They are not the same type of game despite having having similarities. DS is a lot more combat focused than any of the TES games, while Skyrim seems to be more about being heavy into roleplaying and having your character just be a part of the world. If we are comparing main characters, then the your character is more like in Morrowind where you have plot armor and destined greatness right off the bat instead of Oblivion’s errand boy shenanigans.
A few things :
You can play this game in 3rd person now, it’s fucking great. Diagonal walking animations, improved melee combat. Unfortunately I feel as if spellcasting and archery/stealth are pretty underwhelming like before. Hopefully mods can fix the stealth by adding a bunch of hidden entrances, arrows to turn off lights, and stuff similar to what Oblivion had.
There is a heavy emphasis on you actually creating your own stuff rather than having to buy or find stuff off enemies. You can create your own armor, weapons, potions as well as wood cutting (not really sure what this does). The smithing process is nice as it requires you to have animal hides that you turn into leather and then turn those into leather strips via tanning. Ores are now smelted into ingots used to craft items. You can craft accessories, and enchanting is learned by disenchanting an already enchanted item you own. For example, if you have an item with health fortification, destroying it allows you to learn health fortification enchants. You also see your character working on the items as you do them which is nice.
Unfortunately they cut out even more spell effects this time around (no feather) but being able to double cast stuff does make a pretty big difference.
Quest tracking doesn’t point the way unless you use a spell, it simply puts an arrow at your destination (if you want) and you gotta figure it out.
Miscellaneous quests are abundant and I think these might be the generated ones for tasks.
The dungeons feel unique, I don’t think I’ve found 2 dungeons that have had any repeated rooms so far. Way more care was put into designing everything and it shows.
Despite not having stats (strength, agility, endurance, etc) the perks system allows for much more specialization than before. It reminds me of The Witcher’s (and DA2) talent trees. This also does a good job of making sure you can’t become the Master of all Trades. You can get all your skills to 100, but you can’t get all the perks.
If I was to say anything about Skyrim, is that they looked at a lot of the complaints in Oblivion, fixed them and incorporated a lot of user created mod ideas into the game. Like when I saw my first cave and I noticed that some caves didn’t have doors and that doors having opening animations as well as other containers, I almost flipped my desk. Shit like that is what I enjoyed modding into Oblivion and to see a lot of the details be worked on like that made me smile.
Difficulty. Well, it’s more like Morrowind and Oblivion with FCOM (or just OOO) where the deeper you went into a cave the stronger the enemies got, with a lot of caves having a very strong named enemy at the end. Giants and mammoths will wreck your shit in 1-2 hits even with full heavy armor though.
The enemy’s gear doesn’t scale with level. All bandits so far are wearing bandit level gear and none of them are wearing good stuff. This I like, if bandits have gear worth thousands of caps, they shouldn’t be out stealing when they could be buying property and living like kings.
Now for the bad :
Health and magicka regen. While health regen is very slow, this has to go (option to disable this would be great). It’s not a big deal really as it doesn’t do anything while you’re getting pounded and it works more as a way to cut down time but it makes it so you don’t have to worry about running into stuff with low health and magicka while running around. If you aren’t prepared, you should die.
The combat mechanics, there really aren’t any? You still have your power attacks and you have new finishing moves but the combat is still the same one clicky clicky until things die as before (hold button down for casters). Actually you can beat most enemies without bothering to block but using a shield really trivializes a lot of the combat as shield bashing and such is pretty overpowered, makes the enemies stagger and you can smack them silly. A lot of this stuff is stuff that was in Deadly Reflex for Oblivion but DR managed to implement a lot of good stuff for spellcasters and other play styles as well (such as having ice spells freeze enemies and letting you blow them up MK style or being able to assassinate characters by slitting their throats).
The UI, this thing looks nice but it’s clunky even with a 360 controller. Need a more PC friendly version.
The fights against the dragons suck.
And finally, this game is crack. I can’t put this shit down. I leveled up 6 times just from power leveling smithing and I still need 20 more points into this. Going to be like level 21 by the time I’m done. The good thing is that you can save your perk points (something you couldn’t do in FO3, not sure about FO:NV) if you don’t want to spend them. When you level up you can increase your magicka, health or stamina (which was the point of increasing int, endurance and agility). Increasing stamina also increases encumbrance by 5.
Oh yeah, no spears. The cunts. Way to cut out the most common and used weapon in combat.
Edit : added stuff, whoooo tl;dr.