If it will please the jury: the phoenix wrights team thread

It’s a good start, but I’m not so sure. For one thing, your THC can be completely evaded by a superjump if far away enough and perhaps even punished afterwards. Furthermore, a THC with just Wright/Morrigan that isn’t point blank is begging to be teleported behind. With how easy it is to rush Wright, I don’t see him making good use of the Morrigan assist without getting Happy Birthday’d too, but I could be wrong.
Plus, assuming you don’t get Turnabout, what then? Morrigan on her own is USUALLY not that threatening, and while lvl 3 X-Factored Ouroboros is great, I don’t see it taking out three characters.
I’m thinking of doing a similar team idea with either Ghost Rider or Dormammu on point paired with Ammy(Bloom) and Wright(PtW). The meter building assists are much more viable when you have a legitimate keepaway game going on, plus this THC locks the opponent down with a near instant fullscreen projectile.
And in the case of Turnabout not happening, Ammy and Dorm are both VERY solid characters on their own(Not sure about GR yet).

I thought about Amy but sadly I think her meter assist is really bad because is extremely slow.

I think Morrigan is not as bad as people say. The situation with the dash nerfs is tough for her but other than that she is very decent.

I will really like to make a team with Akuma and Wright but I don’t think it gonna be effective.

Well going back to the blackboard

Guys, Phoenix doesn’t just have to be about getting the correct evidence quick and getting it over with, he can also be about getting 2 pieces, then switching to trial mode to provide P. Wright with ammunition (evidence) to use as those ball/beam projectiles.Plus, this isn’t exactly new, but Wright’s “Order in the Court!” Hyper puts you back into investigation mode so you can get more evidence AND removes all the bad evidence on you. A good Wright should be someone who knows when to alternate between Investigation and Trial mode and can keep control over the stage. Doctor Strange is perhaps a good idea for an assist. (all 3 of his assists are okay. Eye of Agamotto is good for you to stay in the ball to pick up evidence, Daggers of Dynak is okay for some obvious reasons, and Bolts of Balthakk is a moderate lasting assist, and should net you 2-3 evidence on hit depending on distance to the opponent.) The 3rd assist character is entirely up to you, I have no idea who to suggest…maybe hidden missiles Doom? or Dormammu? Your choice.

I’ve been trying Hawkeye/Wright/Sentinel for some time now. Its been tough to make this team work, and usually, I’m left with Wright all by himself with Level 3 XF and Investigation mode.
I’ve been calling Maya and Bomb assist near the same time, and covering Sent with Maya sheild has been great for Sent.
My problem is collecting evidence when there is a Vergil with some beam assist, teleporting in my face, or Ghost Rider Mash Jump S, etc.
My main way of collecting evidence has been easy relaunch with Hawkeye, Cancel into Golden Arrow DHC Maya Smelting and look for evidence. If I get any bad, I Air throw into Objection Overulled and start again. This has sadly only worked against complete scrubs and the win feels fradulent.
Any team ideas with Hawkeye/Wright(I am willing to try anyone as long as its not someone like Dante)?

Through browsing the tier thread, someone made a pretty interesting comment about Nemesis:

So, with the combination of UltraDavid’s Team Hyper Combo technique, in came the idea to experiment with the following team: Nemesis (???) / Wright (Press the Witness) / Dante (Jam Session).

Nemesis is really just out there to build meter, but if he can kill a character or two then that’s even better. Usually if Nemesis dies, Wright comes in with 3 meters or at the very least 2, with which he’d throw out an immediate THC. So far through this technique I’ve always managed to get 3 valid evidence on time, switch stances, then hard tag into Dante. From there I attempt to TAC into Objection then bring back Dante to abuse the assist (I love Dante/Wright so much, I basically don’t have to do jack to set my combos off lol.) So really the team is about Dante and Wright while Nemesis is just the battery to set the pairing off.

Plus, should Dante die, unlike quite a number I actually do think Wright can be effective as an anchor. Truth is I didn’t before but after using it in action I’m almost consistently able to sweep entire teams with LVL3 X-Factor; first two just by spamming shit, and just before the time runs out I can just throw out the AA hyper which is an instant KO. Although this probably wouldn’t work in the long run.

So that’s it for this experiment. Haven’t thought about snapbacks at all (really not comfortable with using Wright out in the field if he isn’t in Turnabout yet, but I just need to develop this).

Hey BANKS how is the DHC from Nemesis’s Rocket Super into Wright’s Maya Super? Does it combo well and can Wright get some evidence of off the DHC?

Have no idea tbh, didn’t even think to try that - I was just sticking with hard tags to save the meter. I’ll check it out later though.

EDIT: Wow I am a gigantic tool, it translates to the same thing rofl. Still, will check it out when I can ahaha.

I like the idea of battery character who makes good use of Wright-witness/Wright/expedite character who makes good use of Wright-witness and whose assist the 1st two use well. I’m not even thinking of hard tagging, just thinking about running that 1st character until it dies and I can bring in Wright/expedite with enough meter to make it work.

The more I think about it the more I’m liking it myself. Although for the particular setup I posted above, there are a couple of holes I made a note of:

- Team synergy: Right now since my knowledge of each character is limited to how I use them in this setup, the team is pretty structure dependent. Because of this, snapbacks could potentially destroy it. Basically if the opponent snaps in Dante and manages to kill him off, I’m left with Wright and Nemesis as his back up - who may or may not even work with him, as opposed to Dante’s Jam Session that does help cover him up. Though this is completely untested since I didn’t use Nemesis for anything but to effortlessly gain meter (usually winded up dead).

Snapping in Wright and destroying him is less of an issue since Dante (and Nemesis to a lesser extent I guess) are able enough to mop the floor. I guess the obvious solution would be knowing how to play effectively as both the battery and Wright on point and making sure the battery has an assist that works for the lawyer (and the demon hunter if possible).

