Ibuki Critique Thread ver.2

Thanks for this in-depth critique Mingo, always da best :slight_smile:

A few, related thoughts & questions:
1 - I have been considering rewiring my stick for a little while now because I do not use Tsumuji loops at all yet (I want to get a good zoning before). I should take the step forward. I just don’t want to blame my losses on a lack of execution (ie. a missed loop). Just taking you as an example Mingo, you’ve missed so many loops at NEC that I wonder if you wouldn’t have done better without them! I think I’ll rewire my stick and see how it goes first =D
2 - yup, close LK Tsumuji is punishable and I got lucky
3 - I didn’t know this thing about whiffing a move during a super jump O_O interesting
4 - Aside from some of the whiff punishes I obviously missed, I think you also miss a very huge point Mingo (and this point is probably Aquasilk’s biggest strength): conditioning. I can’t just reaction neckbreaker to any whiffed lariat just like that, because I am also looking for a jump or just a walk forward. This is exactly why I really want to make you play against Aqua (may it be XBL or not): you can’t just play your game against him. I can count very few players who have this game plan (probably Luffy in France as a reference), but what I feel against Aqua is that I can’t possibly play my game because he always manages to do the complete opposite thing than all I was expecting. Hard to spot on video, easy to feel when you play him. I play my Gief friend you met at NEC every week and I don’t think I am completely free to Gief (but yeah it’s one of my personal toughest matchups). I also played Vangief and Snake Eyes (and lost of course :stuck_out_tongue: ) and I was not having that much trouble.
Aside from theory fighting, a few players have this specific way of playing which the exact reverse of yours, and gives you trouble. And this is the funniest/most interesting part of the game imho, it is also why I enjoy playing against Aqua that much: whatever I am prepared to do, he always ends up doing something I wasn’t expecting
5 - Do you think that I should dash in after an anti air against Gief? Try it. It usually ends up on saying “worst idea ever”. You’re honestly better keeping him out
6 - Time to train! (as usual)

  1. I still blame it on tournament adrenaline. I was Tsumuji looping Sanford all day in casuals.

  2. So you were looking for a jump after 20 seconds of him spamming Lariat? I think the real reason that you weren’t doing anything here was because you weren’t sure what to do; not that you were looking for a jumpin at nearly full screen.

  3. I think you should do something other than the predictable “nothing”. I’ve dashed in before on him, and I already know the answer. He always has SPD buffered and will react to a dash with SPD. Next time I play him though, I’ll be sure to be more creative, such as jumping in with kunai, or super jumping, or super jumping with j.MK, or if off cr.HP then maybe super jump cancelling, or regular jump cancelling; there are too many options you have here for Aquasilk to react to all of them properly. Chances are he’ll guess wrong, or maybe sometimes he’ll guess right, but that’s a risk I’m willing to take.

  1. I still blame it on tournament adrenaline. I was Tsumuji looping Sanford all day in casuals.

  2. So you were looking for a jump after 20 seconds of him spamming Lariat? I think the real reason that you weren’t doing anything here was because you weren’t sure what to do; not that you were looking for a jumpin at nearly full screen.

  3. I think you should do something other than the predictable “nothing”. I’ve dashed in before on him, and I already know the answer. He always has SPD buffered and will react to a dash with SPD. Next time I play him though, I’ll be sure to be more creative, such as jumping in with kunai, or super jumping, or super jumping with j.MK, or if off cr.HP then maybe super jump cancelling, or regular jump cancelling; there are too many options you have here for Aquasilk to react to all of them properly. Chances are he’ll guess wrong, or maybe sometimes he’ll guess right, but that’s a risk I’m willing to take.

  1. I still blame it on tournament adrenaline. I was Tsumuji looping Sanford all day in casuals.

  2. So you were looking for a jump after 20 seconds of him spamming Lariat? I think the real reason that you weren’t doing anything here was because you weren’t sure what to do; not that you were looking for a jumpin at nearly full screen.

  3. I think you should do something other than the predictable “nothing”. I’ve dashed in before on him, and I already know the answer. He always has SPD buffered and will react to a dash with SPD. Next time I play him though, I’ll be sure to be more creative, such as jumping in with kunai, or super jumping, or super jumping with j.MK, or if off cr.HP then maybe super jump cancelling, or regular jump cancelling; there are too many options you have here for Aquasilk to react to all of them properly. Chances are he’ll guess wrong, or maybe sometimes he’ll guess right, but that’s a risk I’m willing to take.

