Dp can only hit once,in this case you need to go faster.
ok thanks. what about trial 22? cant get the crouch medium punch to connect. 22 and 23 are all i have left
yea i was the same way when i was learning gen and now with ibuki, when street fihgter 4 came out all i did was play with is gen and ken. my gen got destroyed although i had a blast playing with him. ken i could win matches, but i kept playing with gen and now i do good with him. im hoping it going to be the same with ibuki although why do i kept choosing low heath characters i never know lol.
If the ducking mp is not connecting your to close,you need her ranged LP,the timing is kindda strict on the link though.
Dude preach on,i went from viper to guy(very strong but then i started seeing them everywhere) so i swapped to makoto and that was just an exersize in pain.
She’s got gimmicks for days a good ground mixup and easy ways to capitalize on knockdown setups including a free grounded crossup,but her specials are garbage,and karasuka is intentially been dismantled.
So off to ibuki and trust me she’s a breeze of fresh air compaired to trying to win with mak,even on a new game and new JLF(which is raping my execution btw)
Oh yea then theres also this
That’s just you blocking wrong a bunch of times. The first time he jumped at you he actually crossed you up but all of the other times it was like if Balrog kept jumping in your face with j.HP and u just decided to not block. Blocking is your friend.
Oh and I don’t think that Guy shit is a big deal at all. It kinda reminds me of Capcom Fighting Jam when Guy got new juggle properties whenever he landed a throw on you. Except this time its some permanent ability for him to be comboed by throws which will obviously be patched sometime in the future. If those throw combos require one frame timing then there’s nothing to cry about.
That’s only a combo until the launcher part(5 hits if he let the MP hit twice, 4 if not). Just block the rest or DP, you land first.
my major problem with my game right now someone getting in with my links, although right before super came out i was playing akuma since he got a lot of good links, and one other then i have is finishing a match out. i dont know how many times i thought i had the match just to have it slip from my fingers.
yea i could not play mokoto she a tank with her walk speed. thinking of learning cody since he could help me wiht my spacing and zoning game. plus i would rather use cody to learn that rather then ryu (hates ryu character lol).
I sometimes feel like her target combos are useless since most players online just jump around all the time or mash reversal moves. What should I do to keep my opponents grounded so I can get in?
My honest answer at this time?
Get real good a focus cancels,abuse neck snapping,get good at really low kunai’s and que the hate,learn to properly use Hein(it’s a whole hell of alot better then it gets credit for,it really is)
Ibuki is a focus/armor breaking machine that makes even boxer look like a chump,dont let people get shit on you for free,theres nothing they can do you cannot do better.
On that note,holy fuck does Ex radia have some real fucking range on it.
That shit is like 1/3 screen range when she leans into it and just brush’s you with her fingers bam your down.
Its called blocking. I hear its quite popular these days
Thanks for that pointless comment. I appreciate it. I was trying to find a way to punish it on landing.
You know what isn’t popular? Being a smart-ass.
Actually…being a smart ass on the internet is a pretty popular thing from what I’ve witnessed. LOL.
In any event just DP Ibuki before she hits you not after she hits you. Otherwise just block it out. Ibuki’s low game sucks any ways.
^ Ah but a well placed kunai stops the DP right?
On the wake up yeah. I’m talking about the situations in that video he posted where the Ibuki player was just blatantly jumping forward at him while he was standing on his feet and not doing anything but looking at Ibuki punch him from the air.
I’m having trouble with Ibuki’s super jump cancels. Whats the exact motion that you have to do to land the Ultra 2 of a target combo?
The other thing im having trouble with is using super jump cancelling to get into her command Dash off a target combo.
Any info would greatly help! Thanks!
For LP, MP, HP TC into Ultra, what I do is this:
:lp:,:mp:,:hp: (make sure the 4th hit actually connects) then :qcf: :qcf: :uf: + :3k:
For LK, MK into Ultra I do:
:lk: :qcf::uf::mk::qcf::uf: + :3k:
Actually here let me quote the post that helped me big time:
http://shoryuken.com/showthread.php?t=233416&page=1 Read that.
Generally though with SJC into Ultra there’s a specific timing to it. If you do it too fast you get EX dp and if you do it too slow u get a jump. With the jump cancelled command dash just input the motion very slowly and when Ibuki starts to swing her foot around from the last kick that’s when u press kick.
Know what I find quite humorous? I suck with Ibuki big time, but SJCs into Ultras are not a problem for me. Weird as shit, execution is fine, game mentality fail. >_<
It just means your fundamentals are bad and you’re not reacting with the right things in different situation. Most average SFIV players are like that. The only thing that they can quickly remedy with practice is grinding in training mode all day to perfect combos. Though you can’t actually get good with spacing and reacting to sitautions until you force yourself to go through the trial and error and learn things that work against better players.
I wish i had SJCs down :shake: this shit is so hard