Ibuki thread

okeyyyyyyyyyyyy… true… super 1 is better, i started using it 2 days ago…

-use split kick, then right away do super…i abuse that alot… but yeah…ibuki is the best character =)…

okeyyyyyyyyyyyyyyyyyyyy

ff ibuki pwns…

btw. me and nate are at ntp…pc place across from ffa… haha

Im using Ibuki as my main character just like you guys. :cool:

do you ever come to ffa?

Once a year. :depress:

glad to see there are more ibuki fans here… i hope she appears in more sf games.

its all about ibuki, right andrew?

Yes it is!

i was asking andrew =X…

I love Ibuki. :smiley:

her dashing is very good… i abuse it…

It only works in the arcade version.

You get a knockdown and set your jump arc up so that you toss a jab knife in front and immedately do the super art in the air on the back side of them as you cross them up.

It has to be fast. Like, so fast that when you’re inputing the command for the super art, you do qcf qcb +P, because you’ve crossed them up in the middle of the command.

i know what you mean…

andrew does that alot… he showed me…

whats a good anti-air?..

Short dp+k is good.

Hey can any of you guys tell me ibuki’s move list

Sorry gbursine but the only way you could beat a really good ken is by using your head just think twice before you actually do something especially if he’s knows how to parry really good oh! watch out for the shoryuken we have been known for relying on it a lot…good luck

I would say that dp+lk, ducking fp, b+mp, and standing roundhouse are decent anti-airs. The roundhouse is mentioned because it works 2 ways; its normal animation works at a distance, and the axe-kick version works in-close and ocassionally hits twice, thus allowing you to juggle. You can use the other versions of the kazekiri (dp+k) for those extra high jumpers, just judge your distance.

Well i just started Ibuki and i learned a pretty good stun combo, j.Jab,–>Fierce,jab,strong,–>short. It feels half if not more then half on Ryu.

A good trick i do is s.fierce into her sliding neck break for some reason if they block the fierce the slid will get them.

I agree dp+lk is a really good anti air.