Mingo rewired his keyboard to blink the “Post reply” button

As you can see, I know what to do against a Lariat. I just do it when I’m sure it will work. After 3 whiffed Lariat, anyone would think “okay he’s gonna stop”. He didn’t :frowning:
Also, not sure I want to take risks against Gief. I’m too scared :smiley:

Heres a quick 4x4 up for review. just randomly pulled 4 wins and 4 losses from my replays. I am trying to be more patient and less autopilot. i do notice i throw way too much. im also working on not dropping the simple combos and hit confirming lp.

[media=youtube]UoH7G3ZPybg[/media]

edit: youtube seems to have frakked the audio. also, i been working on the link combo’s vs target combos which is why it looks like thats all i do.

Throwing a lot is fine as long as it’s not used as a punish, but you’re going to want to use frame traps in addition to throws to get more damage.

Don’t kunai vortex Gouken unless you’re 100% sure he’s not going to parry. I never use kunais on him and go for empty jump mixups (low, overhead, throw) instead.

You spam slide a lot, I’d keep that to a minimum. A good opponent will make you miss the spacing and sweep you or worse. Random Neckbreakers are never a good idea either.

You also tend to do something other than block on wakeup. Blocking is the best option unless you recognize what they’re doing to you.

When you have full Super meter, don’t immediately go for Hien. Try to make it less obvious, like ending a blockstring in LK Hien instead. Sure it’s punishable but you could catch them off-guard.

A good quick punish for moves that push back a lot is f+LK (4 frame startup) into EX Tsumuji for a knockdown. Not optimal but at certain ranges there’s not much else you can really do. I noticed that you tried cr.LP once after Makoto’s Hayate and whiffed (16:16 in the video). f+LK would have hit at that range.

It also seems to me that you press buttons for the sake of pressing buttons. It’s perfectly fine to do nothing mid range and see what the other person does. Walking into their best poke’s range and back out again to see what they do is also fine.

Overall, you seem to rush a lot and just want to get in (ex: jumping, sliding, command dashing). You have 99 seconds, if you have to use them all that is fine. Slowing down and working on a general plan is much better for you in the long run.

(Keep in mind most of this stuff I’m telling you I should be doing myself ^^)

Hay guise, here is me exposing myself:

NEC13 SSF4AE - Mingo (Ibuki) vs Knuckledu (Ibuki) Teams
[media=youtube]IgmmS4Rcq2M[/media]

NEC13 SSF4AE - Mingo (Ibuki) vs EMP Hiro (Ibuki) Teams
[media=youtube]d16kCnvNonc[/media]

NEC13 SSF4AE - BIFU Spab Rog (Elf) vs Mingo (Ibuki) Teams
[media=youtube]BFqJYvGoyxw[/media]

NEC13 SSF4AE - Sanford Kelly (Oni) vs Mingo (Ibuki) casuals p1
[media=youtube]aq6eqm1gDZs[/media]

NEC13 SSF4AE - Sanford Kelly (Oni) vs Mingo (Ibuki) casuals p2
[media=youtube]xsR02mBYV24[/media]

NEC13 SSF4AE - Sanford Kelly (Oni) vs Mingo (Ibuki) casuals p3
[media=youtube]NL9gHMUI5eY[/media]

NEC13 SSF4AE - Mingo (Ibuki) vs ? (Blanka)
[media=youtube]cHV43ePe1Qw[/media]

NEC13 SSF4AE - Mingo (Ibuki) vs ? (Seth)
[media=youtube]JjyCDLf4cqI[/media]

NEC13 SSF4AE - Mingo (Ibuki) vs Bluenine (Juri)
[media=youtube]mxRkTmyIKsE[/media]

NEC13 SSF4AE - Mingo (Ibuki) vs ? (Guile)
[media=youtube]9gueBtUVAG4[/media]

NEC13 SSF4AE - Mingo (Ibuki) vs DMG Lionhart (Sagat)
[media=youtube]LXov_PGd-xU[/media]

Self critique:

  1. I let tournament adrenaline pwn me too much.
  2. I’m still too impatient.
  3. I’m terrible at basic zoning/spacing/antiair/etc.
  4. I mash dp like it’s Boxer’s jab.
  5. Still not good enough at downloading/adapting/etc.
  6. Too many execution errors ranging from dropped bnbs to dropped Tsumuji loops.

This match against BlueNINE is the absolute worst SFIV match I’ve ever seen lol

Then you obviously didn’t see my first match against Lionhart on stream somewhere lol.

I’ll expose myself as well. [media=youtube]Wcoc6sG4trc[/media][media=youtube]FRgSye3XdUc[/media]
It was my second tournament and first time playing on PS3. It was also my first time being streamed. I got too nervous, pressing wrong and way more buttons. My execution sucks too, sometimes can’t cancel st.mk to special =[. Lack of matchup experiences is also a big factor on why I lost. Even though Hoodaman thought I did pretty good for second tournament, I still thought that I am still super crap at this game.

