Ibuki Combos and Glitches

I came up with a nice little gimmick thingy… It works 9 out of 10 times and screws up the oponents blocking direction. Its not very special but i found out most people dont know what is going on.

example 1:
[media=youtube]Tm8Pt3oT7Os[/media]

example 2:
[media=youtube]gmfCztheEe8[/media]

This is a practice match where i tried to use this gimmick (but failed the second time trying to do a double dash)
Please don’t comment on my playing style… its just a casual match (^__^)
[media=youtube]J0oSwzvQ3aA[/media]

I’m not sure if this is the right place to ask this but I’m having a hard time landing the combo

Far MK xx LK Tsumuji , Far LP , Far MK xx Kubi Ori

after the LK Tsumuji I can’t land the Far LP consistently. I will land it once in awhile but for the most part it always whiffs, can anyone offer some advice?

Not sure but I think kara canceling is only effective for the 2 frame your canceling from. So if the character model doesn’t move within those frame then its useless. Tho I’m not sure as some kara cancels like Hugos outright left the ground and traveled huge distances. Been awhile so

What you’re speaking of is Ibuki’s tsumuji loop, which is character specific. Refer to this thread as to which characters it works on: http://shoryuken.com/f336/ninjas-have-high-standards-tsumuji-loop-thread-240615/

Also lk.tsumuji , st.LP is a 1 frame link. If the loop definitely works, perhaps you’re not timing it right. You can also try plinking the link with your back/select button though I dunno if this is easy to do on a standard stick.

a few pages back The way you guys make it sound like lp lp s.mk triple kick is useless cuz you will get jabb or dp’ed out of it. If not that combo then wht should I be using from c.lp c.lp

I thought that was her bnb

The gap is between st.MK xx mk/hk tsumuji, and 3 hit tsumuji when switching from high to low hits, or vice versa. Mash jab is not going to beat it because the gap is <3 frames (har har). Only invincible startup moves like dp or ultras will beat it. But it’s still a good string to use. If they like to mash reversal alot, you can bait it by purposely dropping the cancel between st.MK and tsumuji, or doing 2 kicks instead of 3 for the tsumuji. If you do 3 kicks all the time, they can option select a reversal on the last kick. But such an option select is going to fail if you only do 2 kicks.

Oooo ok thanks mingo hey are u on xbox live? I’d like to have some of my videos uploaded to YouTube for people to critique

I only have PSN sorry.

Hi i just wanted to share another nice thing i found with ibuki…

I found that people block my vortex alot because they just guess the right side… so i tried an extra mixup option you can do mixed with the regular vortex. Eventhough i know its not as safe as crossup kunai vortex it helps when you mix it up with the regular vortex options.

this is what it looks like:
[media=youtube]4izSeeD345w[/media]

it also functions as a nice ultra 1 setup while mixing it with the vortex and above option:
YouTube - ShouriDono’s Channel

hope this helps people develop even better ways of using the shoryujump thingy… it has to be good for something right (^__^)

I did this glitch…
This Vega had practically 1hp left, and he decides to do a 28P move. I jump back and did Ibuki’s air grab… and it didn’t kill him. How odd is that?

You mean like this? [media=youtube]H6BEQWAb25g[/media]

You mean like this? [media=youtube]H6BEQWAb25g[/media]

Yes, quite similar to that. It was so bizarre and stupid. Had to get over the awkwardness and went for cheap damage ftw.

sagat bug

Sorry about this being in black and white but i had a bug happen during a match with a sagat. he random ultra II’d as i jumped over him. once i was behind him i ultra II’d and the ultra totally whiffed.
[media=youtube]2T-xwZhIgi8[/media]

Whoa, that’s random…

I’ve never seen that before! I’ll check it out in lab now.

Has anyone gotten either of these two hit confirm able ultra combos down yet?

  1. TC4 -> [(jab x cr mp) OR (lk tsumiji x jab x cr mp)] -> [(ultra 2 OR super)]

  2. st mp x lk x mk x Ultra 2 OR super

The first one only has either one or two 1 frame links in it (depending on the followup you chose), but the second one is quite easy to do with a two frame link.

Why would you want to do cr.MP when you can just do st.MK? Maybe if you wanted some sort of frame advantage for a possible mixup (jump/superjump cancel or cdash cancel or etc.). Well I guess if you were SJCing U2 off that combo, you’re probably going for cool pts and not damage, so I guess the 1f link is justified.

I can personally SJC U2 anytime I want (except off crouching normals, I fail at that) so any sort of hit confirm will do for me. It doesn’t have to be off specific setups like these, just anytime I see that I’ve hit my opponent and I’m about to do a SJC-able normal like st.MK in my combo.

the second one is two 1 frame links.

the first one is a 2 framer and then a 1 framer. i dont bother trying to 1 frame into cr.mp… better to just learn the hard cancel from st.mk if you want to do those combos imho.

i guess it goes like this:

better at 1 framers but not so great at pad/stick manipulation? then use the combos that you posted.

better at pad/stick manipulation than 1 framers? then use the ones i posted.

but either way is hard imho. i can do them consistently, but i have yet to be able to do them much in matches against people that i have a hard time beating cause i ahve to concentrate on a mllion other thngs that i deem more important than canceling into ultra… but recently i have been doing them more and more in real games.

i think when all is said and done that ibuki players will probably be landing sjc >u2 about once every 2-3 rounds… which is good but not awesome.

-dime

Well if you can SJC the st mk into Ultra 2, then thats great. I thought it was impossible which is why I proposed the 1 framer cr mp which is easy to cancel. Just so I know, is it possible to SJC into ultra 2 with just the st mk alone?

yah why not alex…easier if u stuff it as well, like OKI/meaty kunai into st.mk to ultra