I’m not sure how well Sentinel works as a battery (he certainly doesn’t have the HP anymore to take hits) but in the latest FingerCramp video you can see how his drones assist works great for both Dante and Wright:

[media=youtube]sijLlnODYNQ[/media]

Good point about snaps. The best thing here is to find two characters who can play either battery or expedite, have assists that back up Wright, and make good use of Wright witness assist so that the team isn’t so susceptible to order changes. If expedite char gets snapped in, oh well, now it’s the battery and the battery is the expedite; if Wright gets snapped in, oh well, he still has an expedite char and an assist behind him anyway; if Wright ends up last, oh well, both front characters can play on their own and make good use of Wright witness.

Just some ideas, haven’t thought this through too much yet: Dante-jam, Raccoon-log, Dorm-pillar, Trish-peekaboo, Ammy-coldstar, Doom missiles, Chris-gun?

How about Nemesis - Rocket or RL Slam? I’ve been looking for ways that Wright and Nemesis could mesh well together, and now this thread has given me hope. Going on the battery / expedite theory, here are a couple of teams I was considering, based off of the characters I seem to use the most (and are most comfortable with) in Ultimate:

Wright / Nemesis / Hawkeye: Nemesis and Hawkeye both have assists that seem to work well for zoning (to make up for Hawkeye’s meager Cross Combo for Wright), and both seem to build meter fairly well. And if it turns out I have meter to spare, I can throw in an extra Bioweapon Assault or Gimlet in for more fun. Normally I get people jumping over Maya Shield to tag me, so I’m thinking either Nemesis’ Rocket or Launcher Slam assists would work decently as anti-airs while Hawkeye covers horizontal space with his triple arrow assist. Ragtime shot also might work depending on where on the screen the opponent tends to be. Since air control and jump-ins tend to be an issue for me at the moment, I’ll probably be testing Nemesis-Rocket and Hawkeye-Ragtime Shot tomorrow.

Wright / Wesker / Nemesis: A similar strategy as the previous team, but replacing Hawkeye’s better keepaway assist for Wesker’s better crossover combo. Again, both Nemesis and Wesker seem to be decent at building meter, I’m a bit more confident with Wesker as a standalone character, and I’ve seen Nemesis capable of doing relauch combos with Wesker’s low gunshot assist, which is always a plus. The biggest problem I see is that Wesker might not be as good at keep away…which just might be the point. While I’ve never seen it happen, I’m wondering if OTG gunshot assist can also lead to a Wright relaunch combo ending in stance change + Order in the Court. If this is possible, this could lead into an alternate game plan for the team in the event that evidence gathering doesn’t immediately go as planned. Again, further testing is required.

Damn dude, Wright-witness/Nemesis-slam actually makes some sense for motion to expedite. On hit or on block, Wright/Nemesis- team combo gives you 5 chances for evidence, just like Dante & Rocket do. The plus side of Nemesis is that his super is the only of these that self OTGs, so it’s more practical on hit than the others. The down side is that it’s harder to set up on block than Dante and Rocket, since those hit so far so high and so quickly. Maybe the cool thing about this is that we can run Nemesis, Wright, and Dante and run either Nemesis/Wright/Dante in case the opponent is easier to hit or Dante/Wright/Nemesis in case he’s not.

How much evidence can you get over the course of maximum wesker? It seems like Wright, Wesker, Hawkeye could work pretty well. If wright is unable to get evidence then you’ve still got two very good characters that work together perfectly. If wright does get into turnabout then you’ve got wesker with an invincible assist.

I also saw a video somewhere on this forum with wesker/wright mixups. After the low gunshot you can call out wright and depending on the timing press the witness will either wallbounce or cause the opponent to roll out halfway through the assist. This lets you cross under, air throw, and all the standard wesker mixups. So if you’re forced to tag wright out early then hes still useful even outside of turnabout.

Normally Maximum wesker wouldn’t work well because its so easy to hit him out of it, but with hawkeye in the team super it forces the opponent to block or get hit and doesn’t give them a chance to hit wesker out of his hyper.

i currently use wright nemesis and hawkeye and i can confirm that rocket launcher is a crappy assist for wright…ragtime shot is decent but in the end it’s just a poor mans hidden missiles

launcher slam is you’re only choice when it comes to nemesis assists

I think this and the rest of Wright’s thread have been really tense and a bit negative so let me help you enjoy of these matches I found with a legit Wright representing in a good way our lawyer:

the matches start around 1:30:48

He definitely could have played him better. He wasn’t using his evidence projectiles at all. =/

that was something I was going to say actually. I just saw 10 mins of Killerkai using Wright vs Combofiend that is more interesting that the video I posted.

[media=youtube]-ok2zKN6Cv8[/media]

Is the first matches of the video

Starting out with Vergil is a good idea for those of you with Vergil/Wright/Wesker

DHCing to Wright will give you time for 3 pieces of evidence, and THC with Wright and Wesker or Vergil will give you time for three pieces as well.

Just DO NOT THC with Wright/Vergil unless you’re sure it will hit in some way. Vergil is very open after Maximum-Vergil.

I’ve been trying this and it does work well. There is a problem, if Ultimate Vergil or Wesker brings the opponent too high up, the DHC into Maya super will whiff and Wright is unable to pick up any evidence.

I think I found the Wright team… :sunglasses:

Chris G used Wright in a team that combines both UltraDavid and my previous theories to make a really interesting team.
I think using Wright/Dante/Morrigan must be the fastest way around to get the right evidence and get the objection. The video will explain why I say that.

[media=youtube]Uk35uht4uzE[/media]