oh rite i see so sentinel has cover to launch drone hyper or just ordinary drones, its nice thinking but i think maybe i should just use the dog assist so that i can have unblockable setups which i think is important for any character to have
^Alright, although I think Sentinel being able to do massive chip relatively safely would be way more important (also, holding up-back before Missile gets to the opponent would negate the unblockable). Your call.
il hav to try out both strategies then, i mean ive only picked out sentinel and ammy recently so im open to suggestions as i said, how would i do massive chip anyway? just use drones accompanied with paper throw assist?
H beam + different drones with paper assist to cover when necessary. His h beam hurt.
ahh i c i c, i like the sound of that, thanks for the tip im guna try it against a few players online wen i get the chance to
I was playing around with Nem (Clocket)/PW (Missile)/Wesker (Gun) in training mode last night and I’m really starting to like it. You can get high damage combos off of Nemesis with the Wesker assist, and you can easily DHC into Maya, allowing PW to get either an air throw reset if you time a standing light attack at the end of the super, or an unblockable right after the super with Wesker assist + overhead. Both Nem and Wesker are good with Missile for unblockables/pressure, and of course if you lose Nem and PW you got Dark Wesker to fall back on. Still gotta do more testing with which way they tech and stuff, but from an initial impression I’m really liking them.
Looks like the best possible PW team is one in the form X/PW/Y, where X is a strong point character that can make use of assists well and has a strong DHC option into Maya so Wright can do one clean sweep for 3 evidence; after looking at IReid’s vid and trying the rhythm-based evidence search, I pulled either 2 good/1 bad or 3 good around 80% of the time in a set of about 20-30 search sets so one well-timed search sweep should be enough.
From there, you want two types of assists, one for defense and another that controls mid-range well to make up for Wright’s poor range. In the event that you lose X though, PW/Y should still be solid enough to stay in the game. I would suggest making Y the mid-range assist and playing without the defensive assist from X.
For example, I run a third team using Strange(EoA)/Wright(Paperwork/Ryu(Tatsu). Strange plays well with Paperwork & Tatsu, can play a strong point game and get kills. DHC into Wright gives PW EoA, along with Maya L and Paperwork for better zoning shields, tatsu on hit or block pushes the opponent back to long range. I need to test the DHC from SoV to Maya Smelting and see if it lands (corner, where most of Strange’s combos end), but assuming it does that’s a fast search sweep into Trial mode for zoning.
Losing Strange leaves me with PW/Ryu, so I still have the mid-range assist and good DHC options off of Judge/Maya Smelting. Ryu left with meter is a solid anchor, imo. Nullifies assist calls and forces it into a 1 v 1. Bonus points for being able to pseudo-dhc glitch off of Judge (in the corner with Strange SROR, anywhere with Ryu power-up).
I agree with this post. I run three different PW teams: Nem/PW/Hawk(greyhound), Hulk (AA)/PW/Sent (drones), and Deadpool (quick work)/PW/Doom (Missiles)
PW’s assist is Missile
My battleplan is same as what you’ve stated. With Nem I do his zoning with hawk and tentacles, and sometimes Missile to get an unblockable. Only problem with this team is the assists don’t help PW that much.
Hulk/PW/Sent I just do Hulk stuff with Drones backing up, DHC into Wright when I can, and use Hulk’s AA assist when opponents are near and Drones when they’re far away.
Deadpool/PW/Doom I zone with Deadpool and Doom missiles, and for rushing down I do teleport+PW Missile. If PW gets to turnabout mode with this team, the Quick Work assist is there to give him a good low, making his mixup more deadly.
Definitely agree with the X/PW/Y setup. It seems way too difficult for PW/X/Y to get started unless you’re playing against a slow/zoning character like Hsien Ko or Arthur, which, who uses them on point?
I’ve been considering learning Spencer or Haggar now. Them or someone that can get ridiculously good damage off of one hit and a DHC. That way, if you DHC into Maya for the kill, you get a good 5-6 evidences on top of a dead character, and Wright gets a chance to set up assists and shield. Pair both of those guys up with Sentinel drones or Doom missiles, both of which can be pretty threatening anchors, and I imagine I’m just about set.
I can vouch for Haggar/Doom and Spencer/Doom. I ran Haggar/Spencer/Doom in vanilla; Haggar/Doom or Spencer/Doom is legit. Haggar assist would provide the defense, Spencer horizontal grapple (if you use it) combines with long range pokes to give you full screen combo starters; really, really good for zoning characters imo. I don’t see that working with missiles though, but maybe beam. Just a thought.
