in MB, and that’s the main problem because almost every top tier comes from the sky, plus we lose somersault. I wish we didn’t. Don’t get me wrong, I’m always glad that people get that AH-HAH! moment and find out something that we’ve known for a while. It tells me people are trying out new stuff
Regarding neutral tech, everybody does a little mini roll when they neutral out of soft knockdowns. It’s sometimes hard to tell if they’re going forward or neutral.
All of my resets use soft knockdowns. I use a different version of your soft knockdown mixup, and I think it works better because it sets you up in a better spot. I use it all the time without MB.
combo time > cartwheel > feral > dash up > falling j.S > c.H > arrow kick > feral > follow their tech
You can use your madbeast timing to help, but this works really well without mad beast as well. It puts you on top of them and you have like a week to decide which way they’re teching. Also, if they tech forward, you will still end up behind them.
Additional tech I’ve found with this is, the more you delay your falling j.S with your opponent in the corner, if they roll out, you can control which side their assist comes out if they mash assist. I believe if you hit it early they will always come out in the corner, if you hit it late, they will come out outside of the corner.
oh okay i wasn’t sure, it read as if she couldn’t block. sorry and hmm that’s interesting ill have to try it in lab. i like activating it on wake-up because you don’t just get your one 50 50 . if you don’t open them up you get mix up after mix up throwing in crouching lights to check for chicken block attempts because if kept tight enough they are stuck in a true block string until you screw up. advance guarding just gives them more negative frames. or I’ll level 3 x factor chip to death. she can escape most guard crushes pretty easily with that feral zip nonsense (though I’m sure certain instant moves mostly level 3s are an exception). like i was saying in the video though its only if my anchor has been snapped in and i have no assist to help me lock-down an annoying doom or any other character that thrives in the air. thanks for thee arrow kick tip
I would like to say that the only problem with the mad beast set-up your going for is if someone forward techs+ assist or neutral tech+plasma beam or something that come out far behind then entire set-up loses it effectiveness. I never really like the cartwheel Cartwheel reset because like i just explained those two form of tech rolls beat almost anything she can do. The only time i like Cartwheel Cartwheel is if meaty drones are moving in and they are in the corner.
Also I just wanna say that now i found a way to improve my Jill reset some more because of the mad beast set-up i do off it. Now with any clean hit without a assist you can almost guarantee 1.2 mil from one reset and if the reset is blocked(which would be a miracle) you get a infinite blockstring(More specifically on last character)

That’s cool stuff. Could always use some Zero ToDs. Thanks!
Also, Corky, do you do double repulsor w/ Ironman with arrow kick? I have one for somersault.
I only get one repulsor blast off it but I get some extension like after a hard tag that give me like 900k for one bar