Just give it up Demon Dash, your Flawed argument like the DC itself, is Old, stagnant and FAILED. All your pissin’, whining, and moaning in the world, would change the Reality of the Stagnating dreamcast.
With all the great fighting games around that DC does NOT, and Never will have.
Thats ok then. In 2010 when PS2/PS3 has just about every port of every fighter ever made, you can still cling to your Stagnating DC and its limited gaming library. Though you’ll be all alone in that regard…
RAWNG! I used to own a dreamcast and most of the fighters released then. I moved on though when suddendly DC died a pathetic death, and i saw PS2 was not only getting almost every fighter the DC had, and MORE!
The decision was easy. DC was good in its time, but the PS2 is simply better…A LOT BETTER.
Accept it and deal with it, and save the forum your moaning over your dead DC already. No one is “entertained” by hearing you harp over a dead console.
I just posted all the fighting games that are “AVAILABLE” on the Playstation’s and DC consoles. Even though half of them on the Playstation’s suck ballz, their still consider “FIGHTING” games, so quit your bitching cause all your doing is showing your DC fanboyism to the whole world.
Compare and Contrast Competive Fighting Games on Consoles:
DC Competive Fighting Games:
MVC2
CVS2
SFA3
ST
SF3rdStrike
Darkstalker’s Collection???
KOF series???
SS series???
Playsation’s Competive Fighting Games:
CVS2
Tekken 5 DR
GGX2Slash
Tekken Tag Tour.
VF5
CCC2
SFA Anthology
SFAE
MVC2
SC3 or SC3AE
Darkstalker’s Collection???
KOF series???
SS series???
Even though DC and PS2 have “ARCADE PERFECTS” that the other one doesnt have, the sorry ports can still serve as the basic training ground for noobies to learn until they get good enough to move on.:wonder:
DC lacked in Rpgs, Adventure games, and platformers. It was mostly for fighting games and sports. PS2 just got more and more games, while nintendo cant really die cause of the hardcore fans and nintendo makes there own games. Sega didnt make that many games as nintendo did durring that time. If sega made golden ax, streets of rage and there other games for DC it would have lasted longer.
Well, it was pretty obvious that it would have happened. Money makes the world go round and round.
PS2 was only better because Sega abandoned all hope for the DC. They Sony hype-machine combined with blind, loyal, fans killed it. Can’t forget that piracy, too. The Dreamcast was still the groundwork for what all consoles would become. You can’t deny that. Online console gaming in 1999? RIGHT OUT OF THE BOX? Are you kidding me? That shit was a myth.
And no one is entertained by the notes you’re plucking on Sony’s pubic hairs. You act like as if Sony had the intention of having fighters on their console. Tekken being the only real series that they ever really had a hold of on their console. They just capitalized upon the death of the DC.
Why? 2D fighter’s translate horribly to HDTV and you have to get a converter just to use your stick on the PS3. Input lag can only become a bigger issue. BTW, those PS1 fighting games were horrible ports. So, you can discount those from the library. Just because the PS3 has some juice to it doesn’t mean XvSF and MvSF will allow 4 characters to run on screen at once. hugs Saturn
Why should there be any fighters coming out for the Dreamcast. It’s dead isn’t?
The PS2 has a lot of games that are great. No one can knock it’s hustle about that. BUT, the DC had games that would NEVER fly on the PS2 and were actually a lot more fun than a shitload of the PS2’s library. Innovation being the key. And that’s what the DC had.
Considering that I can go into the Tech Talk forum and dig up more dirt on you than a cemetary, I think you should pour yourself a tall glass of STFU Juice.
I agree with most of what you’re saying, but it was more than just the Sony hype machine that killed the Dreamcast. Other than the myriad failures of 1990’s Sega, it just didn’t have the library.
Like I said, the DC was(and still is) awesome for 2D fighters and schmups, but both of those genres are very niche outside of Japan. You can apply this to the Saturn as well, which is why it did well in Japan but went straight to the toilet in North America and Europe. Sega failed to garner support from developers like Square and EA, and that really hurt the Dreamcast. Sony was right around the corner with games from every genre for everyone from sports titles to racing games to platformers to RPG’s to action games and so on and so forth, but the DC was rather limited in those genres.