Oh, RFF DHC into Maya would pretty much guarantee 3 good evidence pulls plus time to switch a piece out just to get something else you may want.
Wesker could be useful too. Wesker with Doom beam, Maximum Wesker DHC Maya Smelting. You also get the retarded Judge DHC Counter super for that pseudo dhc glitch (with meter built) for a more damaging Judge DHC. A lot of possibilities.
Now that PW assists were nerfed I decided to try more the Missile assist and I think I found a good team.
I think the most effective teams for Wright are teams consisting of two chars with excellent synergy and Wright so if anything bad happens and you lose Wright, you have a strong pair to keep up. Wright is just the icing in the cake. Some examples are: Wolverine/Wright/Akuma, Wesker, Felicia, Skrull, Doom, etc (any char that can start a combo from a hard knockdown)/Wright/Strider, Dante/Wright/Vergil, Zero/Wright/Sentinel… you got my point.
In my case for my taste I really like the team of Skrull/Wright/Strider
Skrull and Strider have excellent synergy and Skrull hits like a tank and I can DHC Inferno to Maya Smelting and get evidence or even better and kill the opponent with Smelting and have enough time to get more evidence. Tenderizer helps Wright get more time to get more evidence or to call Maya or start a mixup when a char is entering and Vajra keeps the opponent always alert of the assist and if it hits a hard knockdown has enough time for Wright to call Maya, get evidence, or do a Order in the Court. Also if I lose Skrull I have Strider to do a THC after a knockdown to hit OTG with Legion and hitting with Maya Smelting.
Another important part is that actually Skrull and Wright has good synergy because Missile assist protects Skrull when doing Meteor Smash which is very good to keep pressure with Skrull and if I am lucky I can even make an unblockable if Missile and Meteor Smash hits at the same time.
TLDR
Skrull/Wright/Strider is too legit!
Been trying out Wright (Missile or Paperwork),Rocket Raccoon(Pendulum), and Deadpool(Quick Work).
Rocket Raccoon’s Pendulum is a pretty good anti air for Wright. Quick Work comes out pretty fast it seems to catch some people off guard and it hits them also it’s for turnabout mode so I can get a low hitting assist and each member can DHC into each other nicely. Problem is though that this team isn’t very forgiving on mistakes (which I makes often) so getting happy birthday’d is very detrimental to the team meaning Wright and Deadpool or Raccoon will die leaving one member. However despite that I seem to have done better with this team than my other teams.
I don’t own the game(or a console for that matter) but I’ve been finding great success using Phoenix Wright(Get em Missle!)/Hsien-Ko(Anki Ho)/Sentinel(lol he only has one assist) I went 5-0 against a few people, granted they weren’t the best players, but a decent Nova still outdamages too much of the cast to be ignored. Also, Get em Missle synergizes well with Hsien-Ko’s game, as well as helping Sent do even more damage/get a reset.
Right now I’m trying to figure out a PW team revolving around: Hulk, Captain America, Firebrand, Frank West, and Arthur. Those are all my best characters, but I can’t figure out what order and assists to put them in.
Here are a few combos, if anyone has any to chime in I’d love to hear it!
Cap / PW / Hulk
I’m having a real hard time which assists to use here. Cap’s StarsStripes isn’t a great AA, and his Charging Star is really easy to blow up. Shield Slash isn’t great for PW since I don’t want to be pushing the enemy towards me, really. Hulk has two great PW assists, Wave and AntiAir, but I’m not sure which is the better combo to use here. I’m real comfortable with Cap on point since I know him well, and can TAC into PW very easily, however his normal combo finisher, Charging Star, puts enemies in the corner and Maya doesn’t connect on DHC. Plus it puts PW right in front of the enemy in the corner, which can be good for corner sheningans but bad for collecting evidence.
Another option is to put Hulk on point, but there’s really no good assist from Cap and PW that can help Hulk on point. I think that GammaWave into Maya would be good for collecting evidence, but I definitely don’t want to lose Hulk early and have just PW and Cap, since Cap really can’t cover PW.
So this team has some problems, but I am comfortable with Cap and Hulk so I’d like to figure out how to use them well with PW.
Firebrand / PW / Cap
Firebrand like Cap finishes most of his combos into the corner which wouldn’t be great into DHC into Maya, but it connects at least. His low health may not be the great as well, and between the three of them there really aren’t any good assists to go around.
