They’ve announced that they’re using the resident evil Engine for street fighter 6 and it’s currently in the works to be showcased (not released) next year. Also they’re getting rid of most of the current SF5 and SF4 cast… The reason why it’s in production so soon is because SFV apparently flopped pretty hard.
Me personally I’d prefer if they used the cell shading techniques in GGX3rd for SF6, not the over the top anime designs but the graphical style if that makes sense. I want SF6 to look like a 2d fighter. I’m not too concerned about them using the RE engine.
Besides graphics I would like 95% of moves to be animated from a standing position.
No more crouching down, and jabbing to the knees or awkward looking crouching medium kicks. Just make it a standing leg kick. Down/puch should be a standing body shot or jab to the chest.
Holding down should be quick duck but only when in proximity of a standing move, this also makes it harder for people to read charging characters.
The ability to increase your walk speed but no dashing. For some strange reason fighting games with a variety of jump heights and dash maneuvers are always stiff.
Alpha2 mechanics with toned down CC’s or basic ST Mechanics but with the choice to choose from a selection of Supers for each character like 3s.
No easy knock down maneuvers like down/hk only Supers and specials in certain situations land knockdowns.
No Juggling.
The way it looks and animates is the most important thing in my opinion. It has to look like no other fighting game out now including SFV which to me looks identical to SF4.