That won’t help. Part of why I am able to walk in like that is because I do bait and punish a lot, and he knows that since he and I play all the time, so he tends to not press a lot or mash against me. I fight Sanford and JR Rodriguez often, they both like to reversal through loose strings/after a jumpin, so I know how to fight that. The problem isn’t my playstyle, since my style changes depending on the style of my opponent, it’s my unfamiliarity with the character. When I hit a snag, or a really convincing loss, I’ll be sure to record and bring it here. Probably if I can get another set with Mr Wizard’s Rufus, this time with Ibuki, I’ll be sure to bring it here and ask for tips, that dude gives me trouble. Appreciate the help.
With your matches, you played pretty well, but I noticed it’s very methodical. At a very specific range, I notice that you’d always slide. And at another specific range, you’ll start fishing for either to absorb fireballs, in which case you either started backing up when he would simply close the distance (not that it mattered since he would immediately back away for some reason) or he’d walk into that range where you would then slide. I can’t help but feel a better player could take advantage of these habits, but it could just be that you kept doing it because HE didn’t do anything about it. He was pretty bad lol.
Another thing I noticed is that, when you start absorbing fireballs, and you pick up a decent chunk of grey health, he, like most amateur player, tries to ‘get’ you with a ‘surprise’ fast attack, which was usually a demon flip in his case. I think once you avoided it, but backed yourself up to the corner (shame on him for not pressing it), and each other time, you’d let him get the advantage with it, either getting hit by one of the attacks from the flip, or blocking, letting him get the advantage/mixup. Maybe see if you can find ways to deal with that kinda thing when you start to build up on the gray health, or at least a way to avoid it without backing up too much. That’s my 2 cents, hope it helps.
Ahhhh I see what you mean! I tried my hand at OS buffering just now to see, and it really does make a huge difference. Coming from Vega, that’s something that never really did, since a whiffed limb would then lead into a jump if I tried to buffer EX FBA. That helped me a load, thanks a lot!
I actually like f.MK a lot, I think it’s my favorite move in the game haha. I like it much more as an answer to lows and throws than I do as an overhead, I didn’t actually know it could confirm all the way into s.MK. I’ll def give it a try more often, it almost feels like Vega’s Cosmic Heel, but more advantage and becomes airborne MUCH quicker.
f.HK is a move I really want to play around with, but yeah, it’ll be hard to use against shotos or gief, being -3 and all. I’ll try it out in fights though, and hopefully I’ll find a place for it.
I really appreciate the help, synapse! Your tips are helping me a lot. =)
BTW, using tsumuji as a ghetto rekka, yay or nay? I made someone block a couple of LK tsumujis, noticed he’d try to counterpoke after blocking every time, so I did mk tsumuji, and delayed the third hit, landed as a counterhit (which should lead to +3), trying to counterhit with jab would be risky since blocked tsumuji mk is 0. Doing the followup is a blockstring, but you can delay it a couple frames or so to make it a rekka-style frame trap. going off on a tangent