Cap / PW / Frank West
FW provides a great assist for both Cap and PW, but FW typically needs a good assist himself to level up. So it makes FW as a good assist, but really hard for him to get himself going without help. I think I like this team the most, but it seems like a lot of work to have to “level up” two characters! Hell, it’s hard just to get PW and FW by themselves, but having them both on the same team may end up being too much babysitting.
Cap / PW / Arthur
Arthur is my go-to anchor, the one I use on my most of my team. But I typically play him like Phoenix Jean Gray. I save up my meter and my XF so he’s good to go when he’s the last one down. But again he’s low health and Arthur is most effective when he’s the last man standing with Golden Armour and XF and like my previous team it would seem like I’m babysitting two characters who need specific situations to be effective.
… So there’s my dilemina. I play a lot of Doom just because of his assist but I am HORRIBLE at actually using Doom. His combos are too much for me, and forget about doing them online. I know he’d be a simple answer to most of my teams. I tried Strider this weekend, and maybe I’ll get a feel for him, but he’s low health and I don’t think I’m skillful enough to play him and keep him alive through getting eaten through a combo. And like Arthur, Frank West, and PW himself he needs specific requirements to be effective (a good assist and preferabbly XF3 and 3 meters) and I’d like not to babysit more than one character on a team.
My current team is Hsien-Ko (Pendulum) / Phoenix Wright (Paperwork) / Doom (Missiles).
This team is like the PW protection team. For starters: Hsien-Ko gets armor and tags out to PW. Now you have 2 very good assist for both protections and offence. I usually do this to get maximum protection:
Hsien-Ko assist > Maya shield > 1 or 2 pieces of evidence > Doom assist
Hsien-Ko will give me the time to call out Maya. Then I’m fully protected from the front by both Maya and HK to get some evidence. By the time HK is gone, the shield is still active and I call out Doom Missiles. This will protect me from teleporters who get behind me. When they do teleport, they either get hit or block the upcoming missiles, leading to a combo or mix-ups. When they don’t, you have the missiles to protect you and I usually restart the loop at this point.
Also Hsien-Ko and Doom have great synergy too: HK can use her gong to safely call Doom and Doom can use the HK assist to do some nasty triangle jump mix-ups. So even when PW is out, you aren’t out for the count.
I want to make a team taht is like team lawyer or team smart people or something. so I’m thinking about PW/Modok/She Hulk.
I have soem Modok experience and she hulk experience from Vanilla so I’m fairly comfortable with the characters. Why do you pick somersault over the other two assists tho? I would figure the torpedo sets up easy combos into objection and that the clothesline has armor (right?) so its a good get off me assist. is somersault better in that role?
I know you weren’t talking to me but I can tell you that Clothesline is a terrible assist imo. A lot of the
cast can duck under it, you can see it coming, and it takes a while for her to hit. Only use I can imagine
is if you were to somehow combo it in and it still does the crumble state thing, thus allowing you
to pick up evidence. But I’m not sure that works, though, as I have never bothered trying it. Also, do you
really want She-Hulk as ancher? Just think about all the usual anchers she’d be going up against
Oh, and her sumersault isn’t that bad of an anti air, again, imo.
I mean I dont want her as an anchor per say, but I dont want wright or modok in that position either. I just want to use the three together and i figure pw/m/sh is the best order. any advice i’m open too. this isn’t a tournament team to me but i do want it to be pretty competitive.
Oh, I guess I should explain my team lol.
PW/Hulk/Doom:
This team primarily focuses on defense with PW in Invesitgation Mode. Once I get 3 good pieces of evidence and switch to Trial Mode, I could try to shift to zoning if I feel like I could, or tag in Hulk (using a safe tag-in via evidence, of course) to DHC/TAC myself into Turnabout Mode. If I want, I can also use a 1.1 mil damage combo off of Hulk’s command grab using both PW’s and Doom’s “Missile” assist, which still works with PW in Turnabout Mode. Once I get PW into Turnabout Mode, my main goal then is to rearrange my team to be Hulk/Doom/PW, with Hulk and Doom being interchangeable depending on their health.
This team really does have amazing synergy. They also DHC into each other very well. If PW falls, then Hulk and Doom still make a solid pair, with Doom being a great anchor.
Right now I am using such a build: PW (Paperwork) / Chris (Gunfire) / Dante (Jam Session). I think Jam Session is a good get-off-me assist, and combined with Maya you have good time to search for evidence. Chris is my favorite and best character, but Dante works better for anchor purposes. Also, both of their Hypers last long enough to look for more evidence.Thoughts on my team?