Had Sega had enough money to keep the Dreamcast alive throughout the generation, then it probably would have sold slightly more than the Gamecube and Xbox.
Also, it isn’t that Sony has anti-2D policies, it’s just that 2D games don’t have much of a market outside of Japan. This isn’t as true for fighting games as there is no shortage of 2D fighters in the West for the PS1, PS2, & PSP, but when it comes to schmups, it’s pretty apparent.
There are lots of 2D schmups on the PS2:
Strikers 1945 1&2
Sengoku Ace
Sengoku Blade
Espgaluda
Mushihime-sama
Dodonpachi Dai Ou Jou
Ibara
XII Stag
Shooting Love: TriZeal
Psyvariar: Medium Unit
Psyvariar: Revision
Psyvariar 2: Ultimate Final
Giga Wing Generations
Twinkle Star Sprites
Radilgy: Precious
Chaos Field
Raiden Project
Silpheed: The Lost Planet
Gradius III & IV
Gradius V
R-Type Final
Contra: Shattered Soldier
Metal 1-6
But only a handful of those titles have been released in N. America and Europe. Chaos Field and Ikaruga were released in the US on the Gamecube, but they sold very poorly because damn near everyone who would have bought them had already imported them for (you guessed it) the Dreamcast.
I still play my DC on a regular basis. My PS2… what PS2? Deathscythe has got it right when he says that the Dreamcast had innovation. The online play out-of-the-box was a revolution! I went to my friend’s place to play Phantasy Star all the time and Quake 3 when it came out. online play on a console shook the industry, and I’ll bet that if the PS2 came out before the DC and didn’t capitalize on the concept, it wouldn’t have had the success that it did. Blind followers of Sony and Sony’s ad-spamming and public statements about showing up the DC certainly didn’t help the health of it. No doubt, the PS2 has had a wider selection of great games, but that’s because it lasted so much longer.
Sony knows how to shiv competing businesses. Look at what they did to Nintendo. The playstation was originally in cooperation with nintendo as an add-on to the SNES. Then Sony jumped ship, changed the project, and stormed the industry with their new console capable of incredible graphics and storage capacity for games.
Point is, Sega had to give up when faced with the loss of even more to Sony in the console war. Guess selling out to Microsoft gave them some benefits :sad:
Sony really didn’t have to do any of that. Sega sealed its own fate with its terrible business decisions throughout the 1990’s.
-It confused its customers by releasing an add-on for the Genesis a few short months before the Saturn launched.
-It nixed support for the Gensis, its most successful console. This meant that it had nothing to pump money into the Saturn, so when it tried to do so, it ended up losing a ton of money. This also pissed off a lot of people who weren’t ready to upgrade to the Saturn yet.
-It cut ties with all of its major third-party developers except for Capcom, Konami, and Treasure.
-It really messed up with the Saturn. It made the Saturn’s hardware entirely too confusing, which drove away developers. The launch was really fucked up. Almost no third-party games were available because of the above, and Sega did not ship any units to retailers like Walmart and KBToys. KBToys was especially angered by this, and as a result, refused to stock any Sega-related hardware or software. The Saturn’s mainboard was too complex to be condensed, so it fell behind on price drops.
-On to the Dreamcast, a lot of developers refused to support it because of the money that they lost on the Saturn. They were also pissed because of the projects that they were forced to cancel when Sega killed off the Saturn. As a result of this, it simply didn’t offer enough in the way of diversification. It enjoyed very good sales in the beginning, and this was the first time that Sega had gotten it right, but it was too late. Developers and consumers had simply lost confidence in Sega.
The PS2 has a wider selection of games because of its wide appeal due to momentum from the PS1, which attracted developers like ants to a candy bar.
This is false.
It was Nintendo who snubbed Sony, cancelled the project, and went to Phillips for the add-on.
