Ibuki Critique Thread ver.2

These online matches/critiques are worthless. Unless you are learning Ibuki or picking up SF for the first time, show us some footage of you either playing good players or tournament matches, or both.

  • [1:33] - What are you talking about? What is a “space frame trap”? I didn’t miss anything, I was going for a meaty st.MK. I could have done a meaty cr.MK but I figured I wouldn’t be able to hit-confirm it and it wouldn’t matter anyway.
  • [1:48] - Sometimes I do a wake-up EX Kazegiri when I have 3 meters because I want to FADC it to gain momentum again. Usually it gets punished because they backdash or jump-in like that. After I got punished I didn’t try to mash another because I had lost the ability to FADC, but after getting hit by the cross-up I would have lost if he didn’t drop his combo, so why not?
  • [3:13] - While you can react to this, all players will get hit by it sometimes because Blanka can change where it hits. With the TC10 I sometimes get nothing because I’m looking for the hit to SJC Command Dash, but if I see it block I quickly try to SJC Tsumuji. I don’t want to dash if it is blocked.
    • Because it’s not guaranteed.

When my F-Word matches are uploaded you can critique me then. In the Ken matches I know for a fact that Mingo is going to say this: “you did backdash -> focus forward dash” and “very autopilot sj.MK” and finally “F-Word mashes” – I will say in advance that the rounds where I got perfected I knew that I was on autopilot.

I hate T.Hawks. Every single one that I’ve played online mashes 360s whenever I do ANYTHING. Then lag screws me over by making me drop a combo.

Izuna & Mingo I need to play you guys over the weekend. My Ibuki has been doing shit lately since online makes me ragequit and the closest arcade is in an area of downtown that has no parking. :c

“Space frame trap” is a stupid name, I know, but anyway you already know that blocked Tsumuji to st.MK is not really a frame trap as it only relies on the fact that since you end up far from your opponent, he’ll be likely to use a far-reaching& slow starting move (except Cody, of course). If he knows, he’ll just either block, or use a light move to break your st.MK startup. However, blocked Tsumuji - step back - st.MK is useful against DP-mashers, the back step will make their possible DP whiff.
Avout EX Kazegiri: we won’t agree on this point, bu I really feel that stupidly mashing EX Kazegiri vecause we have FADC is not a smart use of meter. We’re speaking about three EX bars here, you can’t just spend 3 bars to gain momentum. I agree anyway by the subsequent mashing when he starts a combo. I know it’s ugly and everything, but we’re basically willing to spend 1 EX bar in case he drops the combo, I wouldn’t call it unfair (although yes, it’s ugly. But still, differentiating mashing with smart mashing is the point, and in this case you were smart mashing =D )

Goddamn I miss playing SF IV. Gotta go to Big Two next Wednesday even if I shouldn’t. Street Fighter Drug.

If they use a light move, or any move for that matter and you’re worried about your st.MK getting stuffed, just simply delay your st.MK so it catches their recovery.

No. I did a MK Tsumuji (2-hits) which is 0 on block. The start-up of st.MK is 5-frames, which means against Adon there is no move he can do which he can hit-confirm into a special even if he counter-hits me. Not only that, me doing only 2-hits means that if he tried to FADC forwards I would have gotten a knockdown, and if he wants to go backwards I would get a knockdown (though not a hard one) and decent damage/space. Also unless he’s mashing cr.LP, yes it is a frame-trap, pressing buttons in between the MK Tsumuji is a bad idea anyway because the low-ender isn’t a true-blockstring, and anticipating the low ender is bad if I only do 2-hits. If he blocks I get free chip, yippie.

Stupidly mashing EX Kazegiri? Oh I can’t wait until you see my sets against F-Word. The thing is, if I have a safe Reversal that gives me frame-advantage then I will make my opponent respect that. In the place where I used it I would have won the round if it had hit, and his health was so low I didn’t need to meter. Even if I had lost that round I would walk into the next round with 2 meters anyway. Anyway EX Kazegiri FADC Throw or st.HK (frame-trap) is still a mix-up, it’s kind of like being hit by an EX Tatsu from Ken, scary isn’t it? The point is, if he was a decent Adon, he won have won the round with Jaguar Kick FADC Ultra, so there was pretty much no reason for me not to mash here unless I wanted to save meter, which is something I don’t really care about as an Ibuki player outside of being able to FADC.

