I'm gonna bite your FACE! (official blanka thread)

oh, i know you’re right. honestly, i haven’t played anybody good on HD yet… I still prefer GGPO where I don’t play like a fucking tard.

I’m such a newbie at this game. Having a little bit of a trouble getting in on defensive Zangiefs and Hondas. Lariat and 1K Hands are stopping my hops and balls. A little help?

Any crossup shenanigans with Rainbow Roll? Or any setups to get it to connect on the 2-hit property?

Thanks.

Worth a try

with gief, out patience him. know his jump range and counter it with s.mp. if he goes for a lariat, slide. if he uses hop to get it, jab, and if he tries to green hand, block and reversal ball.

this matchup shouldn’t be difficult, unless the gief is like a djfrijoles gief, where they know the matchup well.

against honda, jump back lk a lot. you’ll be in the air a lot, and don’t ball too much. don’t get predictable with your j.lk (meaning, don’t just do that), because you’ll eat a headbutt. the jump lk beats slaps, headbutts, and ass flop. bait a headbutt and you get a free super.

don’t use the rainbow roll in this match because his hp will cause you to eat that, eat at least two chips from a thousand slap, and tick into a oricho. if they block the rainbow, u get hit too, and if they’re good and you try to cross up with it, you get thrown too. that move is a good anti air against shotos (unless they hurricane) and REALLY good vs. bison if used properly.

s.lk, j.lk, and j.hp all beat his super too. play it safe. if they turtle a lot, jump in with lk and you’ll be safe at least 3/4 times, and throw. dont do it too much cuz you’ll get orochio. you can also j.lk crossup, c.mk xx vertical ball. play patience and use j.lk to your advantage here. don’t abuse it, as with any move, but just play it safe.

Actually, meaty super so it either connects or he eats all that chip damage then follow that up with a LK RB for a nice bounce crossup which leads to either a combo or a throw. Your choice. Very nasty.

~Decoy

i’ve tried that and gotten hit by reversal flame kicks…

I’m talking about a deep meaty. The kind that gets stuck inside the character. That way, its a guessing game as to which side Blanka is gonna show up on. I’ve done this successfully about 4 times so far.

oh, gotcha. i think you’ll bypass a reversal flame kick with that if they do it… and you should be able to get a free hit by punishing that anyway

Deep meaty ball is sexy. A lot of people online get chewed up by it.

Does anyone know how to handle boxer? He can be tough because he can hit your ball back without a problem. If he hits it back with low rush punch it’s a knockdown for him, which isn’t good. I’ve used electricity a couple of times to stop his rush down, but a good Boxer can just judge the spacing and make sure the tip of the punch hits. I beat a bad Boxer with just the electricity the other day, but it’s not that reliable. I hate that matchup :sad:

Wouldn’t rainbow ball work well for boxer? I mean, most boxers play low rush or standing rush. Its hard to telegraph a rainbow ball as opposed to any other ball because its all charge back.

It was posted earlier that standing HP beats his standing rush. Don’t know how reliable that is.

Feilong counter blanka clean imo. Watch out for him.

my mashing is just precise :wink:

You think so?:rofl::rofl::rolleyes::looney::looney: How do you do that and can you teach me, because my mashing is soooooooo random sir.:looney::looney::looney:

Just fyi, if you land a sweep, immeadiatly super. It crosses up, well in did in ST anyway.

it still does. it’s good. and if they block it, you wont bounce if it hits at the tail end.

Bison tips? Does c.HP still hit PC after block? I couldn’t get it but it might have been the lag.

any tips on timing the deep meaty ball? can it be used in any knockdown situation?

Don’t do it unless you are going to chip them to death. That’s worth the risk imo. Remember that counter dp’s against bblanka balls does STUPID DAMAGE TO YOU!!!:shake::shake::confused::confused:

so a quick basic overview of blankas anti-airs

s.mp (esp against gief)
upball

and i’m not too sure on anything else definitively. someone smack me with some knowledge

s.hk and s.hp too.

s.hk can be used to counter long range ones (minus stuff like chun’s j.lk and ryu’s j.hk)
s.hp can be used… but i dont’ know how to describe it’s use… i’ve used it before against honda, dj, and bison… u just have to watch me play to notice it.