Nintendo, like Sega, screwed itself over by bullying developers and choosing to stick with cartridges, and that’s why they all jumped ship to the PlayStation.
Let it be a warning to anyone else, blatant flamebaiting and trolling are not tolerated here, especailly when you do nothing but that for almost 10 posts in the same thread.
In 1989, the SNES-CD was to be announced at the June CES . However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNESCD-ROM format. Yamauchi was furious; deeming the contract totally unacceptable, he secretly cancelled all plans for the joint Nintendo-Sony SNES CD attachment. Indeed, instead of announcing their partnership, at 9 am the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that they were now allied with Philips, and were planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknownst to Sony, flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature one that would give Nintendo total control over its licenses on Philips machines.
The 9pm CES announcement was a complete shock. Not only was it a hysteric surprise to the show goers (Sony had only just the previous night been optimistically showing off the joint project under the “Play Station” brand), but it was seen by many in the Japanese business community as a fatal betrayal: a Japanese company snubbing another Japan-based company in favor of a European one was considered absolutely unthinkable in Japanese business.
After the collapse of the joint project, Sony considered halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. This led to Nintendo filing a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the Play Station, on the grounds that Nintendo owned the name[citation needed]. The federal judge presiding over the case denied the injunction. Thus, in October 1991, the first incarnation of the new Sony PlayStation was revealed; it is theorized that only 200 or so of these machines were ever produced.
By the end of 1992, Sony and Nintendo reached a deal whereby the “Sony Play Station” would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, and the SNES would continue to use the Sony-designed audio chip. However, at this point, Sony realized that the SNES technology was getting long in the tooth, and the next generation of console gaming was around the corner: work began in early 1993 on reworking the “Play Station” concept to target a new generation of hardware and software; as part of this process the SNES cartridge port was dropped, the space between the names was removed, and the PlayStation was born.
Dude, get your facts straight and stop focusing on your DC fanboyism cause all your doing is ignoring the rest of the facts. When the 6th Gen. console war began in 1999, online gaming was just taking baby steps. Even then i didnt give online console gaming much hope cause of the fact that their is a beginning stage and usually the beginning stage takes time to work up. The PS2 was able to sell without the help of an Online mode on alot of their games. Today, we actually see Online gaming taking off better than what it did before. Even back when the DreamCast came out with the online stuff, not alot of people really care for it. When the 6th Gen war started, i remember the war being about graphics, power and software. Online was just something special that was added to the show.
And no, Sony didnt screw Nintendo. Nintendo screw Sony over and yet they pay for it in the end with the 5th gen. war. Because of Nintendo, Ken Kutaragi had to scrap the whole project. Thats why i always wonder what gaming would be like today “IF” sony and nintendo stay together to this very day. And the reason why the PS2 lasted much longer because it had more users on it and thats why you keep making games for a console that had many owners.
EDIT: and $200 is pretty pricey for a console that was going to die within 2yrs.
While that might be true, I think that was a smart move on Sega’s behalf, due to the plethora of support at the time for the PSX and N64 in an attempt to keep sales on the console high. Had they foresaw its death within only two years, business schematics would have probably been laid out quite differently. What, in my opinion, truely killed it, was its mess of inconsistencies, ranging from the horrific pad, lack of RPGs, excluding Grandia and Skies (Evolution and EGG were horrible), and its overall lack of focus on the non-arcade gamer. While shmups and fighters are wonderful games to have, especially for a fanbase such as ours, RPGs, survival horror, and espionage adventures (MGS) were very uncommon, but by contrast, its selection of unique games, such as Chu Chu and Jet Grind Radio added some value to it. Overall, I feel that people wanted Tekken Tag and Gran Turismo 3 over Virtua Fighter and Sega Rally.
Because everyone can see into the future. With a strong launch, it was pretty difficult to say whether the DC was gonna die an early death. Plus, $200 is damn cheap. Especially for a console of that magnitude. The PSX launch at, what, $200 more than the DC? To get that kinda power from a machine at $200 was a blessing in disguise.