If it will please the jury: the phoenix wrights team thread

Right now I switched from my Ghost Rider/Wright/Doom team (Ghost Rider is just way too limited and gimmicky to be a point character for a Wright team, although I did have some solid success), to Dante/Wright/Doom.

I’ve never really dug into Dante, so right now my main concern is getting comfortable with him and his bold cancel shenanigans which I seem to be getting the hang of. I like Dante as a point character for Wright for a number of reasons. His ability to kind of bend the match to his will, the fact that he can get a lot of milage and very nice combos without being too reliant on meter, and that his THC is great for Wright because of how long it takes makes him seem like a very solid point character for Wright. The only issue I’m running into so far is that if it’s not in a corner they don’t DHC very well, but I’m sure with enough practice I can baically make all of Dante’s combos end in the corner.

My main decision now is what assist to pick for Dante. So far I’ve been using crystal because I like the OTG options it gives Wright after an overhead or throw (although I don’t find myself landing throws too much with Wright), and it also seems to be a decent zoning/get off assist. I’ve got Doom on missiles which benefit both characters (although Doom’s beam would probably help Dante more than missiles, but vice versa for Wright and they work well enough for Dante), so I don’t feel like I need jam session because it would be redundant, but it just looks like such a good assist! But I also would lose the OTG options, although they are limted. Crystal won’t OTG after a basic air combo which is what I’d really like. I haven’t messed it all with weasel shot, but it seems to have it’s potential too, and is kind of like a mini Ammy assist which people seem to think works well with Wright.

Any thoughts? For a while I was seriously considering Vergil, but I just think he’s too reliant on meter to be able to support the need to DHC into Wright.

I’ve always wanted to pick up Wright and I’ve never decided to nut up until now. I was considering a team of Haggar (Lariat)/Wright (Missle)/Ammy (Cold Star) and from what I’ve worked with in training mode is working out pretty well. My main concern is finding a decent way to DHC Wright in from Haggar at the beginning of a match, does anyone have any ideas?

The only thing I have is a typical Haggar relaunch combo but instead of using OTG Drop Kick Pipe relaunch, calling in ammy launching and then SJC Body Press

At the end of an extended Haggar combo instead of doing team super you can do Body SplashxxDHCxxMaya Super in the corner. You can also DHC from Rapid Fire Fists into Maya Super which is good if the opponent will drop out from HSD. Also from a full Rapid Fire Fists you can hard tag in Wright and be at a good advantage.

Thanks, That helped a lot. I can’t believe I never thought of that! I used to tag in frank after a full Rapid Fire Fist for free pictures.

So I’m trying to make thor (or nemesis)/wright/ko work. Any assist/order that you guys think would benifit this team?
What ive been rinnung is thor/wright(missle)/ko(senpu bu) with limiteded succes. I know that if i put ko first she can H gnog then armor and hard tag, giving wright/thor an hyper armor assist.

AND would pheonix and wright have any synergy (or is pheonix just too meter hungry)?

I’d put Wright (Whatever depending on what kind of assist you need, Paperwork for keep away, PtW for combo extension, and Missle for high/low mixups)/Thor (Mighty Spark)/Hsien Ko (That Swingy Assist)

Hsien Ko/Wright/Thor also works if you wanna DHC into Wright.

Wright doesn’t really need any meter, so he works kinda okay with Phoenix. I can’t think of any more specific synergy off the top of my head, though.

I don’t really think Wright and Phoenix would work well. It’s so hard to get a hit with Wright and that’s how you build bar to get Dark Phoenix, and when you do get a hit his combos are pretty short aside from some more difficult Trial mode combos. Overall it’s just not practical imo unless you wanna troll or do it for fun.

I run a Frank West and Nemesis T-Type team, and want to have Wright on my team as well, but i am not sure of how to set up the team.

My usuall setup is to have FW on point, Wright second and Nemesis as an anchor, do a combo to Lv 3 FW and DHC into Wright in a way that gets me 2 free evidence searches (FW does S - j.m,j.m,j.h,qcf+h, - land - m.h.s. - j.m,j.m,j.hj.s - land - A+2 qfc+s - wallbounce - h,s - j.h,j.s - land qfc+s, super DHC maya, atk+S, S, atk+S - does about 720.000 dmg and gives me 2 evidence for free - the last S only works if the combo is with a wall)

This usualy puts me in the position where Phoenix Wright have 1 good evidence, and 1 bad one, Frank West is at Lv 3, and Nemesis Chilling in the back.