I wonder what you think of Sako’s Cammy, or Umehara’s Ryu? Like Mingo they mash out of hit-strings basically 80% of the time, and it’s not a stupid idea. The second an opponent wants to drop their combos to punish a Reversal is the second they obtain a bad-habit to mix themselves up.
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In other words lets mash when we don’t know what to do or block. Imo the only time an Ibuki player should be using there meter for a reversal is when in the corner or to avoid a chip out. I really wonder what some of you guys do when your caught in the corner with no meter against good players. So far Ibuki players that i played are completely random with there decision making. Kind of reminds me of Jyobin

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cr.LP , cr.LP and cr.LK , cr.LP are two good options which he can easily hitconfirm off of.

Don’t forget he can simply do a quick lvl 1 FA and then release to counterhit your Tsumuji, and get a crumple.

You’re actually at -1 on blocked EX Kazegiri xx FADC, just like most dp xx FADC’s in this game. And nobody should be crouch teching after a blocked dp xx FADC, especially against Ibuki (they should be stand teching instead), so cl.st.HK “frame trap” should only work if the opponent doesn’t know what’s going on.

They mash when they have a good read, not because they have meter to blow.

Also, 2bars + possible free ultra is completely different from 3bars just to get out of pressure.

Is that your justifcation for using reversals? Yes your opponent generally puts themselves in a mixup, but unless you’re reading that + willing to take a risk yourself, your opponent is generally safe.

For example, baiting a dp by standing next to an opponent on wakeup and then doing a late crouch tech.

The same Jyobin who has gone pretty much even (with at least 40+ matches) against Daigo?

I really don’t understand your concept of “random”. I don’t think it’s “random” if it continues working in the long run.

Not at that distance.

Can Adon do this? I thought his FA was too slow, especially if Ibuki does an EX Tsumuji.

Swear down? How did you find this out? Either way it’s always worked for me up until now so it may just be a difficult and unnatural move to attack after. I think most people press a button during the block-stun so their next attack is delayed. st.HK doesn’t ever counter hit for me, but it gives me the option to LK Dash or Kunai or something. Kooky surprised me when he did SJC Tsumuji after for safe chip.

Well no because Umehara does HP Shoryuken which he can’t FADC (even if he has meter he will still do it) and Sako didn’t FADC either. I’m talking about Sako’s matches against Justin Wong and pretty much all matches of Umehara playing 2012 Ryu. Even in AE Umehara mashed upkicks nearly all the time.

Actually yeah. Most people won’t drop combos, only block-strings. So it works more often then not, even in the highest level of play. Of course it depends on if your opponent picks up on it. Against characters like Bison I try not to cause good Bison players will do a Teleport and make it whiff then do a big punish.

I do what I did against you when you played as Cammy. I blocked for about 8 whole seconds, teched a throw, got a knockdown and won. If I had 3 meters I would have used it earlier. It’s not good to just block all the time, if your opponent expects you to never do random DPs then you’ll just get chipped/frame-trapped/spaced/thrown to death. Of course you shouldn’t do it all the time, but I would say you don’t do it enough.

But I don’t really like you saying that Ibuki players you’ve played are completely random… Either you that Reversals are a big part of SF4, or you at least find a way to beat these random Ibuki players first. =)

Yes at that distance. Try it yourself.

You didn’t say anything about EX Tsumuji.

Training room, record/playback.

Exactly. They are so confident in their reads that they don’t even bother spending meter.

Also AE Yun is a bad example. It was actually difficult reaction punishing it, worse than jab dp online.

@Izuna: I’m pretty sure EX Tsumuji armor breaks anyways?

http://dc441.4shared.com/img/joGvQcrw/s7/0.3014316434173576/sasa.png

Really?

LK/EX whatever, after MK Tsumuji (2-hit) -> st.MK (5-frame start-up) is nothing something you want to do a Level 1 Focus Attack against… Unless you’re Fei Long or something, or whatever character had the stupidly fast Focus attack.

Ibuki’s forward dash is 18 frames, which means the first hit of EX Kazegiri does ~19-frames of block-stun? The dash not being immediate because of the focus.

Well if you watch Umehara’s replays and see his inputs, he almost always mashes during strings. I think he only stops doing it only after his opponent makes a read. afaik every matches I’ve seen him play he will mash first. It’s not a bad idea as it put fear in his opponent in the first game haha.

No Mingo was talking about doing a Focus so it absorbs the st.MK, and counter-hits (hits start-up) of the Tsumuji. But LK/EX Tsumuji starts up so fast I don’t think Adon can do this.

It’s actually a great way to punish st.MK xx MK Tsumuji, but as we saw when Sako played Haitani, Ibuki can very easily punish the Focus really badly and safely, with an xx Kazegiri FADC

Hello guys, I just wanted to have one of my matches critiqued. The first round was ok but the second and the third round were not ok, or far from being ok. The win was not expected. Bunch of execution mistakes and lack of footsies.

I hope you can give me guys a good advice for this one.

[media=youtube]uZMIzQp9ez4[/media]
Yeah the third round was a messed. I repeated the same thing because it worked. Although it looks so noobie.

I wanted to know what should I improve in most of the part as an ibuki user. I can’t think alone, I guess because i was thinking too much (o.o).

Did a quick skim over the match:** You autopilot way too goddamn much.** Random neckbreaker here, mash dp there, jump spam over there. Rewatch the match a bunch of times and try to tell me exactly what your reasoning was at every instance you pressed any button. If you really were thinking, this shouldn’t be too hard.

The first thing I would recommend to try doing is stripping vortex/kunai vortex from your game, and try to win as “solid-ly” as possible, via safe jumps and meaty pressure. This in turns puts emphasis on you playing footsies and making reads, and makes your random neckbreaker/dp/jump/(insert random action here) much more riskier than rewarding.

I agree. Moslty on the 3rd round, I was just keep doing the hard kick from jumping since he was not blocking it. He was tending to punish it.

Round One: I was uncertained if the jab jab to tsumuji will launch so what i did was i keep on pressing while he was doing his rolling to grab me. When he gets on my reach, I tried to throw him. I noticed from the last minute of the round he did use a random Ultra, which give me a hint that he might do this also in the next few rounds. However, due to the fact that I am not really familiar with Abel, I was just beating his movs with the light punch and if I heard that it hits, i followed up with tsumuji.

My own conclusion, this round is a little bit of luck.

Second Round: He was mashing the rolling skil of Abel, and I was scared as hell to be hit, so i keep on escaping by using neckbreaker. While I kept on doing this, I could not hit him and I got punished. So this is truly a reckless move or an autopilot. Playing without thinking. So yeah I ate the last hit from him.

Third Round: This is what I called, mindless win. I have tested him first, if this did not work, I won’t repeat it. Since this is a noob style from an ibuki starters. He didn’t seem to block it, i noticed he was trying to punish it with his rolling then kick. So I know he was going to be stunned but it didn’t happen. As for the last couple of hits, I tend to give up as i was leading the round. I threw an EX kunai he got hit but my second attempt he blocked it, so then unexpectedly he randomly did a Ultra and I had already expected it. So I used a neckbreaker then followed up with kunai since i knew he can’t get away from that.

Overall conclusion, I am still a bad ibuki. Forget to use footsies, random neckb, random jumping, random grabbing, and mashing dp.

Just saying that makes you be a good player!
You’re not a good Ibuki player yet, but being able to recognize our flaws is the quickest way to improve.
Keep it up and just try to do the exact opposite of what you say in this sentence: no random stuff, no mashed stuff, and good usage of footsies.
You’ll soon laugh at this video saying “damn how could I be that autopilot” =)

Yes I agree. Every player should be able to point out their flaws and work on them.

I love how people online (even with high points) can’t even beat random stuff. RogueBinz, you did a lot of mashing and dropped a majority of your combos. Even practicing footsies is not enough if your execution is not on point. Have you viewed VesperArcade’s SSF4 tutorial series?

This is a usual - and frustrating - problem. When you play people, you rule out some stupid decisions because you know that it would be very stupid to do so. And then, sometimes, your opponent is actually random. When you play an Ibuki mirror, are you expecting your opponent to throw a random neckbreaker at mid-close range? No way in hell.
So when he does that, you often get caught. And you rage because you’ll say “he’s doing random stuff”. I do sometimes get caught by a stupid random neckbreaker or whatever, because I’m stupid enough to stay focused only on “rational” stuff (ie. stuff I think is rational/logical)

Given the fact that this game starts to be well known, so this is why you’ll often see gdlk players do unsafe stuff to surprise their opponent. Sako, Poongko or whoever, they do a lot of completely unsafe stuff because they know that if they stick to the safe and known stuff, their opponent will know what to do =)

I have no problem with my opponent being random. If they are truly random, I’ll win in the long run anyways thanks to statistics.

The problem is that online makes a lot of random stuff safe and a good way of hiding your flaws, when it shouldn’t be.