I didn’t say the button sucked. I said it isn’t absolutely dominant in the match up.
I said if you stick out c.MK at the same time I stick out sweep the sweep gets tagged. One of the annoying properties of the sweep is that it extends the hurt box forward at the start up frames all the way till recovery. There isn’t a range I can sweep where c.MK can not tag the sweep. If both buttons are active at the same time c.MK wins. So if you latch on to my sweep timing I will be taking plenty of damage.
If you actually want to see an extreme example. Go to training mode and set Bison to do s.MK. Then stand outside of its range. Try to time the sweep during Bison’s active frames and observe how far back this can tag the sweep. Bison can tag it at least around a half screen’s width.
For as good as the sweep is, the button is meant to be thrown out when the opponent is not poking. It has it’s share of troubles.
If I am hitting you with big meterless damage combos consistently with Akuma, I am going to be straight forward, you just suck. Akuma doesn’t get many of those against Ryu outside of making a really good read on a fireball.
If you are getting vortexed all day that you can’t build meter that means you have a ton of work to do.
First of all c.MK leads into more damage than 80. With two bars you can do a FADC combo that hits for a decent amount. With one you can do at least c.MK > Fireball not to mention if Akuma has his back in the corner c.MK all of sudden becomes a game breaker with one meter.
If I am playing a good Ryu he usually ends up with 3 bar or super by round 3. Ryu builds plenty of meter against Akuma. The thing about this match up is neither character needs to burn meter except when they get an opening so both characters usually have a ton of excess meter. You see Daigo has super by round 2 or 3 in most of the 25th matches against Infiltration.
It’s one of the things Akuma has to be wary of because when Ryu gets super Akuma’s options drop fast
First I didn’t say it was easy to avoid, I said unlike many of the other characters who actually get vortexed to death, if you land any major damage (IE more than 180 damage) you lose all ability to vortex Ryu further. So Ryu is not a character who gets looped to death like everyone is talking about. Usually one sweep gives you a chance to land one combo and its usually somewhere around 100-200 damage. It isn’t exactly massive against Ryu. You might get one dive kick to land once in a while
The only set up any Akuma should be consistently using against Ryu is the DF on top of his head. Everything else is horrible against Ryu. With this mix up you have to deal with the safe dive kick and the cross up palm into low or grab (Both generally are beat by grabbing). Which is exactly what you see Infiltration use. You can deal with both options if you guess correctly, but this is the only mix up you should be getting hit by consistently.
The cross up tatsu mix up can actually be option selected. The key with that mix up is the tatsu hits later than a normal jump so you can rhythmically hold back and move forward without even guessing and you cover both options. Hell there is even a DP OS where you either block or DP. Even a simple way to beat cross up tatsu is c.MK under and punish it. I only ever use it against average players who don’t know how to defend against it because I usually end up eating more damage going for it than the opponent does.
Against Ryu the solid mix ups don’t lead back into a hard knockdown outside of empty jump throw which isn’t exactly the strongest mix up either as its prone to getting uppercutted. If you are getting looped then you need to hit the lab and work on that because none of the loopable mix ups are abusable against Ryu.
The thing Ryu players need to stop acting like Ryu can’t do anything in the match up. I’ve been playing this damn match up for 4 years and for 4 years it has always been a difficult match up to play. If the Ryu player knows his stuff this is far from free. Akuma has to work for every inch he can and so does Ryu. To me that is not a bad match up if both characters have to work hard to win.