The thing is, i usually get happy birthday’d whenever i call my assists with Wright. Can i get some tips on when to call assists? Im using so much specials when im using Wright that i am having a hard time finding a good time to call them. And is the Rocketslam assist with nemesis a good assist to use with Wright?

Nemesis anchor is horrible. He lacks great mix ups and has a hard time landing hits. Put Wright on anchor… UNLESS, you’re using that strategy where in you get into turnabout mode, you swap to Nemmy and make Turnabout Wright an anchor. RL slam and maybe clothesline rocket are good assists for Wright (RL launch is better).

I don’t know what to say about you getting happy birthday’d. It rarely happens to me.

So I just started getting fully into the game and I’m running a team of -

Nick/Frank/Ammy

Any tips? I know Cold Star and Shopping Cart are good assists for Nick, but what about team placement and overall effectiveness of my team?

Frank DHC’s well after either Maya or Judge for damage, but not pictures. He also has the Judge grab hyper reset. Shopping cart assist makes good get off.

Nick can DHC off Cart or Survival into Maya for easy Objection.

You can put Nick or Frank first, I’ve seen both. I personally put Nick first, grab evidence, tag into Frank, get some levels, Survival Techniques into Maya into Objection.

Don’t know much about Ammy, sorry.

I’ve been thinking of doing a team of Spencer/Wright/Taskmaster. Spencer’s un-scaled up grapple is very tempting and I know that with Wright’s Missile assist, Spencer can kill off most of the cast. The only concern I have is getting in an opening people up with Spencer. I know I can call Task arrows and grapple in from above. I guess I could treat the grapple as something like an air dash?

The question is, what is Spencer and Task doing for Wright? Combo extension? Cover for evidence grabbing? Setting up for Objections?

Need some advice for a team, ive been trying out she hulk, wright, doom. With torpedo, assist, amd missles assist. But what assist for wright? Also I’m thinking of using plamsa beam but i love missles. Also what are some ways to get into objection with she hulk. I know after her emerald cannon, after the second hit, u can hard tag wright call maya with missles safely. I’m thinking of using spencer over doom but won’t have a beam assist.

Eh, really I don’t think combo extensions should be too important when it comes to Wright. The only thing Spencer and Task wouldn’t cover is right above Wright.

I suppose what I’m hoping is that Spencer will TOD the opponent and then DHC to Wright if needed.

@lina What does your team need? Paperwork is a good keepaway, Get’em for high/low mixups, and PtW for combo extension.

Both beam and missiles work as a good cover assist for Wright.

What assists are you using with Spencer and Task, anyway?

What assists could benefit she hulk, im thinking ptw, but idk if it’s even good at all,

Slant shot and horizontal arrows

Koff I saw a really cool video using Spencer’s grapple assist for setups mid-combo to get evidence/land an objection. I’m try and dig it up right now. Also the team sounds legit. Your gameplan is strong, and Spencer/Taskmaster is a good duo to make it happen. Task’s arrows assist don’t do anything special for PW but it’s a great assist nonetheless and will still help him out.

lin, imo don’t worry too much about a PW assist. Whatever Doom assist you use will do a much better job for neutral game until you get to Turnabout mode when Paperwork/BTW will do good damage/chip. I’d probably use Missile just because it hits low and I’m imagining it can be used in combos, but I’d say go to training mode and see which assists can help SHulk’s and Doom’s combos. As for going into Objection with SHulk, this is just theory fighting but I’d imagine if you can get a standing Clothesline on an opponent (I think that’s the move that dizzies) you can then hard tag into PW (make sure it doesn’t hit) and then go into the Objection. You can probably use that time to get evidence if you don’t have enough yet too.

Edit: Here you go Koff:
4.) Investigation- Dizzy combo into objection (Trial mode - ??? damage, 1 meter) - Wright (y), Spencer (b), Wesker (b)
cr.:l:, cr.:m:, st.:h:,:s:, j.:h:,j.:d::h:,j.:s:,:a2:(otg),:atk:+:s:,dash,:s:, j.:h:, j.:d::h:, j.:s:,:qcf::h:+:s:(plinked),:f::h:,:a1:(slant shot),:d::d::s:,:f::h:(dizzy)xx:d::d::s:,:atk:+:s:,:d::d::s:,:f::h:(objection)

5.) Trial - Dizzy combo 2 (Trial mode - ??? damage, 0 meter) - Wright (y), Spencer (b), Wesker (b)
st.:l:,st.:m:,st.:h:,:f::h:xx:dp::m:,:h:,:f::h:,:a1:(slant shot),:d::d::s:,:f::h:

First combo needs an OTG, but 2nd combo works fine with just Spencer.