If Capcom wants to bring more casual players into the scene

I’ve always been curious how so many people have such expert knowledge of what casual players do in fighting games, it’s like they can read their minds or something. Is there a guide I’ve been missing?

I attempted to figure out the “I use the internet, I SEE ALL, I KNOW ALL” phenomenon some time ago. The best I could come up with
is this: “I am not a casual fighting game player. Therefore, the casual player must want the exact opposite of what I want.” Either that,
or the internet has been making people psychic.

Lots of people that are now pretty serious about fighting games probably started out playing with a bunch of dudes that were pretty casual.

Tutorials are sweet and we should have more of them. I don’t know, outside of “development time,” how you can really even argue about that. No, you’re not going to convince most casual-mindset players to take it super serious. But there is certainly a subset of players that would like to take the game seriously but are provided with a pretty poor set of tools to do so. Why /not/ help them?

Also I just think learning about fighting games is fun shit, and I wouldn’t mind having a tutorial mode to teach me things. You never know when you might come across something you hadn’t previously considered.

Did you just say you get fucked for LANDING A LUCKY ULTRA?
That’s just silly… Not only comboing into it scales it and make it do less than your lucky raw hit, what if the opponent’s character can’t combo into it at all? He’ll be able to land it only with the same luck you just had.
What if he had 50%, and you had 7% and your raw ultra has just finished the match?
In both cases your hail mary maneuver just turned the tides.

Uuuuh some of us actually have social interactions and friends outside tournaments and hardcore gamers circles you know.

Some of us have pattern recognition.

Some of us actually speak to people and are interested in their reasoning.

And some of us actually have all three.

People base this off what they see in other games. Look at WoW, the game used to be full of hard raids that took time and patience to beat and get down the mechanics for bosses, now you get people who cry and demand shit gets nerfed anytime they die. Their mentality is the game should cater to the fact they suck and make them feel badass for doing nothing, usually with the excuse of “I have a life man, I can’t be bothered playing this shit and learning how this works”.

This is sadly why all the fancy tutorials in the world won’t matter to them. WoW players have sites like MMoChampion and people making videos which literally explain to you every single aspect of a raid and people still cry “omfg too hard nerf iiiiiiiiiiiiit!”. You think people like this are gonna sit through a long tutorial with every minute detail of a fighting game, and still not whine and demand nerfs and other shit when they lose? This goes beyond tutorials and comeback mechanics, it’s the mentality of people this generation period. I understand not wanting to spend like 8 hours a day practicing combos, but when you have people who refuse to even practice for like 15 minutes just to do simple shit, you realize the problem is far greater than anything Capcom can solve. That is, outside of literally making the game random so anyone can win regardless of skill(ie. attacks do random damage, hadokens are homing, flash KOs ala UFC games, % chance for chars to slip and fall when attacking).

Btw I support indepth tutorials in fighters just don’t think that’s gonna change how casuals are.

Street Fighter should have a “specials disabled” mode so people are forced to learn the properties of their normals. Probably one of the most omitted parts of most “casual” player’s games.

If in doubt, blame the next generation!

Anyway, if people won’t spend 15 minutes, they obviously have no intention of improving and no amount of comeback mechanics will make them do better anyway. The only comeback mechanic I’ve encountered, as a newish player, that actually feels like I can beat players that are better than me, is X factor, which is quite ridiculous really. Better players are always going to use their burst/ultra/whatever better. If they are actually good, they shouldn’t get hit by random ultras anyway and in BlazBlue for example, using bursts in obvious places, you will get baited and receive massive damage.

WoW catered to people who sucked from Day 1 depending on your point of view. The entire population of people who played WoW, hardcore raiders included, are casuals to a segment of the MMO population. It’s a stupid excuse for forum crusades vs. an enemy (lol) that doesn’t exist. Early 20 year olds acting like old men over videogames must be the ultimate irony of our times.

It was better in my day!

Then that segment of the MMO population is fucking retarded and has no idea what the word means.

This retardation is very prominent in the fighting game community too. Suddendly because a game is generally slightly easier than old games, people that spend a lot of time mastering it are not hardcore players. This general disrespect toward games you don’t personally like is what’s hurting the communities more than anything the developers themselves might do or not do. Food for thought.

Why are you guys assuming that the casuals don’t want to not be casuals? How many people who got into SF4 knew to come here? Their first stop was probably GameFAQs or Unity when they wanted to getting deeper into the game. Capcom could make an effort to make the knowledge more accessible from the get go.

that could be actually counterproductive, they could end saying that playing with specials is cheap you know :looney:

do you know how sad are the implications of that? [PLAIN]:([/PLAIN]

double post

I am simply talking about it in terms of a lesser skilled player versus a more skilled player. Since the more skilled player can also use
Ultras, it doesn’t do much to even them out or put them on equal footing. Even granny gimpy bones is gonna land one now and then.
But in the majority of my matches, where I clearly outclassed the other player, landing their Ultra didn’t win them the round. All it did
was charge my meter and give me another tool I could use to break their life bar over my knee. If anything, I was agreeing with you that
the whole thing is psychological, and doesn’t really do anything to help lesser players.

I beg to differ. VF5’s tutorial was bad actually. I know that VF4’s was good but VF5 offered nothing but command training.

Blazblue’s tutorial was decent at most. They barely covered spacing/footsies, which is an integral part of FGs. All they had were “Ragna’s good pokes are 5B, 5C & j.C.” I can play & understand FGs fine, as I have my fundamentals, but try to look at it from a total newbie’s perspective. I wouldn’t understand that you actually need to space yourself properly against your opponent, I’d just get that they’re great normals that I’d have to spam.

Did you ever watch a SFIV comeback compilation? It practically always involves an ultra, unlike SFII’s (or any other old game for that matter.) I get your point but I feel like they should be taken out. I happen to do comebacks too, and they feel cheap when it’s first started by landing an ultra that deals 50% damage (or comboing into it that still deals a shitload.)

And then the same people that bash them are left wondering why nobody wants to play “their” games.

Why not just play what you like, with other people that like it? Everybody seems to be so hung up on “getting more people to play a better game”, not realizing that the FGC is not a bidding war.

there is a tutorial for each character

Yes, there’s a tutorial for each character and I went through them when BBCS first came out. Playing only Jin, I wanted to explore all the characters and quite frankly, most of them were lacking. Sure, I understood everything, since I’ve got my fundamentals. But as I’ve said, take a complete newbie, make him go through them, he’ll come out of it half-confused.

*Pardon my like, it was accidental

I have watched them. But again, I don’t know who all those players are, and I don’t always know how they compare to one another. Again, I am simply
saying that if everyone has access to the same tools, but one player also has better execution and character knowledge, things like Ultras are not
going to fulfill their intended purpose in the long run. That is, they will not succeed in making lesser players consistently more competitive, they will simply become
another tool that better players can use to take them behind the woodshed and spank them with.

eh, if you’re that offended by someone denying you the ambiguous and lame title of “hardcore gamer” then you’re too emotionally invested in gaming