Yes.
dam I cant do it at all for some reason. I guess I am just not fast enough. I can do it from ageman but not st mk.
In any case I am a Vega main so I am pretty good at my one frame links so I will probably just get this one down and go for the easy cr mp unless I ever figure out how to SJC ultra the st mk.
Hey, there is a combo that i’ve seen only twice online, but i know Bucktooth does it. After the TC lp. mp. hp, you do a s.lp, m.k, watever. I’ve tried it and i cant seem to get the s.lp to link. Is there a certain way to get it to link
it is a 2 frame link. remember if it doesn’t come out you are pressing it too fast. if it is blocked you pressed LP too slow. you gatta get the timing down.
I believe it’s also character specific.
^ Yeah forgot to mention that.
Thanks, ill look more into the character specific part.
People keep asking about the Loop yet fail to notice the thread.
^ he wasn’t asking about the tsumuji loop
he was asking about TC4, St.LP, St.Mk xx ender
im wondering when doing a combo in whatever special, why would I choose to ever combo into tsumuji rather than neckbreaker?
MK Tsumuiji is safe(er) on block and also goes into untechable knockdown. the spacing is just a little bit different. neckbreaker does more damage.
Been trying to work on my C.HP SJC mp kunai, TC4 xx ender
i can get the CH to combo with the kunai but for some reason i can’t figure out how to combo after the kunai. any thoughts or tips on how I can get this combo down fellow Ibuki players?
Try to get the kunai to hit as close to their feet as possible. The closer to their feet it hits the more frame advantage you get and the better chance you’ll land the combo.
That could be it. The kunai is hitting toward the midsection of the character.
how does one do this combo cr.fierce into tsumiji?
is the cr.fierce canceled by like a command dash or sjc?
The cr.fierce is super jump canceled into tsumiji.
so f+lk into Tsumiji would anyone recommend doing it a second time if u get away with it the first time? or just go into s.mk xx tsumiji?
Sorry if it was posted previously, but what is the ideal BnB on crouching opponents? I know c.Jab, c.Jab, s.Jab, s.Forward works on a few characters but also whiffs on a good amount who are ducking too. Would the best thing to do is just go from c.Jab, c.Jab straight to s. Forward even though it’s a bit tougher of a link than doing it off s.Jab?
Thanks much -
cr jab, cr.jab, (st, short, forward) xx ender
the short and forward are part of a TC. It is a 2 frame link as opposed to the one frame link.
Awesome, thank you. And wow, didn’t realize the c.Jab to standing Forward was 1 frame haha, makes me feel a little better.