Ibuki Combos and Glitches

CH setups, cr hp, dash cr. hp

For some reason it feels impossible. I can do it off any launcher like at least 25% of the time. And off cr.HP. But I can’t seem to do it off st.MK even once.

I’m curious, have you ever gotten it off ST.MK? Curious cause I was messing around with it for a couple of minutes while waiting for an invite and got RH launcher -> Meterless FADC my first try, but not once could I get it off MK. Have you had any success with it?

I already said I couldn’t get it off st.MK. Not even once after like a million tries.

Hem… I’m a bit lost here. What do you guys mean by meterless FADC? I have never seen such a thing, if anybody can give me some information about it :slight_smile:

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It’s not evo legal if that’s what your asking.

Is there a list of Evo rules somewhere?

http://evo2k.com/player-guide/tournament-rules/

Ok, now where in there does it say that you cannot re-wire your stick?

Those are not the rules on hardware modifications multi mapping is not allowed,rewiring is a case by case basis but do not be surprised if it’s banned as it will a judgement call.

I like how you people just throw shit out there. You know Daigo rewires his stick, right? It was also definitely brought up during the Evo stream also.

What do you mean “You People”?

By “you people” I mean people like you that just say things without actually doing any research on it. Rewiring was obviously okay at Evo, so I doubt any major will ban it considering it was allowed at the biggest tournament this year.

Has anybody figured out how to get cr.HP xx jump kunai down 100%?

littlesushi, tell me your secret.

Having trouble recreating this anti air combo which I first noticed in this video (SoCal regionals ClakeyD vs Tokido :http://www.youtube.com/watch?v=LWY_6gwZipQ)

At 3:18, he does an interesting anti air combo: agemen xx mk kasumi gake, cl. hk xx mk kasumi gake, cr. hp jc j.lk etc. I haven’t been able to find any discussion on this combo (or any combo involving back and forth kasumi gake) and I haven’t been able to recreate this either. I get up to cl. hk but then my kasumi gake doesn’t come out.

^ The Ibuki PLAYER GUIDE has a section on that. it’s not MK Kasumi Gake btw, it’s LK.

Yea it’s lk CD like what Izuna said. If you need help with the cl.hk to command dash, you need to do SJC command dash right after the hk hits. If you do it to early, you’ll just jump. Hard to do online, but after some practice, you’ll get it down easily :slight_smile:

Hello, just my 2 cents on execution about trial 24 and the TC9 SJC U2, as I didn’t find any deep an accurate explanation on what we really need to execute on the stick to make the magic come out. (I saw some good advices on the ibuki guide and on some youtube vids but not quite close to what I found tonight as a new ibuki player (main is gouki).

so the execution string :
:lk: :d: :df: :f: KKK :d: :df: :f: :uf: KKK
for the advanced :
:lk: :d: :df: :f: hold(KKK) :d: :df: :f: :uf: release(KKK)
giving the brain a break, this last one is like a 2 inputs motion. (depend on your style it can be easier to just push KKK two times than use the negative edge)
Finaly :
:lk: :d: :df: KKK :d: :df: :f: :uf: KKK
this last one is the best I found it gives you more time to do the last part the :d: to :uf: KKK, so slow down your execution doing it.

It looks like you do a short, a fireball motion and a TK something, if this can help you understand that you prolly already know those motions on your controller.

Once you got this 50% of the time, you can try the trial with the c:lk:, c:lp: before.

Good luck.

PS: I forgot to explain why (KKK) twice when trial ask for :mk: and why an ex kazegiri doesn’t come out when we do the :d: :df: :f: :KKK: . Thanks to priority in SSFIV target combo comes first before cancels and normals. That mean the game looks at your inputs and if the conditions of a target combo are filled, it come out instead of any other normals you did. With others target combos it can be tricky in timing cause some can be canceled with a special like :lp: :mp: :hp: . you’ll see it yourself :slight_smile:

idk if this has been posted or if this is known but some of the combos damage/stun are wrong, maybe its because of 2012 but this needs to be corrected. Example: Cr.LK, Cl.LP xx MP xx HP > neckbreaker is NOT 276 damage the most i could get was 264 by letting the second hit of the MP hit and doing EX neck breaker instead of normal. If you need physical evidence check it in training or I can upload a vid later demonstrating it