I was behind you, you fool :stuck_out_tongue:
But this Juri match is the only one that made me want to leave the room and go do something else ^^

I’m going to have to agree. It didn’t seem like you knew these two matchups at all. You were just getting hit by everything midrange, especially against DeeJay. Stuff like LK Sobat on block really needs to get punished (st.MK xx etc.), and Honda headbutts needs to be free U2. I also wished I saw midrange Tsumuji for chip when you were playing vs DeeJay and he had no life left. It looked like you were trying to save your super, so you should look at Ibuki’s other options for chip; or maybe cr.MP xx Tsumuji for space control + near guaranteed chip.

Your frame trap game is a little weak, and so is your throw game. Most of your damage comes from random hits, especially sweep, and the occasional vortex. I disagree with using EX Neckbreaker on Honda; there’s no real need to spend meter, and the kunai vortex is better. Also when safe jumping DeeJay, if you’re not comfortable with your timing you can always go for the easier dash up safe jumps. Killing his charge and starting safe pressure is much more important than trying to keep your vortex ambiguous, especially when he’ll probably just LK Upkicks outta there anyways.

Also don’t forget the golden rule of super jumping: always whiff a button, any button, instead of empty super jumping.

I could detect a little bit of nervousness getting to you. You were especially fidgety when you were getting pressured, like when DeeJay was spamming lights into jump mini-dive kick into repeat. And for some reason you went for TC4 2hit straight into EX Neckbreaker (not even TC4 3hit or full?).

Besides working on st.MK xx Tsumuji, I think the other thing you should master is cr.LK , cr.LP link. There were a lot of missed opportunities, such as landing a cr.LK which could have linked into something then SJC-ed into U2 to take the round. You should also SJC U2 when it’s guaranteed to take the round, instead of taking a chance with another unnecessary mixup, like in that Honda match.

My best advice is just to play more. It seems you already have a basic grasp of things, especially patience.

Hey Mingo, so I wanted to watch again your match against Lionheart because it’s imho the most interesting (and you were way too nervous in the others - like that Seth who kept teleporting out on your non-option selected jumpins lol)

My few observations:

  • You were litteraly scared in the first round. Thankfully, you reacted quickly. Teh tournament experience pls.
  • Lionheart jumped on you something like 5 times. You haven’t anti-air any of them. Mostly due to you being scared lol. Those situations are hard to deal with, but as you also told me, a perfect anti-air game is a big asset.
  • Sliiiiiiiiiides everywheeere random EX neckbreakeeers. Not advised against guys like Lionheart anyway. Especially in tournaments lol
  • You lost a round because you focused, he absorbed your focus and… you autopilot dashed forward. I know it’s hard but in this kind of “I throw a random focus attack to see what happens” situations you must be able to react and backdash if it did not hit
  • Again, that’s also what Sanford and Weaksauce kept telling me while you were playing, but I don’t really understand the use of Ultra 1. Especially if you can’t flawlessly punish any EX TK coming at you. At the end, he did one, and you didn’t react. If you punished this, you’d have probably won the match! And ultra 2 is a huge argument against his fireball game. When I told Sanford that U1 punished EX TK he told me “… and what? just for this?”. I’d trust his judgement on it anyway. Even if you were to pick U1, you’d need to be absolutely sure you can punish ANY EX TK Sagat may throw at you!
  • Oh, and lol at the DP - FADC - U1. Can’t believe a sponsored player doesn’t know he can jump out of it xD
    (related question: if you happen to use a move leaving you at +2 on block, like st.MP, and your opponent blocks it, does it mean that you would be able to do an “unblockable U1” if you’re close enough? )
  • Overall, I think that you did a great match, but you had the typical symptom of a lambda player playing against a sponsored player: giving him too much respect. Like these situations in where both of you were just crouching and staring at each other. Show him you’re not afraid. Try to whiff punish him when he thinks that pushing any button would keep you out. Sagat’s f.LK (which Lionheart whiffed a couple of times) has 16 frames recovery, so it should totally be whiff punishable with sweep. And even if you missed it, it’d at least show him that you are not willing to let him push buttons like that. I think he was testing you, saw that you were not ready to whiff punish, so he continued. Same at some point when he whiffed a throw, you tried to walk forward - st.LP, while I think sweep would have hit
  • Also bottom note: your setups seemed too easy to block imho. This is probably because I do play Ibuki as well but… Aside from the unblockable you didn’t really manage to hit him. Well, with this brand new j.HP crossup technology, I think he’s not gonna block a lot of them next time :smiley:
    You probably know anyway that it’s kinda hard to crossup kunai Sagat due to his hitbox. So far when I could cross him up, the kunai was unsafe to mashed DP (which is stupid, huh? ).
  • And last thing: if you’re not sure you can hit the Tsumuji loop, the “light” one works on Sagat: st.MP st.MK MK Tsumuji - st.LP st.MK xx special. 2-framers, so easier, and it works on any double tsumuji-loopable character, + Zangief. In the case of Sagat and Zangief, you must be real close to them, and this loop won’t connect if you did TC4 before on them. But at least… there is no reason to drop this one. You missed it at NEC but my first match was against an Abel and I just always used this loop (cause it works no matter which combo starter you use on Abel lol), and people behind were saying “omg he’s not dropping any just frame!” ^^

