I didn’t make that video btw. i only say it is unsafe as I find that if the kunai is blocked I will eat a grab… i simply need to master this altered “vortex”.
I do it with either a lk command dash, regular dash or a hk command dash depending on the situation.
I’ve been trying to do it in my game ever since I’ve watch momochi’s videos. My timing on it is still bad and if they block it, I get punished, some times, even if they get hit, I still can’t manage to continue the combo. I need to hit training mode more to get it more consistent. It’s a good mix up option but I don’t think you can get to predictable with it.
I’m pretty positive this has been touched before, what’s the frame data and properties for Ibuki’s command dashes? I’ve been hipped to HK invincibility, but as far as the other two does anyone know the actual numbers behind the moves and if lk/mk have any invincibility?
anything under 9 frame as well as going through projectiles. Many are just plain obvious but the less obvious ones are
Cammys Cannon spike and drill
I’ve never heard of any of ibukis dashes having invincibility at all.
E hondas headbutts except ex. Light will need reversal timing
Feilongs 3rd hit of rekka
T.Hawks Condor dive.
Just do your research on frame data
anything under 9 frame as well as going through projectiles. Many are just plain obvious but the less obvious ones are
Cammys Cannon spike and drill
I’ve never heard of any of ibukis dashes having invincibility at all.
E hondas headbutts except ex. Light will need reversal timing
Feilongs 3rd hit of rekka
T.Hawks Condor dive.
Just do your research on frame data
Ken? No. Chun maybe, Akuma maybe. Ibuki has terrible matchups against characters that
can get out of vortex easily
are very very difficult to rush down
Ken relies a little too much on his pressure game with kara throws. Chun still gets raped all day from one of Ibuki’s bad matchups, and arguably the most common character in high level play, Rufus. Akuma could be a decent complement to your character arsenal but with such low health, he’s going to be tough to just simply pick up and play. You’ll have to train quite a bit with him to bring him up to par.
You could just pick up one of Ibuki’s bad matchup turtling characters, like Guile or Dictator. Then you only have to worry about a (boring, turtlefest) mirror match.
Ken? No. Chun maybe, Akuma maybe. Ibuki has terrible matchups against characters that
can get out of vortex easily
are very very difficult to rush down
Ken relies a little too much on his pressure game with kara throws. Chun still gets raped all day from one of Ibuki’s bad matchups, and arguably the most common character in high level play, Rufus. Akuma could be a decent complement to your character arsenal but with such low health, he’s going to be tough to just simply pick up and play. You’ll have to train quite a bit with him to bring him up to par.
You could just pick up one of Ibuki’s bad matchup turtling characters, like Guile or Dictator. Then you only have to worry about a (boring, turtlefest) mirror match.
I have been using Chun for a long time now actually and I’ve been wondering whether or Akuma would handle Rufus better among other things. As for those other characters, their lame.
the opponent gets in and start to put a lot of pressure on me.
what am I suppose to do to get out?
I could effectively block the 80% of the combo they’re trying to throw at me
and I know the best option I have is to keep blocking but what do you do m8s when u see a “gap” while blocking? how do you react? do you do a jumpin? do you backdash? do you start a combo or just poke? or do you use a blockstring to gain space?
And what happens when you are eating the full combo?
Usually I start to swear watching my health bar. but i’ve notice in a couple of replay that shoto char spams DP cos if u fail the 1frame link they obtain a reversal.
So I start to react with a Ex Tsumuji to do a reversal and reset the match.
the problem rise when I have no Ex meter available…
what should I do? spamming a crouching lp? spamming some sort of Tsumuji anyhow?
I know it’s a noob question but I’m a noob and i need this advice
I’ve searched the Dojo section of the forum but didn’t found something so “basic”
When I get rushed down, my solution is to just… die. haha I am terrible with Ibuki when getting rushed down. I’m not good enough with her yet to escape or put a stop to the pressure. I need to work more slide and command dash to escape in my game. Right now, I just rely on blocking and crouch teching and back dashing. But if I’m in the corner, I mostly just try to block… But I’m terrible with her and trying to get better. The game feels much easier when I’m the one rushing down and applying the pressure. It’s been a difficult transition because my main is gief and I’m used to having people run away from me, not rushing me down.
On another note, her normals feel so damn slow. I’m used to having fast normals that are cancelable to knock down. s.lp is fast but I feel like it has a very limited range. Maybe I just need to throw it out there more. I also need to throw out f+lk more I think. At least I can cancel that into something.
If your opponent pressures you, keep blocking until you see a gap. When you see this gap, make sure it’s an actual gap and they’re not just frame trapping you or something (it will take experience to distinguish between the two). To take advantage of the gap, do something like cr.LK or cr.LP to begin your own block string, or backdash to try and reset the spacing. When in doubt, just backdash and reset your spacing. This will work up until you play good players who will option select against your backdash.
When you’re eating a full combo, nothing much to do except watch your health disappear.
If you’re playing mashing shotos, purposely leave gaps in your combos to bait out their dp and then punish accordingly.
EX tsumuji is only useful in the corner, to tack on additional damage with raida or kazegiri or other mixups. If you’re not in the corner, you should never use EX tsumuji.
So the right choice will be always wake up and block am I right?
So I must get used to have my opponent always upon me coz he know i’m free on wakeup! is it correct?
I was thinking that ex Tsumuji it would be a nice option to capitalize the miss link of my opponent’s combo (expecially in internet where lag play it’s role) and gain some space
If your opponent is not spacing his jumpin correctly, you can dash under it, backdash away, or EX kazegiri if it’s not a safe jump. If it’s a correctly spaced safe jump, you have no choice except to block. If your opponent is next to you and does a meaty attack, you have no choice except to block. You may be able to get away with backdashing out of pressure situations, but better players will be using option selects. You can also try EX kazegiri on wakeup, but it’s a high risk kind of thing as most of the cast can punish it very easily.
For one thing, you probably shouldn’t bank on your opponent missing links. Next, I guess EX tsumuji could work when your opponent misses links or leaves gaps, but I’m pretty sure it can get stuffed if they were attempting a frame trap. I don’t think it has invincibility frames like EX kazegiri or backdash does.
Mashing any sort of reversal whether it be EX kazegiri or shoryuken carries a high risk factor. Keep in mind that your opponent may stop in the middle of his combo purposely to bait out your mashing, and then punish you severely (free combo, free super, free ultra; some cases a free FA crumple, etc.).