"If theres no capcom pro tour and this game came out... PFFFF"

mvc2, 3s, KOF98, CVS2, Virtua Fighter, Garou, Skull girls, Melty blood, Hokuto no ken and the one hit kills cause we all love that.

Blazeblue and guilty gear and all their iterations cause why not, etc.

Closest you’re gonna get right now is that Tony Majors/Jebailey Land Arcade. I’ll be in there playing Threes and Alpha 2.

The only thing on that that looked appealing to me is those two poor p4a ultimax tables.

It’s all bad.

Edit: Speaking of 5k players, someone explain to me why we expect this game to be so hype at EVO, but meanwhile It’s taking me over 20 minutes just to find another ranked match? >:(

You’re not part of the Illuminati. Illuminati players get matches within minutes. Longest I ever wait is 4 or 5 minutes on PS4. Usually get matches in 1 to 2 minutes.

An entire hall for Smash!?

The opposite of progress and growth indeed.

I’m getting matched with silver cammys and kens that are blowing me up and taking 150 points each time. i’m over this goddamn game and raging like shit.

The game is out to get me cuz i can’t git gud.

Just to keep the stink away from us.

It didn’t even occur to me, but holy shit this is the exact situation for me as well.

I’m pretty sure Capcom would have never released this game without Capcom Pro Tour.

I think we are just waiting around for the full roster and the first wave of character buffs and tweaks, and possibly new engine mechanics.

Then we can see what we are working with here.

So I guess in the end, SFV does seem pretty incomplete and thats really a dead horse so moving forward, I think everyone is interested in seeing how the “finished” product turns out.

In the meantime, I’ll stick to my guilty gear and graveyard niche fighters like Soul Calibur.

Agreed. To hell with story mode and single player content. Finish the meat and potatoes of this game. Flesh out the roster, fine tune the mechanics, and work on the balancing. There are a lot of small bugs and quality of life issues that I am dying for them to fix.

Am I the only one who thinks the roster is pretty fine as-is? You’re hitting all your major archetypes and there’s really no need for a bloated 30+ character roster where learning the match-ups is practically impossible for people who aren’t playing professionally. We were roughly at Super Turbo levels on release, which is fine by me. Sure, you might not have your absolute favorite, but your general type of character should be covered by now. Just rebalance some stuff and I’d be satisfied, particularly after all the DLC characters have dropped.

With that said, fucking fix training mode, online and friend lists already! This isn’t 2008. I should be able to save my settings and just message a guy I just played a match with.

You know the characters aren’t going to stop anytime soon. I just like this distribution method because it puts a spotlight on the character each month and gives people more time to learn the matchup. You don’t just get a dump of 5 to 10 characters you’re forced to learn to fight a couple months before a major. Also makes it less likely for a character to get no real discovery to them for a while because people are too busy playing with the better characters.

People who don’t play competitively won’t learn the matchups even with 6 characters anyway. Personally I’m more concerned with the diversity and balance of the roster than with the MU knowledge which just comes naturally when you’re playing the game on a certain level, and for now Capcom is pretty much delivering in that respect.

My general type of character doesn’t exist in SFV at the moment because normals are all hella short and specials are all hella bad on block. But let’s pretend that’s just a stylistic choice and not an inherent problem, for the sake of argument. Say I want to play a Dictator-like character. I can’t because Dic doesn’t play like that anymore and there’s no replacement. Guile is a perfect example of the homogenization that has infected the roster. His keep-away tools have all been nerfed, notice how even his throws don’t create any space anymore. He’s still “Guile” but he’s been deliberately shoved into a more Ryu-ish playstyle. This shit isn’t new, there was a lot of it in SF4 as well. Your character choices are half a dozen grappler characters who have different tools but the same goal/plan, half a dozen RTSD characters who have different tools but the same goal/plan, and then Dhalsim and FANG (character redundancy contributes heavily to Gief being seen as useless and Ken being seen as powerful). To be perfectly blunt, the only reason I’m holding out hope for the upcoming characters is that Rashid is so fucking cool I don’t want to believe his design was a fluke.

edit

Good normals and safe specials aren’t a character type, though. And let’s not pretend Third Strike or Alpha weren’t rushdown heavy as hell, which would probably make them just as “nerfed” in terms of play style. Hell, 3S might be the least zoning friendly Street Fighter game ever made. Every iteration of Street Fighter have fundamentally changed how most of the cast plays in some fashion due to new mechanics/moves/tweaks. There’s sure as shit no Alpha Dictator in 3S, and there’s no Super Turbo Dictator in SFIV, so if your measuring stick for a good fighting game is “I want to play my character the same way” then most of them suck. Like I said, your character might not be there in the exact way you want to play him, but you do have zoners, grapplers, rushdown, mix-up specialists and the like. And how would adding more characters fix redundancy? If anything it would make it worse. Zangief isn’t bad because Alex, Birdie and Mika are better, those characters are better because Zangief is bad.

That’s actually a great argument. Hell, you might actually be right. I would argue that there is a middle tier of player that will try to learn match-ups while not playing at a competitive level (a few of which might even post on SRK) but I’ll concede that I might just be lazy and/or wrong.

I was using “competitive” in the very large meaning of “playing to get better” as opposed to the casual who just wanna spend some time mashing buttons. In that sense, even the player who will never participate to any tourney and only spends time ranking up online is a competitive player.
In my opinion there’s no such thing as a middle ground between casual and competitive in fighting games. You either make the leap into “serious” play or you don’t. When you do, the difference between the guy who just started learning the game and the EVO champ is only a matter of degrees. They have the same mindset, but one of them pushes it to its very limit while the other one (still) doesn’t.

Well, yes. The difference being that most people who place top 8 at EVO are sponsored players who can afford to play Street Fighter all day and learn the match-ups. I try, but I have a full-time job and can devote maybe two hours a day to playing if I want to have a social life and, you know, cook dinner, clean the house, wash the dishes, shop for groceries and do laundry. That was mostly my point about tiers. A truly competitive player who places in majors may have the time to learn the match-ups, but no matter how much you may want to, a regular dude probably won’t have the time to learn in a roster of 40 characters. Which isn’t that big a deal when you’re not actually playing for money, but it does mean you will get blown up by characters you don’t know.

Good normals and safe specials make a wide variety of playstyles possible. Defensive play is strong in 3S even if it isn’t at all dominant. 3S is really a great demonstration of what V is doing wrong, because SF3 was significantly more restrictive about what playstyles could win, yet it still has more playstyle variety than SFV. SFIV has the same problem I’m talking about, so my measuring stick is not there, lol. My character doesn’t just “not play in the exact way I want” in V, nothing remotely like it exists, which is crazy because it managed to do okay in CvS2, 3S, A3, and SFIV – in fact every SF game before this one. That sentence you wrote about Zangief makes no sense at all because both things you say mean the same thing, but I don’t even give a fuck because I was talking about how Zangief is viewed by players, not how good he actually is. Adding characters OBVIOUSLY won’t fix redundancy that is already there, FFS why would anyone think that, but it means a chance to add non-redundant characters. Which, again, I kinda doubt, but Rashid gives me hope for a better tomorrow.

I feel like you’re not really addressing what I said, which was that all the characters in SFV play very very similarly. There’s no 3S Dudley/Makoto in SFV, there’s no ST Rog/Guile/Sagat, there’s no Gen, no Fei, etc. etc. The characters in V are all trying to do the same thing in the same way, except Dhalsim and FANG who are designed to not win anything anyway.