Ibuki Combo/FAQ v1.0

Yeah…there’s a lot of things that combo after deep EX kunais. Especially since they create more hit stun than regular kunais.

I don’t know if this has been posted or if its worth anything but here are my notes.

c.lk > raida. keep the lk pressed while doing the raida. Doing it the other way sucks :V

c.lk > qcb+kk I Negative edge the kk

qcb+kk: they travel a lot of distance, even when blocking.

A mk gives diffrent frameadvantage depending on how far away you are when it hits. The frames goes like this 1/2/3 so at max range you get +3. +2 works almost as good as +3 :slight_smile:

To do the TK SA1 from the dash you need to go to neutral before you start buffering the TK else it wont register. so it looks like this mk > lk.dash neutral 2369 236 lp.

Red parry the last hit of a shoto hp srk and you can do a straight up jumping fierce into mk combo. (tested on ken and akuma). Parry the third hit of a shippu for the same air combo.

After far away deep ex kunai a c.hk s.hk can also connect

holy shit, after reading somewhere on here about the early SJC’ed far s.RH into saIII I was thinking about it while playing some casuals tonight - my opponent got stunned and i felt like getting a little fancy so before even thinking “wait I have saI now” i did it and it all hit! sweet! a SJC far s.RH into SAI! looks pretty tight, doesn’t do the best dmg, but whatever.

Doing it into a HP SA1 could be a random mixup to utilize once in a blue moon. Kunai super hits overhead and people normally wouldn’t expect you to bust it out after a far s.HK. Plus it keeps you pushed away from the opponent so they’re not likely to hit you with anything coming down. You have to do the cancel fairly quick or the kunais will start to whiff real early.

I have another combo that I don’t think is on your list.

jab x strong x fierce x taunt

best combo hands down

liar, i never see you use that shit!

i’m scared you’ll hit me if i do

These Ninja avs are hot. lol @ woof’s. :tup:

i was gonna make a goofy animated one involving her SA1 but i got lazy with the sprites halfway

but if you want that av if i ever finish it then let me know

Nah, I was going to make a far HP one in HP costume. Thanks though.

HURRY UP THEN

NINJA AVS GOTTA DOMINATE

make me one. grey costume. my new character is ibuki. ill love you forever… maybe

Something about Alex and Ibuki players…I use both Alex and Ibuki myself. I guess it’s something about the mid tier goodness. Ibuki has better matchups any ways. Alex is just good for being big and manly. :lol:

Alex isnt a character… capcom forgot the finish the rest of the code for him. ibuki is just fun… I like the mind games and being trickies.

Word. Mind games FTW.

screw mind games, i wish she had more garunteed broken stuff besides blocked super.

Ibuki with Genei Jin…Ohhh shit

<- +mk,-> mk, dp any k

I don’t know if anyone else has been having the same problem with TK SA1 that I’ve had, but I’d figured I’d post my limited experiences anyway on the off-chance that it can help somebody out. That and this forum hasn’t had any new posts in a while :stuck_out_tongue:

I used to have difficulty executing TK SA1 because I’d perform the inputs for the initial jump too fast, so rather than a jump toward the opponent, I’d either jump straight up or more often actually jump away from them. I’ve had much more success slowing down the initial part of the motion, then once she’s airborne moving toward the opponent, speed up the inputs to get the super out as close to the ground as possible.

Hope this helps others such as myself, comments/questions are appreciated!

P.S. I’m also hoping to get a match vid or two of myself posted so that people can pick apart my game and provide some tips/insight for me…stay tuned for that. Main problem right now is that playing on PS2 seems to always lead to replays that don’t work properly :frowning: Time to import Japanese 3s for PS2 I guess…