If Capcom wants to bring more casual players into the scene

Hey good for you, and like I said I want to see good tutorials myself, but exceptions don’t break the rule, and sadly for developers making in-game tutorial it’s usually a waste of time and money.

I don’t see anything wrong with it.
It’s a guide for anime game players to begin with. It’s not like other people would even try this.

As time passes, more and more game companies will move towards in-game or online manuals. It’s a move to save money.

It appears to be addressed to some mystery demographic of people who have somehow learned number pad notation without figuring out how to jump. Of course there will be people who will try AH3 without much experience with anime fighting games, or even fighting games in general.

I remember at one point I judged the quality of the game from its presentation in the manual.
PC games at least. I never owned a console from the NES until the Wii, which was then shortly replaced by a PS3.
And that was because fighters were on consoles.

I’m sure the majority have. How many people even bother with the manual after buying a new game?
I do, but that’s because I like reading random tidbits. Manuals were interesting because I’d always miss out on a small feature if I hadn’t read.
But kids don’t like reading these days right?

I still read game manuals

you’re a rare one

but honestly I Fighting games should have tutorials, you have no idea how many times i’ve played sf with somebody and they asked me how to block

yes, people cant use deductive reasoning, or trial and error to figure, even common sense and the basest of human instincts. To figure out that going the opposite direction of the opponent will let you block

I agree and that is honestly why i really wish they dropped any semblance of a storyline,
More development time.

Tutorial system sounds great, sadly it’s much easier to simply add gimmicks than actually adding indepth tutorials, and you can guess how that goes.

Part of why MK9 appealed to everyone besides the tutorials, is that MK9’s controls are generally very very simple. Special moves are mainly stuff like tap back twice then punch, or tap down then forward then punch. For people who complain about or have trouble with qcf and other type inputs, it is easier for them, and the X-Rays are literally just two button presses compared to say qcf twice then punch or three punches or whatever. Something else to take into account. Whether that would work for SF who knows, although anything is better than slapping on gimmick after gimmick to attract people who don’t know any better.

Toddler316, the people working on story stuff aren’t the same people working on gameplay. I don’t know why people even say things like that, it’s not like the guys working on the character models and gameplay just drop what they’;re doing to add story, that’s a diff team altogether.

It does work,several Vampire Savior moves were simple double tap imputs.
JoJo’s might have as well it’s been a long time so i’m sketchy on that

skullgirls.com

http://hahamusic.files.wordpress.com/2008/06/whistling.jpg

Doesn’t the term “casual” imply a lack of dedication? The problem isn’t a lack of understanding of how to play the game. The real problem is the fact that time and effort is leading to advantage and winning. Tutorials can’t fix this.

I assume he does not mean casual as much as he means making the learning curve not quite as steep for deeper engines.
3SOE did a really good job of lubing up your asshole but it’s still going to take a Nasty Nate pounding for quite a while vs skilled experienced players.

http://listentoleon.net/wp/wp-content/uploads/2009/04/nasty-nate.jpg

You’d better mention that 1st in a game with double jumps, air dashes, and homing dashes…

TBH I wouldn’t call the first tutorial for BB good at all. Sure, it was really informative, but it was just a bunch of videos. Wanting to practice the sample combos was a little tedious if you didn’t have a photographic memory. By the time the sequal came out the only people still around were fans alrady anyway. I can’t speak for the quality of the VF tutorial.

I also don’t understand people who have knee-jerk reacions against having a tutorial teaching everything from the most basic level up.

People are actually underrating it. It teaches you almost EVERYTHING.
Even things like weight specific tactics and confirms.

usually when people talk about the BB tutorial its about the BBCS tutorial, and no, not the challenge mode, the tutorial at the very top of the menu, the very 1st option

jump in heavey kick,sweep, the sf bnb
jab 1838728 another sf4 bnb

Capcom doesn’t want to make bad players into good players; Capcom wants to make bad players competitive with good players. That is what all the subsystems basically boil down to, imho.

An improved tutorial mode would be nice, but the training modes in the SFIV and Marvel 3 games have everything you need to level up, provided that you are willing to put in the time and work.

I don’t think that casuals would really want to put in the time to get better hence the term “casuals.” What really draws most of them in is the hype and flash surrounding whatever game is out at the time, imo. To dumb down the game makes it more accessible to a wider audience, yeah, but it doesn’t change the fact that the people who put in the time to learn ____ *will *dominate in the game.

In-game tutorials would help, just barely, since I highly doubt that they’d go into much detail and lots of people love to skip over “the boring stuff.” Besides, anyone serious enough about leveling up their game will find loads of content online since in this day and age, just about anything is available at the click of your mouse.

And if you’re worried about SF x T being too complex, just know that everyone starts out at the same time. It isn’t like if you had just gotten your hands on CvS2. I’m almost 100% positive that week 1 of SFxT will be basic SF fundamentals.

I didn’t read or watch any of Ono’s interviews, but that is always the feeling I got too. Here’s the hilarious part about all of it. The only way these
extra systems or comeback mechanics could even begin to put lesser skilled players on a more even keel, would be if the better player
didn’t have access to them. Sure, you can get your head kicked in most of the match and get an ultra. Hell, you might even be able to land
it and take a good chunk of life. But now the other guy has an ultra charged in addition to his execution and knowledge of the game. So instead
of being in a better position, you’re just double fucked. Looking at it that way, it wouldn’t be a stretch to say that these systems actually make lesser skilled
players less competitive.