Disclaimer: Everything you see below is pure speculation. As it stands, there’s no particular reason for making Street Fighter V free-to-play, at least not at this point in time, and although the sales news about the game haven’t been the best as of late - we don’t yet know if EVO has managed to push any new copies of the game. 2017 will be an interesting year for it for sure
As you guys know, the fighting game genre isn’t exactly known for an array of F2P projects (and thank god it itsn’t), but at this point in time, we do have a couple of examples of approaching a game with such a business model - Killer Instinct and Dead or Alive 5.
Although Guilty Gear Xrd and Mortal Kombat X do have in-game currencies as well - most of the content is purely cosmetic (artworks, concept art, costumes) and additional characters are locked behind real money (though Xrd has 1 unlockable character in both SIGN and REVELATOR), so I don’t think they are eligible for a comparison.
Now, let’s do a little breakdown for the two games I mentioned above in their F2P versions, what is purchasable, what is locked, etc, to have an idea of how approximately an F2P version of Street Fighter V could be done, taking into account the current state of the Fight Money and DLC
Killer Instinct
- 1 character (rotated monthly)
- Comes with all stages
- Comes with all game modes
- Online play (including Ranked)
- Additional characters = 5$ each
- Seasonal character pack = 20$ (~6 characters)
- Ultra pack = 40$ (~6 characters + retro costumes + accessories + bonus characters)
That’s 60$ for three seasons, 120$ for ultra editions of all 3 seasons. Note that if you only decide to spend 20$ on a single season - you’re not getting any accessories or retro costumes. Instead, those will have to be purchased via the in-game’s currency system, KI Gold, which is not obtainable via normal play, and has to be purchased separately
- 1500/3375/7500/18000 Gold = 4$/7$/10$/20$
- 1 Accessory = 300 Gold
- 1 Accessory set = 900 Gold
- 1 Retro costume = 1200 Gold
Additional content (profile icons, titles, colors, etc) is also purchasable with KI Gold via the Store and access them instantly, or unlock them manually via meeting the conditions (win a certain amount of matches, or reach a certain level), upon reaching which you can unlock them via the Store
Dead or Alive 5
- 4 Characters
- Comes with all stages
- Comes with all game modes (except Story)
- Online play
- Additional characters = 4$ each
- Additional costumes = 1$-3$ each
- Costume pack = 3-35$ (up to 30 costumes)
- Character pack = 48$ (30 chars)
- Story Mode = 15$
Full game unlock is 40$ (including Story Mode), so depending on how you decide to approach your DOA5 experience - you can either spend just 15$ for the Story and enjoy the default 4 characters, or chuck out some additional cash for more characters, or purchase them in packs (there’s also two male/female packs, ~25$ each).
There’s no in-game currency system, so all the additional content (characters and costumes) can only be purchased via real money
Also note that every not-purchased cast member can be used in the Training mode, without paying anything, so you can try them out before purchasing and deciding which characters
So, now that we have looked at how Double Helix/Iron Galaxy and Team Ninja introduced F2P model for fighting game fans - let’s discuss/speculate how Capcom could (or rather should) treat a Free-to-Play version of Street Fighter V, should one emerge at a certain point down the line…
Street Fighter V F2P Concept
-
Price: Free (duh)
-
Characters:
Ryu and Chun-Li (free) / 20 Additional (4$ or 50k FM each) -
Costumes:
Story (2$ or 20k FM) / Premium (4$ or 40k FM) -
Stages:
Alternate (2$ or 20k FM) / Additional (4$ or 50k FM) / Premium (6$ or 70k FM) -
Game modes:
Survival, Training, Tutorials, Trials, Character Stories -
Online play:
Ranked, Casual, Lounges -
Fight Money Rewards:
200FM (Ranked) / 100 (Casual) / 50 (Lounge) -
Color Unlocks:
Character Leveling or 1000 FM (3-10) / 2500 FM (11-13) / 5000 FM (14 & 15) -
Character Packs:
Street Fighter II (25$), Alpha (10$), Newcomers (10$), Seasonal (15$) -
Costume Packs:
Story, Premium, [Thematic] (e.g. Swimsuit) -
Bundles:
Super Street Fighter V = 30$ (16 Initial Characters + All Stages + All Colors)
Ultra Street Fighter V = 60$ (16 Initial Characters + 6 Seasonal Characters + 6 Premium Costumes + All stages + All colors, bonus 50k FM)
Hyper Street Fighter V = 90$ (22 Characters + 22 Premium Costumes + All Stages + All Colors, bonus 150k FM)
Additional notes:
- Weekly character rotation,
- Bonus weekends (FM and XP x2),
- Increased FM gain from offline game modes (+50%),
- Secondary completions of game modes gives FM (25% of original reward)
And that’s approximately how I imagine a Free-to-Play version of Street Fighter V. Let me know what you guys think of it and I’m open to suggestions/ideas for further improvements of the concept