dumb idea ri.p
Tattoos that grant supernatural abilities because of the ink that’s used to paint them…
If I created a fighting game, it would be called Killer Instinct and it would come out on the PS4 (har har har har)
Weapons-based but with guns, mostly
Has an announcer who sounds like some soldier on a walkie talkie
Has a character with a ballistic knife katana
Personally, I’d take my favorite fighting game ever, Furry Punching Nitro.( albinoblacksheep.com/games/furrypunching) And I’d give buffs to Nitro glycerine.
I’d make a Buffy the Vampire Slayer fighting game. It would probably work best in 3D, but I’d only play it if it were 2D so that’s that.
Simple really,
2D fighter, Genetic super soldier, inner human strength phenomena, etc. etc.
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You customize your own style I provide the standard set of gauge options including just guards special cancels super cancels parrying rolling dodging, hops hyper hops super jumps jumps
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music style is heavily jazz based, and 90’s generation based( filling all genres)
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all characters will have an EX. alternative to themselves which can only be accessed if both players activate the ex OP variants.
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a majority of the characters will have a command grab
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Projectile durability is set to three for most moves,
-most projectiles can only be blocked with projectile blocking like in shaq fu
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all projectiles can be parried or just guarded
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taunts provide unique buffs or properties
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The srk standard is set to 2 Frames of invincibility
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Hypers are cancelable
-Team modes are solo, duo, trio, pair, squad(being 3 individuals on one trio team)
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Game comes complete with a create a character option, as well as palette editor, and custom music settings
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There are to be no patches until after the games 3rd-4th year of being released.
This whole game mode is only unlocked once you actually beat the beat em up portion that the game play design is primarily for
So…
CvS2 + Guilty Gear + SkullGirls + FighterMaker?
Not quite fighter maker. It’s more like choose your moves from this list of available options, similar to MK: A and Dragon ball.
And you forgot about shaq fu that’s highly important.
Tekken’s Combot?
Yeah, or I could go the namco route and let you mask a moveset with a custom character
What would you do to create your fighting game? In what theme/concept?
^Elaborate on what you’re asking, please.
Mine would not be like other fighting games. Mine would have Weather based on time and day of your clock on your console. i would make it multiplatform (and even Wii U) and it would have 60FPS with 3D capability if using a 3DTV or 3DS. Graphics based on the Unreal Engine with Nvidia PhysX. Make your own type of character no need to unlock anything or DLC. your types of characters would have either become a Yankii, Yakuza…Biker Gang and a few others but with your own moves and styles (or presets…)sorta like fighter maker. but the real thing is it would all be set in either NY or Tokyo. on WiiU Versions you don’t need to punch or do motion crap. the fighting system in the Gameplay would be like no other. except maybe Dead or alive or SEGA’s Yakuza. and you can free Roam for mini-games and finding players online or just doing whatever you need. you can also have an RPG mode if you like but it can make it harder and more challenging. you might like it but idk its what i came up with.
Itd be a 2D game
Ive had some thoughts.
Id have it so there was no designated grappler and zoner character so then salty losers would be like “fireballs suck!” and they could throw out a fireball to negate their opponents one. Everyone would have a different throw and fireball property of course.
A feature Id do is one where you choose from a list which motions youd have for individual moves. I dont like how Terry Bogard has Ryzing Taku be a srk motion in some games and a charge motion in others, and how Chun Li has her kikoken be half circle or charge motion in others. The list would be different depending on the move of course. The super motions would stay the same though.
Another feature would be weird, but itd be a feature where you press buttons for special moves, but you cant do normal moves or throws because of that. You would still have start up and recovery of course. Also no supers.
Another mode would be invisible life bar, I think thatd make for interesting play.
Id also get rid of mirror matches, they suck most of the time anyway. So youd have to play a different character than your opponent.
Id also like to do like what ST did with new and old characters where theres unlockable characters that have different properties to them, they could maybe play against their other selves though.
Mechanics would be at a minimum, some games have way too many mechanics in them and it sucks when theyre mostly for defense. Thered be a super meter which is only built by doing moves that hit the opponent, never for being hit, and supers would do big damage. The game would be high damage in general.
And I wouldnt patch the game unless a big problem was going on like game crashes.
And the lead character would be a girl.
Gameplay wise my fighting game would be a 2D fighter with an emphasis on character’s weight. Certain specials and normal will be more effective/less effective and have different effects depending on your weight and the opposing character’s weight. I.E
Character A is a middle weight. Against Heavyweight characters his throw move would only push them back. Like Makoto’s headbutt in SF4.
Against another middleweight his throw would cause a knock down.
Against a lightweight his throw causes a wall bounce if he’s close enough to the wall.
As for aesthetics, character design, story and theme I’ve got nothing. But it’d likely be influenced by the Darkstalkers series with mostly non human characters.
Charge moves are charge moves for a reason. Imagine if Sonic Boom wasn’t a charge move. Maybe switching motions for purely motion based moves, or heck, even charge direction for charge-based moves - charge forward ala UNIEL, charge down, charge up even, etc. - might work, but motion > charge and vice versa would not pan out.
How would you get rid of mirror matches? Which player gets to pick a character first? Much as you might hate mirror matches, there’s more fighting game players than there are characters on the roster, and thus you get multiple people maining the same character. There’s really no way around that unless you want to institute some kind of rock-paper-scissors pre-match thing to decide who gets to pick a character first, which would be much worse than simply playing out the mirror.
Well when the WW days were going on people would rock paper scissors or flip a coin to determine who picked first, then the loser of the draw would pick the side. And honestly I think people should play more than one character. Guiles not in my game, but yeah Id see to it how charge moves being turned into motion moves would add recovery.
Kinda interesting. Maybe you got idea from there but: Virtua Fighter does something very similar. Juggle move height depends on the character’s weight class, but even cooler is Takaarashi the sumo wrestler, who will actually not get juggled at all by some juggle moves of other opponents because he’s ‘super heavy’.
The downside of course is that because of this kind of shit you’re going to have to learn a ton of character specific combos, which I personally really dislike… but eh.
mvc2 cast with mvc1 gameplay