"I'm No Ordinary Civy" Jill Combo / Strategy / Tech Thread Revamp

@ stars. Nice combo

thank you sir.

Update to my combo in the previous post:

Ive found that it works consistently with a cr.M starter (which is better since its a low), but you cant “slide” almost at all. You need to chain to s.H almost immediately.

Ive also got a new variation im working on that may be able to net a similar amount of damage, but uses Raven Spike instead of MGS, which is kinda cool for certain DHCs and also lets you keep them in the corner. I dont want to post the combo yet because I dont have it stable yet and I think I can squeeze a little more damage / meter gain out of what ive got now. Ill update if it ends up working out.

I can’t seem to get this to work with the 2nd flip kick, but without it, it still breaks 700 and is pretty reliable. I think I’ll use the variant without it. :slight_smile:

I can record and post a video if you want. Might help. Idk lol

So doing a few tests after fighting against Angelic after SCR, for people who mash assist and roll forward out of the corner, you can actually control which side their assist comes out from if you use the falling j.s > c.H reset. If you do the falling j.s early enough, when you do arrow kick -> feral dash, the assist will always come out on behind you. If you do it as late as possible, it will always come out in front. It’s something to play around with.

=EDIT=
Actually, it may be reversed. I’m typing this at work and I will test again when I get home tonight.

Ok so confirmed, if you do falling S super late, the assist will always come out in the corner. If you do it early enough, it will always come out outside of the corner. Again, this is if they mash assist while rolling, so it’s something you can keep in mind.

Geez Jill’s combos are like Magneto levels of difficult. I tried learning Jill a long time ago but gave up on her because of my lack of execution. It’s been over a year now and in the interim I soldiered through execution issues and learned Magneto. Since then I’ve messed with about 2/3rds of the cast. And I have to say, other than Mags and Morrigan I’m not sure I’ve run into a good character with bnbs as difficult as Jill’s. What’s the trick to landing the 22s M after the double salt in Paulo’s bnb? The few times I’ve even got it to come out it doesn’t connect because the opponent is too high up after the double salt and they’ve recovered from hitstun.

sup guys. hououin back. i play dante. lot of my tourney wins come from jill because lolmatchupexperience

Jill’s combos are way easier than Mags. If you wanna do double sault into roundhouse, you have to wait a really long time before you sault again. They won’t flip out, you just have to believe, and wait till they’re about head to neck height.

Lol I really like the beginning of that last sentence. Maybe it’s just an unfamiliarity thing because I’m very comfortable with his bnbs but I find hers very awkward.Thanks!

Does anyone use Jill with doom rocks assist?

I dunno if you read in the other thread, but I mentioned that back in Vanilla I used to run doom rocks with Jill. Think of it as Sent Drones. It isn’t bad but it isn’t great either. They don’t disappear when doom gets hit and it nullfies projectiles and has a hitbox around doom while the rocks are spinning around him

That sounds better than drones. I can think it will compliment my soft knockdown resets very well. Because if they roll forward, they roll into the spinning rocks, if they roll backwards, they have to deal with the rocks coming at their face.

I was trying out Jill/Dok/Doom (rocks) I don’t know how I feel about it though. It felt like I was a white guy at a black panthers meeting, lol.

It felt like I would get zoned out by dorm easily, especially dorm with missiles.

Personally I like drones with Jill. You can’t really call the assist in neutral without keeping your opponent in black stun but you still have MGS+drones as an option. Jill is a reset oriented character and I feel drones help maximize her reset potential.

I played against a few people that play mags and I defenitly realized something about the match-up plinking is way better to do then doing Feral dashs alot in Neutral. The Reason why i like plinking because it lets you constantly move with Mags as he plinks away. Another Reason why I feel it works better in because just in case mags try to call a assist while flying you can either counter call or just hit the assist with a normal.The last reason why it really appealed to me is the fact that mags can keep soo much on the screen(Especially Mag blast) that its not likely feral will be able to manuever around it. The best way to use it is to either go for a quick cross up upon there landing or to hit them to with a sommersault vs normals

I have been testing the execution barrier as of late for me and i was messing around with Jill X-Factor 3 stuff and i found some really interesting things.So here in this video towards the end https://www.youtube.com/watch?v=azy9vg0j7hc Crinale does the the Jill X-factor 3 Somersault cartwheel loop and i didn’t realize but this loop defenitly helps alot for 2 main reasons
1)It can be done at anytime if you can do a cartwheel or somersault in the situation.Making it to where Jill can always TOD in X-factor 3 really
2)It can also help give damage of some confirms like a example of this is when someone gets hit with MGS in the air and you cant really confirm off it with normals just do a cartwheel and either do a little bit of a combo into the loop or go straight into the loop

The biggest draw back to it is defenitly the execution factor and how fast you have to do the stuff but i defenitly believe it would be worth it.One of the trick i found was after the TK Cartwheel after the somersault immeadiatly do feral then Tap H into TK Cartwheel again and repeat it

Mag with premium assists (especially 2 of them) is super hard to deal with. I pretty much agree except for when he corners himself…he’ll usually do one more back dashing mag blast to protect himself and then try to switch sides. At that point I think feral dash would help. Or maybe a slide.

That somersault / cart loop is pretty sick. I need to mess with this but too bad I usually alpha counter Jill back in when she gets snapped out.

On a side note, 660k on a level 3 you have to do yourself is pretty lackluster :\ I still really want to find cool stuff with madbeast.

Ok I’ve been messing around with this for a LONG TIME and I can’t come up with anything. What do you guys do after a snap or a kill on incoming? The only thing I can think of doing is ambiguous somersault > flip kicks > super. Is there something I can do to put them into blockstun so I can proceed to mix them up after they hit the ground? I need some vergil kill setups from snap.