If UMvC3 evolves to a point where it's a 6-8 character game, would you still play it?

This game will definitely evolve into a 10 character game. More point Gods than 2, But less assist Gods so it all evens out.

I want my assist gods back.

I want shitty chars with godlike assist. The amazingness if ghost rider had an invincible assist.

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ive been saying this from the beginning Marvel 3 is worse and more unbalanced than 2.In marvel 2 you got hit by an infinite you would of had to go for 1 or 2 resets to kill off a character,but in MARVEL 3 You get touched once and you fucking lose a character in 1 combo! its ridiculous its like Xmen vs Streetfighter

Worse sure. More unbalanced…:coffee:…sure…

Tac Infinites,Unblockables,XFactor,TOD,Vergil and Zero…

X-men vs Street Fighter is techinally more balanced than MVC2 for that reason. So that’s a good thing.

A lot of characters don’t have the tools to win matchups. They don’t need to when one hit can CHANGE EVERYTHING.

Damage actually balances stuff out more than you would think.

Which inevitably leads to more characters being usable thus “balanced”. Doesn’t exactly help the quality of the game though.

Not really, it just bumps up those that can get the first clean hit in.

If you have all the tools to get that first hit in for a TOD then it doesn’t really matter how many tools the opposing player has does it?

It does those. Even games like Super Turbo, if a Zangief/Honda can comeback from a bad matchup just off a few good reads. That’s why character loyalist like a Japanese Honda player could play the character for 20 years, and not care about being in a bad matchup.

TOD/TAC aren’t balance issue with the cast. The bigger issue is that Assists like Hidden Missles/ Vajira/etc are a way too good, and character have stupid priority/movement on their tools.

Damage is not a big deal. It’s just a very dire consequence for getting hit. It just brings the game faster to being about neutral.

You also realize all of that stuff you mentioned is exactly why people think Xmen vs. SF is probably the most balanced of the vs. games. Everybody is a threat. Whether or not you like dying in one combo is just a preference thing. If everybody has the potential to kill then it really adds to the balance more than anything.

MVC2 was such a problem because not everyone could kill you in one combo and those that did had way better tools in the neutral than the ones that didn’t. The gods Magneto/Sent/Storm were all bullies at super jump height and could convert into TOD’s or just generally oppressive tough to block mix ups way more easily than the other cast. In UMVC3 the mid and lower tiers have so much more access to even land hits to begin with.

That’s why air actions like flight and air dash got nerfed severely so characters like Wesker and Wolverine have a reason to exist in Marvel. If air actions were like in MVC2 they would basically not be playable characters. Especially if the game let you build meter on whiff like in MVC2.

The worrying about dying in one combo thing is just a lower level thing that doesn’t actually affect what happens at higher level play. At high level it just comes down to the neutral. Especially since people still regularly drop these one touch death combos in practice (especially the non XF ones).

The MvC2 parts are very wrong.

Ironman could ToD
Cable without meter damage wasn’t high and he wasn’t building 2-3 meters in one combo so he could ToD, his space control was really strong
Storm wasn’t ToD without a DHC into Sent’s HSF + meter so he can combo into another HSF
Mag wasn’t ToD
Sent wasn’t ToD without lots of meter to keep doing HSF spit RP HSF
Spiral and Strider just need you to block
Also Blackheart zoning

Ironman isn’t the only character in the game who could ToD, the others who could ToD sucked because it wasn’t about how damage you can do in MvC2, it was about movement options and controlling space.

Which still goes back to my point of 3 or 4 characters dicking around at super jump height and screwing everyone else over.

Plus that meter wasn’t very hard to come by in mvc2 with whiffs building meter.

MVC3 isn’t much different. Still gonna come down to who controls the neutral except more characters will be able to get their own since super jump height is more vulnerable than in 2. TOD’s will come by more often than in MVC2 because the combo system is basically cheaper…but you got 3/5 now to control the neutral or get through it and win.

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I feel like The Keep away in Marvel 3 is better than marvel 2

The difference in UMVC3s evolution right now is that there aren’t nearly as many people playing morrigan/doom compared to ANY of the major traps in MVC2. When MVC2 was at this stage you were forced to make choices because there weren’t a few people playing good zoning, it was zoning all day everyday, some of the slower or bigger characters had to go if you wanted to win; you had to make your character as fast as you possibly could, you had to spot that one super jump chance and not miss it when you got it, or you would lose all day. Everyone everywhere was trying to figure out where the gaps in spiral/sentinel were or strider/doom or sentinel/blackheart or Cable/Storm people play theory fighter on the morrigan/doom nonstop, but they aren’t actually forced to deal with it. I feel like morrigan doom will stay around longer because its not a neccessity that everyone tries to learn how to beat it in order to get wins, so a lot of people won’t try.

To get to less morrigan/doom you first need more morrigan/doom.

Exactly. Thats why I’m not a fan of these new school players that see something powerful and then go ‘nope too broke for me, I wanna play kewl characters and do swag combos XD’ instead of picking powerful stuff like Morridoom.

I thought this was the goal of every Marvel game. >_>;

Joking aside, I wouldn’t mind if that happened. It would still be UMvC3, and I really like the system compared to other fighters. It would show that people have really figured out the game and that the community has come a long way (and being able to grow with that community would be a blast, since I’ll be able to see how tiers, characters, and teams shift over a long period of time).

Plus, Marvel 3 is a team-based game, so six to eight competitively-viable characters leaves a lot of permutations for team construction, which means you will still have a lot of competitively-viable teams to choose from. People who said that Marvel 2 was unbalanced because “lol you only play as mags storm or sent” didn’t look at how many teams were actually being played.

MvC is eventually going to have the players manage a team of 250 characters each and it will be an RTS game.

As the game evolves,it would only increase the playable character.alot of shitty character getting discovered.

gooood post

All fighting games that I’ve played have had some sort of nasty looking intermediate phase early on that people complain about (MvC2 Spiral/Sentinel, Cable/Blackheart, Sentinel/Blackheart, Blackheart/Commando, CvS2 Sagat cr. fierce, etc). Of course there’s no telling how UMvC3 will play out, but I do agree with the above post, especially considering how few Morrigan/Doom players there are (and of those, only few are actually good). Just a year ago we had heaps of complaints about Wesker lv3 xfactor… so maybe it’ll play out the same.