Anyway props for this match. I especially like the way you made him whiff a throw several times by just walking backwards. Chris Hu just taught me how powerful walking back is, and I saw a glimpse of it in this match.
At the next tournament, we’ll both make it out of the pools man!

  1. I dunno about being scared; maybe hella nervous instead. Hence why my hands were shaking after every match.
  2. I blame a combination of #1 and simply not looking for them. In the Sagat matchup I was super focused on just walk and block fireballs. But you’re right I should be paying more attention to what’s going on.
  3. I did autopilot slide, but as I said somewhere in the discussion thread, I did so because the matchup allowed me to. Not much Sagat can do about it unless he predicts/reads it. Also I thought I did only one “random” EX Neckbreaker? And I was trying to react to a fireball.
  4. I wasn’t able to react in time to his FA. My FA wasn’t random either. I noticed that Lionhart lovvvved to push buttons all day, so if I could just set up a situation where it’s a juicy time for him to push buttons, like when I’m clearly at a frame disadvantage, I could easily land that gimmicky U1. The plan was to just simply level 1 FA, dash forward, then U1. Unfortunately he already charged a lvl2 FA and landed a free ultra. But the next time I went for it, I landed the U1, right?
  5. Yeah I just pick U1 cuz Sako. But U2 would probably suit me better in this matchup. Not only for EX TK btw, but also DP xx FADC which every Sagat loves to do to get out of pressure. You’re right I need to be sure I can land it every time, and to do that I just simply need to practice more/get more experience, etc.
  6. U1 is a grab, so no.
  7. Simply wasn’t looking for f+LK.
  8. I was worried less about being ambiguous and more about staying safe and keeping Sagat in the vortex. His wakeup autocorrect dp in our previous match (and maybe this match?) really sunk in, telling me he’s not afraid to just do it.
  9. Less damage than standard Tsumuji loops, so it kind of defeats the purpose of going for it. Yeah I noticed Nuckledu went for it on stream, and I think Chris Hu was like “omg Sako combo!” Too bad people still don’t know the differences between LK, MK, and HK Tsumujis after 2 years.
  10. Chris Hu actually autopilot walks back a lot (because generally it’s a good idea), until you show him he can’t do that without risk.

Next tournament: going to GU this Saturday?

heres another set of matches. nothing special here. lots of mistakes. the seth match makes me cry.

[media=youtube]ytpMxHUAfQo[/media]

Manly tears are permitted in the Seth matchup - he was literally designed to make people rage.

Hey Im new to fighting games and also new to Ibuki. I have been reading some of the posts on the website and kind of get the basic ideas of how to use Ibuki but I have a lot of work to do on execution and developing my game. I thought I would post a couple videos to see if anyone had any thoughts about how I can take Ibuki to the next level.

Thanks

I’m not a good player by any means, but I don’t think you blocked a single one of Akuma’s moves in the first vid. You should definitely work on your defense.

You lack the basics.

Blocking, punishing, landing a combo.

When you hit c.LP, link another c.LP, s.MK, Neckbreaker. Very easy to confirm.
You can also end with MK Tsumuji.

Caution: Thats not a true block string, but it combos and is the cheap frametrap.

DON’T DO U2 AS AN ANTI AIR
DON’T DO U2 OUT OF THE BLUE

Stop neutral jumping so much., its not good. When they jump at you, start anti airing and do a combo or bring yourself into a good oki (b+MP xx HK CMD Dash, s.HK for Kunai-Oki or b+MP xx HK CMD Dash, s.HK, LK SRK for dmg and classic pressure.)
Stay on the ground!

Don’t jump around so much, you can approach by dashing and walking.

Use c.MP.

I’m gonna put myself out there now.


They are some months old. And I’m losing both I suppose… :wink: