feedback for cammy matchup?
[media=youtube]ma28ahSQzuk[/media]
feedback for cammy matchup?
[media=youtube]ma28ahSQzuk[/media]
You didn’t put much variety in your offense. Mostly it was basic cr. jab, cr.jab, st.jab, st.mk, lk tsumuji, for at least several repetitions. You should change it up a bit more, but by the time you started to do so in the third round, it was kind the case of too little, too late.
I’d say your biggest issue is your defense. You tend to eat a lot some random hits, and often get thrown, or get caught by one of her little cr.short strings. It just feels like you’re overly anxious whenever she puts you in block stun, and sometimes you should just block, find a safe way out, and reset the situation.
Cammy was very vulnerable to the vortex, she had no idea how to block it. Abuse it to death. This is prmiarily how you won the second round quite easily in the latter portion of that round in such a short amount of time.
I think what ended it for you in the final round was nervousness. You threw out 2 random Ex kunais, which didn’t really do anything. You literally threw away meter that you could’ve used to end a damaging combo, and then one more mix-up for the win.
everything u said is true, thx. did u notice anything matchup specific I should know about?
Thanks, that video was taken with me playing on a pad… which just doesnt feel right for fighting games. So I got a stick. Taking a little adjusting but im actually further along in the challenges now (only her last two left and almost did 23) and throw out far fewer random NBs. Now its just practice practice till I can get the rhythm. I am normally pretty aggressive, but have started slowing it down, working on my AA and making opponents walk in towards me.
I will record one of me more recently here soon, gonna work on that combo you mentioned, cr jab, cr jab, st mk xx special. Also gonna try to teach my self to go for tsumuji first, and nb when the opportunity arises, so if I mess up i can at least create some space.
Yeah, switching from pad-stick can be pretty difficult for the first month or so, but like any other instrument, the more you use, the more comfortable you’ll become with it.
The challenges, for the majority of characters, stop being useful past trial 14 or so, lol. Just stick to basic combos and hit confirms, and that should be enough to get you the win for now. It’s tempting to throw out random NBs in order to construct some sort of “offense” but this is a very risky and dangerous gamble you’re going to make. Just keep in mind that it’s okay not to be doing a non-stop vortex sometimes, you have to learn to read the momentum of the situation and control it. Sometimes this means just laming it out and letting your opponent make the risky gambles.
Well it’s not about guessing whether or not to do tsumujis or neckbreakers. I guess you could just ALWAYS go for the MK tsumuji so that you can choose whether or not you want to kick them away, or knock them down. It’s more about hit confirming your combo, so that you SEE that they’re either a) blocking, or b) getting hit. If they’re blocking, stick to safe block strings, or go for the mix-up (depending on how your opponent is playing). If he’s getting hit, then finish your combo, or go for the gimmicky resets (for advanced tactics only)
Ya I am getting better, practicing every day with the stick. The challenges, I know are very situational, or not even worth attempting during a match. BUT, does give me practice using the stick, and some things like FADC into moves (trial 23-24) I think are worth learning.
As for the guessing which special to use, I want to get out of the habit of using NB alll the time haha, and start hit comfirming instead of trying NB while they block, instead using tsumuji. I still need to learn safe jumps and vortex’s better.
i feel like a kid who got sent to the principal’s office. i am ashamed. good advice tho, thanks.
Try this. Set the dummy to random block. And practice doing your combos, and visually confirming to see whether or not it hits. So you can just do TC4 on the dummy, if he blocks, don’t do a special, if your TC4 hits, do a neckbreaker. Same thing can be done with doing your cr.jab hit confirm combos, your st.mp, hit confirms, etc etc. You can even do this on to practice your vortex if you’d like.
Point being that it trains you to to react to either block or hit stun, which allows you either go for more mix-ups, or finish your combo, depending on the situation. Bonus: it trains your reaction too.
Don’t be ashamed. There is absolutely no shame in being willing to have people critique your matches (a very difficult thing to do), and there’s no shame in wanting to get some help. Besides, it’s not like you’re going to get grounded if you DON’T follow our advice, but it’s sound advice nonetheless. We’re just very direct and straight-to-the-point here.
Yes. It means being able to control your opponent’s movements and options. So for example, if you’re constantly getting backed into the corner and getting jumped on, you’re doing it wrong. If you stand your ground, you land pokes and knockdowns, and anti-air him on EVERY jump on, that’s called controlling space. Think of it like chess. Chess is ALL about positioning. It’s not the fact that you’re not only able to defeat his units, it’s the THREAT of being able to defeat his units, that determines who controls the pace.
Gotta learn them anti-airs. This is Defense 101. b+mp, cr.fierce, st.RH, EX kazegiri, you’ve got to know how/when/why/where to use them. They all serve a different purpose, and require different timings and situations to be used correctly.
Backdash can avoid it, but it really depends on the spacing/timing of the hooligan. The fail safe option is to just do EX kazegiri.
Yeah, pretty much.
It’s not bad to use FA-dashes, you’ve got to know how to use it safely. If you get too predictable with it, you can get punished. I personally use it to negate your opponent’s jump in attack w/OS. Occasionally works on wake-up OS’s as well.
5.1. The slide is actually pretty tricky to use in footsies. It’s most obvious use is to slide underneath fireballs, but to use it in your footsies work requires a very strong control your character. If you do it too far away, you’ll get punished, too close, you’ll get punished. This is before you factor in your opponent’s mobility, and his constant dancing back and forth to make you mis-judge the spacing. I use it for little pokes here and there, and then immediately backdash, but I also do this to train my opponent, and make him a little fearful for his toes.
What eltrouble said.
[media=youtube]MvAoFGgdjfA[/media]
Alrighty, a recent match with me using (and still adjusting) to fightstick. I havnt played yun alot so I didnt know his move set to well, so at the start I jump back with a kunai just in case hes one of those who like to do a quick move at the start.
Tried to jump in with a LK, f.MK and when it failed I jumped out, on landing I tried to do a NB hopefully to catch him coming toward me, and because I still havent shaken the random NB habit yet (as you can see a few more times)
Alot of times I got overwhelmed so I would jump back.
I had him in the corner and wanted to TC4 and was going for NB (EX tsumuji prob woulda been better) but either way i messed it up.
Still not proficient with ultras and usually rush and mash KKK which again is a bad habit I hope to break with more practice on the motions. Although I knew If i could pull it off I would catch him because he was rushin me hard at that moment.
Started a vortex but when I flipped sides I forgot to flip the motions and did a Raida and pushed him away when I coulda put that round in the bag.
2nd round I tried to concentrate on AA some more, still need to do better. When I had him in the corner I tried to do U2 but it came out HK,HK and then ultra so that sucked, but its because i panic and rush the motions.
my other bad habit is I lean on HP heavily and need to focus more on the LP, MP or MK xx special
lemme know your critiques, day 3 with a fightstick so I think I am improving somewhat.
Pretty good analysis of your own matches, actually, I’m impressed, you pretty hit on all of the major points of your mistakes.
You play very aggressively, overly aggressively. They worked fairly well in this match, but you introduced a lot of random jumps and neckbreakers in your game, try to resist on that urge. You could’ve won the second round if you had just played more patiently…and more importantly…not do a random Ultra2 for no apparently reason when yun was still in the air.
As for Yun specific stuff, I usually pick Ultra1 in this matchup in order to punish his unsafe shoulders, lunge punches, and dangerous genei-jin reset mix-ups. St.jab and st.strong are the most reliable anti-airs against his dive kick, you can use other buttons, but they tend to be too slow and difficult to use to stop his quick dives. At close range, your best option to beat his jump attacks or dives, is to jump with him and either throw him, or hit him with an attack, and do a mix-up on him when he lands.
Your biggest problem, by far, is your ability to control your character. You drop a lot of basic combos and do a lot of random stuff that doesn’t make any sense. I think a lot of that stems from your unfamiliarity with the matchup, while using an unfamiliar controller, and still using a fairly new Ibuki that you haven’t put much time into. All problems are fixable by heavy doses of training mode, and live matches, while focusing on learning to stay calm, and play patiently. You don’t have to go nuts 100% of the time to play her right.
Awesome thanks! Ya I play maybe 10 online matches a day and spend hours in training otherwise. (I will also put training on CPU->hardest… just to kind of simulate the fast paced and unpredictable nature of playing against another person, or record with me doing random stuff so I know how to react quickly and with what.) Just gotta keep working at it, try not to jump as much,or NB to start a vortex lol Ill post another after putting in some work to try and fix my problems.
I also didnt know which Ultra to use so I went with the easiest for me to do at the moment, which isnt saying much. I try to be aggressive, but im not in control enough to be effective and most times over extend myself. I will try to pace my self better and see if I cant try and control the tempo of the match.
I am on xbox so if anyone ever wants to practice online or give me some on the spot pointers lemme know!
Thanks!
Hi Ernest, I played you because SevenDaggers isn’t ready to take over just yet. And guys my Mom is discouraging me from quitting because of my performance at the Arcades. Anyway…
You seem you have a LOT of Ibuki knowledge, probably from reading the guide, but I get this impression that you play a lot in Training Mode. What I want you to try doing is putting your knowledge and applying it either in random Ranked Matches, or on Arcade Mode. As of right now I would recommend Arcade mode. You seem to have no idea how to get in on your opponent.
If you could upload the first two matches and the final match where I played Ibuki you can get more critique here. Sorry about the Cammy my brother walked in and was asking me to pull off that combo.
Anyway after you upload it I’ll tell you step-by-step what you could have done. Please don’t ever do a reversal Hashinsho like that again.
Haha I was just like “wow…” “jesus…” “that was awesome” the whole time. lol.
(didnt know that was you Izuna lol i forgot i saw you changed your tag somewhere on forums) I downloaded that guide and read it on my iphone all the time. And I spend waaay more time in training then any other mode. But I will start running through arcade now, (hardest is the best difficulty right) Getting in is my problem main problem aside from getting used to the fightstick. So you want me to load the first 2 matches and then the dbl perfect one? lol ill get on that right now
and i will never reversal haninsho again!
[media=youtube]vNq1TjpLJj4[/media]
first match…
[media=youtube]eS6KkRm6SZw[/media]
2nd… i realized he was just gonna keep AA me, and since I didnt really know how else to get in, I tried jumping in with a late kunai to stop his AA, but I couldnt follow that up.
[media=youtube]cOeiZX9GU5M[/media]
And I realize how far I have yet to go. Definitely going to hit up arcade/ranked matches and work on all the combos in the guide so that muscle memory will take over. Tips are definitely appreciated, so I know where I need to focus!
and now sleep!
Okay let’s go!
First Match
[details=Spoiler]
[media=youtube]eS6KkRm6SZw[/media]
Initially I played you as I would any Ibuki I have never played before. I turtled to see what kind of offence you wanted.
[0:19] Straight away you start the round with a jump-back Fierce Kunai. Could you tell me exactly why you would do this? You give up space, and even if I get hit by the Kunai I would take minimal damage and you have no follow-up.
[0:24] I actually like the jump-in Kunai here as it was perfectly spaced. Had I not been trying to troll with Raida and went for an Ageman instead I would have gotten hit. But after I jump back… You’re mashing cr.Fierce which gets you hit.
[0:30] Just look at your inputs here. You’re mashing cr.Roundhouse. Even if I messed up my combo I would have just counter-hit you for more damage.
[0:39] You noticed that I wasn’t option-selecting anything or pressing any normals so you came in with a Roundhouse Kasumi Gake. Normally I would expect a throw but you went for cr.Jab so I got counter-hit. However you did not follow up this hit-confirm which could have started your Okizeme.
[0:49] Looks like you missed the Jab Kunai, which happens to all of us. However please tell me why you would want to throw a Kunai here.
[0:55] Please explain to me why there are a bunch of cr.Fierce inputs here. Also if you’ve been Anti-aired the whole round, why would you start empty jumping in? Did you want to see me pull of the combo or something?
[1:26] Pause it here. Take a look. Now you’re mashing cr.Jab. What good did that do? I ended up getting a counter-hit in. Even if I went for a throw it would have gotten you anyway. Do you know how to crouch-tech yet?
[1:44] This is why I thought you’ve been playing a lot of Training Mode. It seems that you were conflicted over blocking low and inputting the Target Combo 4. Don’t worry, you’ve get used to not doing this very soon. At the end of the round it looks like the Neckbreakers were coming out due to poor execution rather than bad decision making. You wanted to throw a Strong Kunai but you Negative Edged the Strong.
-> I want you to try something for me. Pick Ibuki and hold down Jab/LP. Do the Neckbreaker motion and then release the button. What happens?[/details]
Second Match
[details=Spoiler]
[media=youtube]vNq1TjpLJj4[/media]
[0:36] I see what happened here. You have to be careful with Ibuki’s Target Combo 4. If you’re too far away it turns into the useless Target Combo 5. After you throw a Kunai to stuff an Anti-air I suggest you either do [st.Jab, st.Forward] or go straight into [st.Forward].
[0:40] Here are the cr.Fierces again. I wonder, are you mashing them to Anti-air a potential jump? If so, you’re supposed to be reacting to a jump, not guessing.
[1:06] Are these cr.Fierces again? I think you tried to react to a jump and Anti-air but maybe you didn’t realise that I did a Safe Jump. Either way cr.Fierce has a start-up of [9]. If you want to Anti-air a set-up like that, and you think it isn’t a true Safe Jump, at least use EX Kazegiri which has a start-up of [5].
[1:11] The mix-up I did is hard to block but you weren’t even trying. You were holding down. At least pick a direction.
[1:14] I’m actually impressed here. A lot of people don’t realise that mashing gets you out of dizzy, and the impressive thing is that you allowed yourself to block as you recovered which is something I haven’t seen many players do.
[1:17] Again… You can hit-confirm of these. You should get into the habit of trying to see if you are hitting, then follow up with a st.Forward for a combo, rather than jump trying to jump over me after just two hits.
[1:22] Do not ever do this. You weren’t even on your last bit of health.
At the end you were doing the same jump-in Kunai over and over, and had I not been trying to Raida you I could have reaction punished with nj.Forward a long time ago. The terrible thing is that you were WALKING BACK to the same spacing, and then jumping again. It is very obvious when you want to jump if you keep on jumping in the same spacing.
[1:38] What is this again?
[1:46] What was that?
[1:53] Unfortunately my random Yoroitoshi masked the best thing you did in this round. You dashed forward to start offence with st.Jab. You had already pressed it before but even if you didn’t, you were holding up-forward which is the best way to punish the Yoroitoshi. Even though we didn’t get to see it, this was actually a good idea.
[1:56] Again you’re feeling conflicted so you can’t get the Target Combo 4 to come out. This sort of pressure and lack of experience with an Arcade Stick is perfectly okay, we are all like that when we start out.
[2:08] This was when I noticed that you were mashing cr.Fierce…[/details]
Final Match
[details=Spoiler]
[media=youtube]cOeiZX9GU5M[/media]
I decided to play against you without sandbagging to test your defence rather than offence. To be truthfully honest you shouldn’t feel embarrassed because if you’re unfamiliar with Ibuki she will do this to you. Here I will point out the things I did so you get an idea of what I’m thinking about.
[0:14] I deliberately stayed on the same side because I expected you to try and block it as a cross-up. However after looking at your inputs I see that you were too busy mashing random buttons that you didn’t give yourself the ability to block.
[0:16] Here I switched to the opposite side to confuse you, and I think you actually reacted to what side I was on. However this is probably your inability with using the stick but, despite you knowing where to block, you weren’t able to put your hands in the right place. Execution matters for blocking too, not just combos.
[0:19] I didn’t finish my combo because I didn’t want to you stun you with a lot of damage scaling. My cr.Shorts were blocked and I figured that you would block instead because in our previous games you were pressing buttons and getting counter-hit.
[0:21] Even though I did the throw to Stun you, I didn’t recognise this position so I didn’t have time to decide what the most damaging combo would be here. However I decided that it didn’t matter so long as I went for a Neckbreaker before I could set up the Unblockable which was safe, and because you didn’t have meter for EX Kazegiri I could go for Unblockable n.2 (which isn’t a Safe Jump).
At the start of the next round I figured that you would probably jump again, but this time you would want to throw a Kunai to stuff my Ageman. Neutral jumping on reaction to a seeing a jump is the safest way to punish a jump-in Kunai. he most damaging way is Focus Attack.
[0:44] I didn’t want to go for the Neckbreaker knockdown despite it setting up the Unblockable because I didn’t want to risk dropping the [cr.Jab, st.Forward] link. I went for MK Tsumuji because it is safe on block.
[0:51] I was actually going for [st.Forward xx Short Hien xx Fierce Kasumi Suzaku] but I messed up the first attack. I definitely didn’t expect you to do a Kasumi Gake haha, but I was going to continue my pressure with a jump-in Target Combo for a block-string.
[0:55] I think you know why I did this.[/details]
Overall you have three big problems:
You never walk forward or zone in with Ibuki’s slide, and you also don’t have the patience to let me try come in. You always want to be the one starting the offence and it’s very predictable and slow if you only jump in. You dashed a couple of times, but what are you going to do if I mash cr.Forward and still Anti-air you on reaction?
Mashing randomly. You should try to understand WHY you want to press buttons in between strings, and with a basic idea of frame-data you’ll understand why mashing cr.Fierce is a very bad idea.
This isn’t your fault, but sometimes you react the right way for guarding but you are too inexperienced with the stick. I think that as you get more familiar with using the stick outside of Training Mode, you’ll be a much better player fairly quickly.
Anyway guys, holy crap is my execution terrible on the Xbox 360. At the Arcades I dropped barely anything. I played a few Ranked/Endless matches to get some Critique videos but I only lost one game (when I was using Makoto). Because the last time I played was at the Arcades I still have my patience so I’m probably playing better online than I ever have. My word are people crazy online, they want to finish the match as fast as possible. There’s 99 seconds people! Unless SevenDaggers takes over I don’t feel comfortable leaving you guys alone.
Here are some of my matches, Im relatively new to Ibuki so Im still learning and im not familiar with the Viper matchup except a few points
[media=youtube]qFHpKjLA1hA[/media]
[media=youtube]z10UOg0J-GQ[/media]
[media=youtube]9kclXkh24X4[/media]
[media=youtube]sIbw2h5gr90[/media]
What I think im doing wrong: Not doing the combos im supposed to, I rewatched them and I need to get the max punish everytime I get a hit. Also I shouldnt stay too much time in 1 place vs Viper. Work on my positioning as well and punish wakeup BK or reversal Bk out of strings.
Any critique is well received =)
I know this match-up very well thanks to Windsor and the little time I spent in Japan, but I’ll leave the Critique to SevenDaggers. =D I will say this though, you’re pretty good.
I did the jump back kunai kinda for the reason you were going to turtle. I wanted to see what you were going to do, I am also used to online ibukis who try the NB at start.
The cr. Fierce is honestly a result of being unfamiliar with the stick. ‘most’ of the time I mashed cr. Fierce when I meant to press something else entirely.
The cr.Roundhouse would be my unfamiliarity with which move to use when, but using that will prob be further down on my list of moves to use now.
I was trying to follow it up but ended up jumping.
A friend played me as ibuki and would do a kunai low and then cross me up, I tried it but still don’t have the execution.
It wasn’t supposed to be an empty jump… (and while it was awesome seeing the combos youd pull off, i did not want to see it! lol)
And no, while I do read the guide alot, putting it into practice is sometimes difficult. But I will start working on it.
I use to through out ALOT of random NB’s, but so far I have cut down alot on it…
Watching this video I realize just how much I was jumping…
I will do the down jab tonight when I get into my next session!
[details=Spoiler]
Second Match
[0:36] I see what happened here. You have to be careful with Ibuki’s Target Combo 4. If you’re too far away it turns into the useless Target Combo 5. After you throw a Kunai to stuff an Anti-air I suggest you either do [st.Jab, st.Forward] or go straight into [st.Forward].
[0:40] Here are the cr.Fierces again. I wonder, are you mashing them to Anti-air a potential jump? If so, you’re supposed to be reacting to a jump, not guessing.
[1:06] Are these cr.Fierces again? I think you tried to react to a jump and Anti-air but maybe you didn’t realise that I did a Safe Jump. Either way cr.Fierce has a start-up of [9]. If you want to Anti-air a set-up like that, and you think it isn’t a true Safe Jump, at least use EX Kazegiri which has a start-up of [5].
[1:11] The mix-up I did is hard to block but you weren’t even trying. You were holding down. At least pick a direction.
[1:14] I’m actually impressed here. A lot of people don’t realise that mashing gets you out of dizzy, and the impressive thing is that you allowed yourself to block as you recovered which is something I haven’t seen many players do.
[1:17] Again… You can hit-confirm of these. You should get into the habit of trying to see if you are hitting, then follow up with a st.Forward for a combo, rather than jump trying to jump over me after just two hits.
[1:22] Do not ever do this. You weren’t even on your last bit of health.
At the end you were doing the same jump-in Kunai over and over, and had I not been trying to Raida you I could have reaction punished with nj.Forward a long time ago. The terrible thing is that you were WALKING BACK to the same spacing, and then jumping again. It is very obvious when you want to jump if you keep on jumping in the same spacing.
[1:38] What is this again?
[1:46] What was that?
[1:53] Unfortunately my random Yoroitoshi masked the best thing you did in this round. You dashed forward to start offence with st.Jab. You had already pressed it before but even if you didn’t, you were holding up-forward which is the best way to punish the Yoroitoshi. Even though we didn’t get to see it, this was actually a good idea.
[1:56] Again you’re feeling conflicted so you can’t get the Target Combo 4 to come out. This sort of pressure and lack of experience with an Arcade Stick is perfectly okay, we are all like that when we start out.
[2:08] This was when I noticed that you were mashing cr.Fierce…[/details]
Ya I will work on the cr. Fierces, I like to use b MP to AA but my skill with the stick is such that I will often down back instead of just back, or up back.
To be honest the reason I wasn’t blocking during that combo is two reasons. 1. I got a little awestruck (even thought to myself that you were going to mention that part!) and 2nd I pressed down meaning for it to be down back
the random super was me trying to use it higher up but i cant do the motion fast enough yet
and for the ultra, when I use U1 ive seen other people do the same thing and its frustrated me, so I just knew it would work.
cr. Fierce is my nemesis!
[details=Spoiler]
I am starting to realize alot of my bad habits and tendencies now. Going to work hard on getting some muscle memory and control, and also work on zoning and my footsie with minimal jumping.
and after watching your imputs and looking at mine I realize how bad my mashing is. I will strive to make every button press mean, and do something!