Question: would this work on any character?
Full TC4 (st.LP xx st.MP 2 hit xx st.HP) xx lk.tsumuji , st.LP , st.MK xx lk.tsumuji , st.LP , st.MK xx Special
^^
Yup , on biggies (Example Abel). you can even do this
Full TC4 (st.LP xx st.MP 2 hit xx st.HP) ,F+lp, St.MK xx lk.tsumuji , st.LP , st.MK xx lk.tsumuji , st.LP , st.MK xx Special
^ orly? Have you tested this? Let’s see a video.
Yea it depends on the char your trying to do this on,but really i am not sure it’s worth busting your balls trying to get,it’s much more of a flashy combo then something thats going to be real consistant for you unless you have retarded good timing and even then it’ll really be offline only.
[media=youtube]3zl09BYXE1I"[/media]
^ Made this for a friend a couple of weeks ago.
Actually, there’s a related video in much better quality except the only difference is that they started their combo from a jump-in.
EDIT: Wait no, they jumped in with j.HP, then st.MK -> whatever
I can’t really make it out. How many hits was that?
13 in that video.
13 hits, my bad.
Yeah, sorry about the quality. I only had a shitty phone camera. I was thinking about redoing the video with a better camera.
… u got used to the idea that i can prove anything with vids hah? lol
sure, i was actually finishing ACT.2 (doin some finishing touch) to it. i can give u some stuff of wut’s included in the vid…some of u might find it interesting some may not. be patient and i might release the vid today if i have time
-3xc.lp, st.lp, st.lp, s.mk ~ ultra 2 cancel
-in corner, TC lp,mp,fp, f+lp, s.mk xx tsumuji.lk, f+lp, s.mk xx tsumuji.lk, f+lp, s.mk ~ sjc super
-cr.mk chains. (For example: jump deep with lp, f+fp. cr.lp, cr.mk, st.lp, d+mp ~ Kazigir EX cancel)
-s.fk SJC CD, d+fp, SJC CD into focus (corner) ~ followed by some traps
-s.fk SJC CD, d+fp, SJC CD, b+mp ~ CD
-in corner, jump deep with lk,mk. St.f+mp, cr.lp, f+lp, f+lp,f+lp,st. mk ~ neckbreaker
- in corner, jump with f+lp,fp. d+lp, b+mp~ cd lk XX pressure guard
-Opponent jumping , b+mp into Ultra 1
the idea of the vid is to show how USEFULL TC into SJC focus is in corner and pressure/ mind game
Ah ok I just did it in training mode like 10 times. It was just me missing that last 1 frame link.
Also, does the 2nd hit from st.MP in TC4 add to any knockback?
Lastly can anybody make a list of tsumuji loop types. Basically I’m pretty bored so I wanna make a list of all possible loops that work/don’t work on all characters. Sounds like good 1 frame link training.
I remember experimenting how I couldn’t link the tsumuji loop on certain characters from TC4, but I was able to do it from:
cr.LP, cr.LP, st.MK xx lk.tsumuji, st.LP, st.MK -> ender
I think Akuma was one of the characters. It was awhile back so I’m not too sure. Didn’t make any sense to me at the time.
I would help you out right now but I should be cramming for midterms, lol. I can help out in a few days if you haven’t finished yet already. Maybe.
Is that cr.LP or cl.st.LP?
My 1 frame links are close to 75% on a good day, at least 50% most of the time, at least for the tsumuji loops. So I got that covered. I just need a list of possible tsumuji loops to test.
I can test the 2nd hit st.MP in TC4 no problem, but I don’t wanna waste time if someone already knows it doesn’t add any knockback.
Can anybody do c.hp > SJC > insta-kunai > TC4 with any other normal besides c.hp?
I feel like SJC insta-kunai has alot of potential. I might try c.lp > b.mp > SJC to see if it works.
That is cr.LP. I really should check my posts more carefully before I click on reply.
I have no idea about the 2nd hit of st.MP adding to knockback. Although… I do remember being in situations where TC4 (st.LP xx st.MP 1 hit xx st.HP) xx neckbreaker would work after going for a super jump cross-up kunai after getting an untechable knockdown from a combo into mk.tsumuji, but full TC4(st.LP xx st.MP 2 hits xx st.HP) wouldn’t work because the 2nd hit st.MP would whiff due to the opponent being too faraway.
I don’t know if that info would help you out in anyway. Character was on a Ryu, by the way.
lk.tsumuji , cr.LP is impossible. lk.tsumuji gives +3 but cr.LP starts up in 4 frames.
Yeah I noticed that too. There seems to be a tiny range where Ibuki can only get one hit st.MP in TC4, that range being between full TC4 range and TC5 range.
FUCK, I just replaced all my c.LP’s with cr.LP’s. Thanks for the heads up again. >_>" Fixed.
Now that I think about it, I do think there’s knockback on the 2nd hit of st.MP. Can’t confirm though.
Quick way to check knockback would be to move the dummy to the corner then just check where Ibuki’s feet will be after doing the combo, the boxes in training stage helps.
hrmm
He’s talking to start the combo. c.lp, c.lp, s.mk xx lk tsumuki, s.lp. The crouching jabs have less pushback than the target combo.
For the guys getting confused on notation.
cl.lp = close light punch
c.lp = crouching light punch
s.lp = standing light punch. Being far is assumed, because you’re not using the close notation.
I searched on the wiki and eventhub but I can’t find hit and blockstun for kunai. Does some of you know that?